Mostrando postagens com marcador green steel. Mostrar todas as postagens
Mostrando postagens com marcador green steel. Mostrar todas as postagens

sexta-feira, 28 de maio de 2010

Green Steel - Localização dos Ingredientes

Altar of Fecundity

Bitterscrub Fungus - Running with the Devils, Ritual Sacrifice
Chipmunk Funk - Let Sleeping Dust Lie, The Coalescence Chamber
Glistening Pebbles - Running with the Devils, Rainbow in the Dark
Green Briar Twigs - Rainbow in the Dark, The Coalescence Chamber
Lammanian Lily Petals - The Vale of Twilight (adventure area), Ritual Sacrifice
Locust Husk - The Vale of Twilight (adventure area), Let Sleeping Dust Lie
Eberron Energy Cell - Vendor próximo ao altar
Medium Splintered Horn - The Shroud (parte 2 e 3)
Large Splintered Horn - The Shroud (parte 4 e 5)
Shavarath Stone of Victory - Coalescence Chamber
Shavarath Stone of Strategy - Let Sleeping Dust Lie
Shavarath Stone of Foresight - Rainbow in the Dark
Shavarath Stone of Might - Ritual Sacrifice
Shavarath Stone of Battle - Running with the Devils


Altar of Invasion
Todos os seguintes ingredientes podem ser encontrados no chest da parte 1 de Shround:

Small Glowing Arrowhead
Small Gnawed Bone
Small Length of Infernal Chain
Small Devil Scales
Small Twisted Shrapnel
Small Sulphorous Stone
Shavarath Low Energy Cell (também no vendor da parte 3)
Shard of Power


Altar of Subjugation
Todos os seguintes ingredientes podem ser encontrados nos chests da parte 2 e 3 de Shround:

Medium Glowing Arrowhead
Medium Gnawed Bone
Medium Length of Infernal Chain
Medium Devil Scales
Medium Twisted Shrapnel
Medium Sulphorous Stone
Shavarath Medium Energy Cell
Depleted Shavarath Medium Energy Cell (também no vendor da parte 3)
Shard of Great Power


Altar of Deverstation
Todos os seguintes ingredientes podem ser encontrados nos chests da parte 4 e 5 de Shround:

Large Glowing Arrowhead
Large Gnawed Bone
Large Length of Infernal Chain
Large Devil Scales
Large Twisted Shrapnel
Large Sulphorous Stone
Shavarath High Energy Cell
Depleted Shavarath High Energy Cell (também no vendor da parte 3)
Shard of Supreme Power

Green Steel - Altar of Devastation (Tier 3)

Todos os craftings a seguir e mix de ingredientes devem ser feitos no Altar of Devastation, na quinta parte de Shround (End Boss).

Escolha um efeito para sua arma ou acessório (a lista de efeitos é diferente), veja qual é a combinação necessária para conseguir o efeito desejado na lista Efeitos em Armas (Tier 3) ou na Efeitos em Acessórios (Tier 3). Basicamente são 3 tipos de itens (Focus, Gem e Essence), faça os 3 de acordo com a lista Ingredientes e coloque-os no altar, juntamente com uma Shard of Supreme Power e uma High Energy Cell para criar sua Shard of Supreme Power imbuída com o poder que deseja. Logo após isso, coloque seu item, a shard pronta e uma High Energy Cell no altar para finalizar seu Green Steel. É interessante olhar a lista de Efeitos Adicionais (no final desta página) para ver que efeito extra você obterá com cada combinação de focus.


