quinta-feira, 27 de maio de 2010

Green Steel - Altar of Subjugation (Tier 2)

Todos os craftings a seguir e mix de ingredientes devem ser feitos no Altar of Subjugation, que pode ser encontrado na terceira parte de Shround ou em Devil Battlefield, próximo a entrada.

Escolha um efeito para sua arma ou acessório (a lista de efeitos é diferente), veja qual é a combinação necessária para conseguir o efeito desejado na lista Efeitos em Armas (Tier 2) ou na Efeitos em Acessórios (Tier 2). Basicamente são 3 tipos de itens (Focus, Gem e Essence), faça os 3 de acordo com a lista Ingredientes e coloque-os no altar, juntamente com uma Shard of Great Power e uma Medium Energy Cell para criar sua Shard of Great Power imbuída com o poder que deseja. Logo após isso, coloque seu item, a shard pronta e uma Medium Energy Cell no altar para finalizar seu Tier 2. É interessante olhar a lista de Efeitos Adicionais (no final desta página) para ver que efeito extra você obterá com cada combinação de focus.


Ingredientes

Focus of Water = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Length of Infernal Chain + + Medium Devil Scales + Medium Energy Cell
Focus of Earth = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Twisted Shrapnel + Medium Energy Cell
Focus of Fire = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Devil Scales + Medium Twisted Shrapnel + Medium Energy Cell
Focus of Positive Energy = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Focus of Air = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Focus of Negative Energy = Medium Glowing Arrowheads + Medium Length of Infernal Chain + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Ethereal Essence = Medium Glowing Arrowheads + Medium Length of Infernal Chain + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Material Essence = Medium Glowing Arrowheads + Medium Devil Scales + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Gem of Dominion = Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Devil Scales + Medium Twisted Shrapnel + Medium Energy Cell
Gem of Opposition = Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Gem of Escalation = Medium Length of Infernal Chain + Medium Devil Scales + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell


Efeitos em Armas (Tier 2)

Greater Magnetism VI = Focus of Air + Gem of Dominion + Ethereal Essence
Greater Corrosion VI = Focus of Earth + Gem of Dominion + Ethereal Essence
Greater Combustion VI = Focus of Fire + Gem of Dominion + Ethereal Essence
Greater Glaciation VI = Focus of Water + Gem of Dominion + Ethereal Essence
Greater Nullification VI = Focus of Negative Energy + Gem of Dominion + Ethereal Essence
Greater Devotion VI = Focus of Positive Energy + Gem of Dominion + Ethereal Essence
Shocking Burst = Focus of Air + Gem of Dominion + Material Essence
Acid Burst = Focus of Earth + Gem of Dominion + Material Essence
Flaming Burst = Focus of Fire + Gem of Dominion + Material Essence
Icy Burst = Focus of Water + Gem of Dominion + Material Essence
Evil Burst = Focus of Negative Energy + Gem of Dominion + Material Essence
Good Burst = Focus of Positive Energy + Gem of Dominion + Material Essence
Exceptional Charisma +1 = Focus of Air + Gem of Escalation + Ethereal Essence
Exceptional Wisdom +1 = Focus of Earth + Gem of Escalation + Ethereal Essence
Exceptional Intelligence +1 = Focus of Fire + Gem of Escalation + Ethereal Essence
Exceptional Wisdom +1 = Focus of Water + Gem of Escalation + Ethereal Essence
Exceptional Intelligence +1 = Focus of Negative Energy + Gem of Escalation + Ethereal Essence
Exceptional Charisma +1 = Focus of Positive Energy + Gem of Escalation + Ethereal Essence
Exceptional Dexterity +1 = Focus of Air + Gem of Escalation + Material Essence
Exceptional Constitution +1 = Focus of Earth + Gem of Escalation + Material Essence
Exceptional Dexterity +1 = Focus of Fire + Gem of Escalation + Material Essence
Exceptional Strength +1 = Focus of Water + Gem of Escalation + Material Essence
Exceptional Strength +1 = Focus of Negative Energy + Gem of Escalation + Material Essence
Exceptional Constitution +1 = Focus of Positive Energy + Gem of Escalation + Material Essence
+2 AC (Insight Bonus) = Focus of Air + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Earth + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Fire + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Water + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Negative Energy + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Positive Energy + Gem of Opposition + Ethereal Essence
10% Electrical Absorption = Focus of Air + Gem of Opposition + Material Essence
10% Acid Absorption = Focus of Earth + Gem of Opposition + Material Essence
10% Fire Absorption = Focus of Fire + Gem of Opposition + Material Essence
10% Cold Absorption = Focus of Water + Gem of Opposition + Material Essence
20% Negative Energy Absorption = Focus of Negative Energy + Gem of Opposition + Material Essence
+20% Healing Amplification = Focus of Positive Energy + Gem of Opposition + Material Essence


Efeitos em Acessórios (Tier 2)

