sexta-feira, 28 de maio de 2010

Green Steel - Altar of Devastation (Tier 3)

Todos os craftings a seguir e mix de ingredientes devem ser feitos no Altar of Devastation, na quinta parte de Shround (End Boss).

Escolha um efeito para sua arma ou acessório (a lista de efeitos é diferente), veja qual é a combinação necessária para conseguir o efeito desejado na lista Efeitos em Armas (Tier 3) ou na Efeitos em Acessórios (Tier 3). Basicamente são 3 tipos de itens (Focus, Gem e Essence), faça os 3 de acordo com a lista Ingredientes e coloque-os no altar, juntamente com uma Shard of Supreme Power e uma High Energy Cell para criar sua Shard of Supreme Power imbuída com o poder que deseja. Logo após isso, coloque seu item, a shard pronta e uma High Energy Cell no altar para finalizar seu Green Steel. É interessante olhar a lista de Efeitos Adicionais (no final desta página) para ver que efeito extra você obterá com cada combinação de focus.


Ingredientes

Superior Focus of Water = Large Glowing Arrowheads + Large Gnawed Bones + Large Length of Infernal Chain + Large Devil Scales + High Energy Cell
Superior Focus of Earth = Large Glowing Arrowheads + Large Gnawed Bones + Large Length of Infernal Chain + Large Twisted Shrapnel + + High Energy Cell
Superior Focus of Fire = Large Glowing Arrowheads + Large Gnawed Bones + Large Devil Scales + Large Twisted Shrapnel + High Energy Cell
Superior Focus of Positive Energy = Large Glowing Arrowheads + Large Gnawed Bones + Large Devil Scales + Large Sulphurous Stone + High Energy Cell
Superior Focus of Air = Large Glowing Arrowheads + Large Gnawed Bones + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Superior Focus of Negative Energy = Large Glowing Arrowheads + Large Length of Infernal Chain + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Superior Ethereal Essence = Large Glowing Arrowheads + Large Length of Infernal Chain + Large Devil Scales + Large Sulphurous Stone + High Energy Cell
Superior Material Essence = Large Glowing Arrowheads + Large Devil Scales + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Superior Gem of Dominion = Large Gnawed Bones + Large Length of Infernal Chain + Large Devil Scales + Large Twisted Shrapnel + + High Energy Cell
Superior Gem of Opposition = Large Gnawed Bones + Large Length of Infernal Chain + Large Devil Scales + Large Sulphurous Stone + High Energy Cell
Superior Gem of Escalation = Large Length of Infernal Chain + Large Devil Scales + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell


Efeitos em Armas (Tier 3)

Superior Magnetism VI = Superior Focus of Air + Superior Gem of Dominion + Superior Ethereal Essence
Superior Corrosion VI = Superior Focus of Earth + Superior Gem of Dominion + Superior Ethereal Essence
Superior Combustion VI = Superior Focus of Fire + Superior Gem of Dominion + Superior Ethereal Essence
Superior Glaciation VI = Superior Focus of Water + Superior Gem of Dominion + Superior Ethereal Essence
Superior Nullification VI = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Ethereal Essence
Superior Devotion VI = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Ethereal Essence
Shocking Blast = Superior Focus of Air + Superior Gem of Dominion + Superior Material Essence
Acid Blast = Superior Focus of Earth + Superior Gem of Dominion + Superior Material Essence
Fire Blast = Superior Focus of Fire + Superior Gem of Dominion + Superior Material Essence
Frost Blast = Superior Focus of Water + Superior Gem of Dominion + Superior Material Essence
Evil Blast = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Material Essence
Good Blast = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Material Essence
Exceptional Charisma +2 = Superior Focus of Air + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Wisdom +2 = Superior Focus of Earth + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Intelligence +2 = Superior Focus of Fire + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Wisdom +2 = Superior Focus of Water + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Intelligence +2 = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Charisma +2 = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Dexterity +2 = Superior Focus of Air + Superior Gem of Escalation + Superior Material Essence
Exceptional Constitution +2 = Superior Focus of Earth + Superior Gem of Escalation + Superior Material Essence
Exceptional Dexterity +2 = Superior Focus of Fire + Superior Gem of Escalation + Superior Material Essence
Exceptional Strength +2 = Superior Focus of Water + Superior Gem of Escalation + Superior Material Essence
Exceptional Strength +2 = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Material Essence
Exceptional Constitution +2 = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Material Essence
+4 AC (Insight Bonus) = Superior Focus of Air + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Earth + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Fire + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Water + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Ethereal Essence
15% Electrical Absorption = Superior Focus of Air + Superior Gem of Opposition + Superior Material Essence
15% Acid Absorption = Superior Focus of Earth + Superior Gem of Opposition + Superior Material Essence
15% Fire Absorption = Superior Focus of Fire + Superior Gem of Opposition + Superior Material Essence
15% Cold Absorption = Superior Focus of Water + Superior Gem of Opposition + Superior Material Essence
15% Negative Energy Absorption = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Material Essence
30% Healing Amplification = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Material Essence