Ingredientes

Superior Focus of Water = Large Glowing Arrowheads + Large Gnawed Bones + Large Length of Infernal Chain + Large Devil Scales + High Energy Cell
Superior Focus of Earth = Large Glowing Arrowheads + Large Gnawed Bones + Large Length of Infernal Chain + Large Twisted Shrapnel + + High Energy Cell
Superior Focus of Fire = Large Glowing Arrowheads + Large Gnawed Bones + Large Devil Scales + Large Twisted Shrapnel + High Energy Cell
Superior Focus of Positive Energy = Large Glowing Arrowheads + Large Gnawed Bones + Large Devil Scales + Large Sulphurous Stone + High Energy Cell
Superior Focus of Air = Large Glowing Arrowheads + Large Gnawed Bones + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Superior Focus of Negative Energy = Large Glowing Arrowheads + Large Length of Infernal Chain + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Superior Ethereal Essence = Large Glowing Arrowheads + Large Length of Infernal Chain + Large Devil Scales + Large Sulphurous Stone + High Energy Cell
Superior Material Essence = Large Glowing Arrowheads + Large Devil Scales + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Superior Gem of Dominion = Large Gnawed Bones + Large Length of Infernal Chain + Large Devil Scales + Large Twisted Shrapnel + + High Energy Cell
Superior Gem of Opposition = Large Gnawed Bones + Large Length of Infernal Chain + Large Devil Scales + Large Sulphurous Stone + High Energy Cell
Superior Gem of Escalation = Large Length of Infernal Chain + Large Devil Scales + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell


Efeitos em Armas (Tier 3)

Superior Magnetism VI = Superior Focus of Air + Superior Gem of Dominion + Superior Ethereal Essence
Superior Corrosion VI = Superior Focus of Earth + Superior Gem of Dominion + Superior Ethereal Essence
Superior Combustion VI = Superior Focus of Fire + Superior Gem of Dominion + Superior Ethereal Essence
Superior Glaciation VI = Superior Focus of Water + Superior Gem of Dominion + Superior Ethereal Essence
Superior Nullification VI = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Ethereal Essence
Superior Devotion VI = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Ethereal Essence
Shocking Blast = Superior Focus of Air + Superior Gem of Dominion + Superior Material Essence
Acid Blast = Superior Focus of Earth + Superior Gem of Dominion + Superior Material Essence
Fire Blast = Superior Focus of Fire + Superior Gem of Dominion + Superior Material Essence
Frost Blast = Superior Focus of Water + Superior Gem of Dominion + Superior Material Essence
Evil Blast = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Material Essence
Good Blast = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Material Essence
Exceptional Charisma +2 = Superior Focus of Air + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Wisdom +2 = Superior Focus of Earth + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Intelligence +2 = Superior Focus of Fire + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Wisdom +2 = Superior Focus of Water + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Intelligence +2 = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Charisma +2 = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Dexterity +2 = Superior Focus of Air + Superior Gem of Escalation + Superior Material Essence
Exceptional Constitution +2 = Superior Focus of Earth + Superior Gem of Escalation + Superior Material Essence
Exceptional Dexterity +2 = Superior Focus of Fire + Superior Gem of Escalation + Superior Material Essence
Exceptional Strength +2 = Superior Focus of Water + Superior Gem of Escalation + Superior Material Essence
Exceptional Strength +2 = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Material Essence
Exceptional Constitution +2 = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Material Essence
+4 AC (Insight Bonus) = Superior Focus of Air + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Earth + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Fire + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Water + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Ethereal Essence
15% Electrical Absorption = Superior Focus of Air + Superior Gem of Opposition + Superior Material Essence
15% Acid Absorption = Superior Focus of Earth + Superior Gem of Opposition + Superior Material Essence
15% Fire Absorption = Superior Focus of Fire + Superior Gem of Opposition + Superior Material Essence
15% Cold Absorption = Superior Focus of Water + Superior Gem of Opposition + Superior Material Essence
15% Negative Energy Absorption = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Material Essence
30% Healing Amplification = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Material Essence


Efeitos em Acessórios (Tier 3)