Greater Lightning Lore = Focus of Air + Gem of Dominion + Ethereal Essence
Greater Acid Lore = Focus of Earth + Gem of Dominion + Ethereal Essence
Greater Fire Lore = Focus of Fire + Gem of Dominion + Ethereal Essence
Greater Ice Lore = Focus of Water + Gem of Dominion + Ethereal Essence
Greater Void Lore = Focus of Negative Energy + Gem of Dominion + Ethereal Essence
Greater Healing Lore = Focus of Positive Energy + Gem of Dominion + Ethereal Essence
Lesser Lightning Guard = Focus of Air + Gem of Dominion + Material Essence
Lesser Acid Guard = Focus of Earth + Gem of Dominion + Material Essence
Lesser Fire Guard = Focus of Fire + Gem of Dominion + Material Essence
Lesser Ice Guard = Focus of Water + Gem of Dominion + Material Essence
Lesser Evil Guard = Focus of Negative Energy + Gem of Dominion + Material Essence
Lesser Good Guard = Focus of Positive Energy + Gem of Dominion + Material Essence
+50 Spell Points, +2 Charisma Skills (Exceptional Bonus) = Focus of Air + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) = Focus of Earth + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) = Focus of Fire + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) = Focus of Water + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) = Focus of Negative Energy + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Charisma Skills (Exceptional Bonus) = Focus of Positive Energy + Gem of Escalation + Ethereal Essence
+15 HP, +2 Dexterity Skills (Exceptional Bonus) = Focus of Air + Gem of Escalation + Material Essence
+15 HP, +2 Constitution Skills (Exceptional Bonus) = Focus of Earth + Gem of Escalation + Material Essence
+15 HP, +2 Dexterity Skills (Exceptional Bonus) = Focus of Fire + Gem of Escalation + Material Essence
+15 HP, +2 Strength Skills (Exceptional Bonus) = Focus of Water + Gem of Escalation + Material Essence
+15 HP, +2 Strength Skills (Exceptional Bonus) = Focus of Negative Energy + Gem of Escalation + Material Essence
+15 HP, +2 Constitution Skills (Exceptional Bonus) = Focus of Positive Energy + Gem of Escalation + Material Essence
+1 Reflex Save (Exceptional Bonus) = Focus of Air + Gem of Opposition + Ethereal Essence
+1 Fortitude Save (Exceptional Bonus) = Focus of Earth + Gem of Opposition + Ethereal Essence
+1 Reflex Save (Exceptional Bonus) = Focus of Fire + Gem of Opposition + Ethereal Essence
+1 Will Save (Exceptional Bonus) = Focus of Water + Gem of Opposition + Ethereal Essence
+1 Fortitude Save (Exceptional Bonus) = Focus of Negative Energy + Gem of Opposition + Ethereal Essence
+1 Will Save (Exceptional Bonus) = Focus of Positive Energy + Gem of Opposition + Ethereal Essence
+5 Electrical Resistance (Exceptional Bonus) = Focus of Air + Gem of Opposition + Material Essence
+5 Acid Resistance (Exceptional Bonus) = Focus of Earth + Gem of Opposition + Material Essence
+5 Fire Resistance (Exceptional Bonus) = Focus of Fire + Gem of Opposition + Material Essence
+5 Cold Resistance (Exceptional Bonus) = Focus of Water + Gem of Opposition + Material Essence
Poison Immunity, Fear Immunity = Focus of Negative Energy + Gem of Opposition + Material Essence
Improved Regeneration (2 HP/30 Sec) = Focus of Positive Energy + Gem of Opposition + Material Essence


Efeitos Adicionais

Dependendo do efeito (foco) que você colocou no Altar of Invasion (Tier 1) combinado com o que você colocou no Altar of Subjugation (Tier 2), um determinado efeito extra será adicionado ao seu item (não importa a ordem, por exemplo: com Air e Water ou Water e Air você irá obter o Aspect of Ice). Segue a lista com os possíveis efeitos:

Aspect of Air = Haste (3/day) = Air + Air
Balance of Land and Sky = +3 Deflection, +3 Resistance, +11 Balance = Air + Earth
Aspect of Smoke = Displacement (2/day) = Air + Fire
Aspect of Ice = Polar Ray (2/day) = Air + Water
Aspect of Vacuum = Destruction (2/day) = Air + Negative
Aspect of Lightning = Chain Lightning (2/day) = Air + Positive
Aspect of Earth = Summon Dense Stone Earth Elemental (2/day) = Earth + Earth
Aspect of Magma = Meteor Swarm (2/day) = Earth + Fire
Aspect of Ooze = Cloudkill (3/day) = Earth + Water
Aspect of Dust = Desintegrate (2/day) = Earth + Negative
Aspect of Mineral = Stoneskin (2/day) = Earth + Positive
Aspect of Fire = Delayed Blast Fireball (3/day) = Fire + Fire
Tempered = Increased Durability and Hardness, +7 Intimidate and Repair, +10 Concentration = Fire + Water
Aspect Of Ash = Waves Of Fatigue (3/day) = Fire + Negative
Aspect of Radiance = Sunburst (2/day) = Fire + Positive
Aspect of Water = Panacea (3/day) = Water + Water
Aspect of Salt = Horrid Wilting (2/day) = Water + Negative
Aspect of Steam = Solid Fog (3/day) = Water + Positive
Aspect of Negative Energy = Symbol of Weakness (3/day) = Negative + Negative
Existential Stalemate = +10 Diplomacy, +10 Haggle, +6 Wisdom = Negative + Positive
Aspect of Positive Energy = Raise Dead (1/day) = Positive + Positive