Efeitos em Acessórios (Tier 3)

Superior Lightning Lore = Superior Focus of Air + Superior Gem of Dominion + Superior Ethereal Essence
Superior Acid Lore = Superior Focus of Earth + Superior Gem of Dominion + Superior Ethereal Essence
Superior Fire Lore = Superior Focus of Fire + Superior Gem of Dominion + Superior Ethereal Essence
Superior Ice Lore = Superior Focus of Water + Superior Gem of Dominion + Superior Ethereal Essence
Superior Void Lore = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Ethereal Essence
Superior Healing Lore = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Ethereal Essence
Greater Lightning Guard = Superior Focus of Air + Superior Gem of Dominion + Superior Material Essence
Greater Acid Guard = Superior Focus of Earth + Superior Gem of Dominion + Superior Material Essence
Greater Fire Guard = Superior Focus of Fire + Superior Gem of Dominion + Superior Material Essence
Greater Ice Guard = Superior Focus of Water + Superior Gem of Dominion + Superior Material Essence
Greater Evil Guard = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Material Essence
Greater Good Guard = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Material Essence
+100 Spell Points, +3 Charisma Skills (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Wisdom Skills (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Intelligence Skills (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Wisdom Skills (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Intelligence Skills (Exceptional Bonus) = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Charisma Skills (Exceptional Bonus) = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Ethereal Essence
+20 HP, +3 Dexterity Skills (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Constitution Skills (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Dexterity Skills (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Strength Skills (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Strength Skills (Exceptional Bonus) = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Constitution Skills (Exceptional Bonus) = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Material Essence
+2 Reflex Save (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Opposition + Superior Ethereal Essence
+2 Fortitude Save (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Opposition + Superior Ethereal Essence
+2 Fortitude Save (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Opposition + Superior Ethereal Essence
+2 Will Save (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Opposition + Superior Ethereal Essence
+2 Fortitude Save (Exceptional Bonus) = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Ethereal Essence
+2 Will Save (Exceptional Bonus) = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Ethereal Essence
Inherent Electrical Resistance 10 (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Opposition + Superior Material Essence
Inherent Acid Resistance 10 (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Opposition + Superior Material Essence
Inherent Fire Resistance 10 (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Opposition + Superior Material Essence
Inherent Cold Resistance 10 (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Opposition + Superior Material Essence
Deathblock = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Material Essence
Greater Regeneration (2 HP/15 Sec) = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Material Essence


Efeitos Adicionais

Dependendo do efeito (foco) que você colocou no Altar of Invasion (Tier 1) combinado com o que você colocou no Altar of Subjugation (Tier 2), um outro efeito extra poderá ser adicionado ao seu item (não importa a ordem, por exemplo: com Air e Water ou Water e Air você irá obter o Aspect of Ice).
Algumas combinações exigem duas Imbued Shard of Supreme Power (exemplo: Mineral II), nestes casos, você precisará criar as duas, depois uní-las em uma só no altar utilizando uma High Energy Cell, após isso é só colocar o item já com o tier 1 e 2 no altar junto com a Imbued Shard of Supreme Power e outra High Energy Cell e o efeito adicional estará liberado.
Atenção, no caso de utilizar mais de uma shard, na hora de escolher seu efeito de tier 3, deve-se estar atento aos focus dominantes, pois você só obterá o poder dos dominantes.
Exemplo: Você quer fazer uma Mineral II, já colocou Earth no Tier 1, Positive no Tier 2, e agora irá fazer uma Imbued Shard of Supreme Power com Positive e outra com Earth, nesse caso, o Earth é superior ao Positive, então na hora de escolher o poder, veja pelo Earth. A Shard do Positive deverá ser feita da mesma forma que a de Earth (Superior Essence e a Superior Gem iguais), a única coisa que irá mudar é o Superior Focus.
Ordem de focos dominantes é a seguinte:
    • Fire é maior que Earth
    • Earth é maior que Air
    • Air é maior que Water
    • Water é maior que Fire
    • Fire é maior que Air
    • Earth é maior que Water
    • Elementais são maiores que Positive
    • Positive é maior que Negative
Segue a lista com os possíveis efeitos:

Efeitos Adicionais em Armas

Aspect of Air II = Air Guard (chance de 5% ao ser atingido, DC 35 trip or 30-second Haste) = Air + Air + Air
Aspect of Fire II = Incineration (no hit 5% chance, 280~305 fire damage) = Fire + Fire + Fire
Aspect of Earth II = Earthgrab (no hit 5% chance, reflex save DC 35) = Earth + Earth + Earth
Aspect of Water II = Crushing Wave (no hit 2% chance, 3~4 ticks of 30~40 cold + 30~40 bludgeon damage) Water + Water + Water
Aspect of Negative Energy II = Slay Living (no hit 5% chance, Slay Living, fortitude save DC 30) = Negative + Negative + Negative
Aspect of Positive Energy II = Greater Disruption (no hit 3~5% chance, destroi undead) = Positive + Positive + Positive
Balance of Land and Sky II = Elemental Mastery (no hit dano de 1d6 acid, cold, electric e/ou fire, 10~20% para cada) = Air + Earth + (Water & Fire)
Aspect of Smoke II = Smoke Screen (20% permanent Blur) = Air + Fire + (Fire & Air)
Aspect of Ice II = Freezing Ice (no hit 5% chance, Freezing Encasement, fortitude save DC 35) = Air + Water + (Air & Water)
Aspect of Vacuum II = Trap the Soul (no hit 1~2% chance, Trap the Soul 30HD, will save DC 30) = Air + Negative + (Air & Negative)
Aspect of Lightning II = Lightning Strike (no hit 2% chance, 580~650 electricity damage) = Air + Positive + (Air & Positive)
Aspect of Magma II = Magma Surge (no hit 2% chance, Slow Opponent, 3 ticks of 70~100 fire damage) = Earth + Fire + (Fire & Earth)
Aspect of Ooze II = Sundering Ooze (no hit 20~30% chance, Ooze Sunder (1% chance to summon CR12 Black Pudding)) = Earth + Water + (Water & Earth)
Aspect of Dust II = Disintegration (no hit 2% chance, 400~514 damage reported, no save) = Earth + Negative + (Earth & Negative)
Aspect of Mineral II = Metalline, Keen/Impact, Slicing, Mineral (+8 Hardness, +80 Durability) = Earth + Positive + (Earth & Positive)
Tempered II = Elemental Mastery (no hit dano de 1d6 acid, cold, electric ou fire, 10~20% para cada) = Fire + Water + (Earth & Air)
Aspect of Ash II = Enervation (no hit 5% chance, 1d4 negative levels, no save) = Fire + Negative + (Fire & Negative)
Aspect of Radiance II = Radiance (no critical, 4d6 light damage + blindness, no save) = Fire + Positive + (Fire & Positive)
Aspect of Salt II = Corrosive Salt (no hit 2% chance, 4 ticks of 77~100 dehydration damage) = Water + Negative + (Water & Negative)
Aspect of Steam II = Steam (no hit 20% chance, 12~22 untyped damage = Water + Positive + (Water & Positive)
Existential Stalemate II = Concordant Opposition (chance ao ser atingido, +30 temporary hit points ou +22-32 spell points, 4% chance cada) = Negative + Positive + (Positive & Negative)


Efeitos Adicionais em Acessórios

Aspect of Air II = Air Guard (chance de 5% ao ser atingido, DC 35 trip ou 30-sec Haste) = Air + Air + Air
Aspect of Earth II = Earthgrab Guard (chance de 5% ao ser atingido, reflex save DC 35) = Earth + Earth + Earth
Aspect of Fire II = Incineration Guard (chance de 5% ao ser atingido, 261-321 fire damage) = Fire + Fire + Fire
Aspect of Water II = Crushing Wave Guard (chance de 2% ao ser atingido, 3~4 ticks of 30-40 cold + 30-40 bludgeon damage) = Water + Water + Water
Aspect of Negative Energy II = Slay Living Guard (chance ao ser atingido, Slay Living, fortitude save DC 30) = Negative + Negative + Negative
Aspect of Positive Energy II = Greater Disruption Guard (chance de 3~5% ao ser atingido, destrói undead) = Positive + Positive + Positive
Balance of Land and Sky II = Elemental Mastery Guard (chance de causar 1d6 acid, cold, electric e/ou fire, 10-20% para cada) = Air + Earth + (Water & Fire)
Aspect of Smoke II = Smoke Screen (20% permanent Blur) = Air + Fire + (Fire & Air)
Aspect of Ice II = Freezing Ice Guard = Air + Water + (Air & Water)
Aspect of Vacuum II = Trap the Soul Guard (chance de 1~2% ao ser atingido, Trap the Soul HD30) = Air + Negative + (Air & Negative)
Aspect of Lightning II = Lightning Storm Guard (ao ser atingido, 580-650 electricity damage) = Air + Positive + (Air & Positive)
Aspect of Magma II = Magma Surge Guard (ao ser atingido, Slow, 3 ticks of 70~100 fire damage) = Earth + Fire + (Fire & Earth)
Aspect of Ooze II = Sundering Ooze Guard (ao ser atingido 20~30% chance to cast Ooze Sunder, 1% chance to summon CR12 Black Pudding) = Earth + Water + (Water & Earth)
Aspect of Dust II = Disintegration Guard (ao ser atingido 2% chance, ~490 damage) = Earth + Negative + (Earth & Negative)
Aspect of Mineral II = +5 Protection, Heavy Fortification = Earth + Positive + (Earth & Positive)
Tempered II = Elemental Mastery Guard (chance de causar 1d6 acid, cold, electric e/ou fire, 10-20% para cada) = Fire + Water + (Earth & Air)
Aspect of Ash II = Enervation Guard (ao ser atingido, chance de causar 1d4 negative levels, no save) = Fire + Negative + (Fire & Negative)
Aspect of Radiance II = Radiance Guard (ao ser atingido, chance de 15%, 4d6 de light damage e Blindness) = Fire + Positive + (Fire & Positive)
Aspect of Salt II = Corrosive Salt Guard (ao ser atingido, chance de 4 ticks de 77~100 dehydration damage) = Water + Negative + (Water & Negative)
Aspect of Steam II = Steam Guard (ao ser atingido, chance de 20%, 12-22 untyped damage) = Water + Positive + (Water & Positive)
Existential Stalemate II = Concordant Opposition (chance ao ser atingido, +30 temporary hit points ou +22-32 spell points, 4% chance cada) = Negative + Positive + (Positive & Negative)