Superior Lightning Lore = Superior Focus of Air + Superior Gem of Dominion + Superior Ethereal Essence
Superior Acid Lore = Superior Focus of Earth + Superior Gem of Dominion + Superior Ethereal Essence
Superior Fire Lore = Superior Focus of Fire + Superior Gem of Dominion + Superior Ethereal Essence
Superior Ice Lore = Superior Focus of Water + Superior Gem of Dominion + Superior Ethereal Essence
Superior Void Lore = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Ethereal Essence
Superior Healing Lore = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Ethereal Essence
Greater Lightning Guard = Superior Focus of Air + Superior Gem of Dominion + Superior Material Essence
Greater Acid Guard = Superior Focus of Earth + Superior Gem of Dominion + Superior Material Essence
Greater Fire Guard = Superior Focus of Fire + Superior Gem of Dominion + Superior Material Essence
Greater Ice Guard = Superior Focus of Water + Superior Gem of Dominion + Superior Material Essence
Greater Evil Guard = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Material Essence
Greater Good Guard = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Material Essence
+100 Spell Points, +3 Charisma Skills (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Wisdom Skills (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Intelligence Skills (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Wisdom Skills (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Intelligence Skills (Exceptional Bonus) = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Charisma Skills (Exceptional Bonus) = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Ethereal Essence
+20 HP, +3 Dexterity Skills (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Constitution Skills (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Dexterity Skills (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Strength Skills (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Strength Skills (Exceptional Bonus) = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Constitution Skills (Exceptional Bonus) = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Material Essence
+2 Reflex Save (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Opposition + Superior Ethereal Essence
+2 Fortitude Save (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Opposition + Superior Ethereal Essence
+2 Fortitude Save (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Opposition + Superior Ethereal Essence
+2 Will Save (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Opposition + Superior Ethereal Essence
+2 Fortitude Save (Exceptional Bonus) = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Ethereal Essence
+2 Will Save (Exceptional Bonus) = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Ethereal Essence
Inherent Electrical Resistance 10 (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Opposition + Superior Material Essence
Inherent Acid Resistance 10 (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Opposition + Superior Material Essence
Inherent Fire Resistance 10 (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Opposition + Superior Material Essence
Inherent Cold Resistance 10 (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Opposition + Superior Material Essence
Deathblock = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Material Essence
Greater Regeneration (2 HP/15 Sec) = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Material Essence


Efeitos Adicionais

Dependendo do efeito (foco) que você colocou no Altar of Invasion (Tier 1) combinado com o que você colocou no Altar of Subjugation (Tier 2), um outro efeito extra poderá ser adicionado ao seu item (não importa a ordem, por exemplo: com Air e Water ou Water e Air você irá obter o Aspect of Ice).
Algumas combinações exigem duas Imbued Shard of Supreme Power (exemplo: Mineral II), nestes casos, você precisará criar as duas, depois uní-las em uma só no altar utilizando uma High Energy Cell, após isso é só colocar o item já com o tier 1 e 2 no altar junto com a Imbued Shard of Supreme Power e outra High Energy Cell e o efeito adicional estará liberado.
Atenção, no caso de utilizar mais de uma shard, na hora de escolher seu efeito de tier 3, deve-se estar atento aos focus dominantes, pois você só obterá o poder dos dominantes.
Exemplo: Você quer fazer uma Mineral II, já colocou Earth no Tier 1, Positive no Tier 2, e agora irá fazer uma Imbued Shard of Supreme Power com Positive e outra com Earth, nesse caso, o Earth é superior ao Positive, então na hora de escolher o poder, veja pelo Earth. A Shard do Positive deverá ser feita da mesma forma que a de Earth (Superior Essence e a Superior Gem iguais), a única coisa que irá mudar é o Superior Focus.
Ordem de focos dominantes é a seguinte:
    • Fire é maior que Earth
    • Earth é maior que Air
    • Air é maior que Water
    • Water é maior que Fire
    • Fire é maior que Air
    • Earth é maior que Water
    • Elementais são maiores que Positive
    • Positive é maior que Negative
Segue a lista com os possíveis efeitos:

Efeitos Adicionais em Armas

Aspect of Air II = Air Guard (chance de 5% ao ser atingido, DC 35 trip or 30-second Haste) = Air + Air + Air
Aspect of Fire II = Incineration (no hit 5% chance, 280~305 fire damage) = Fire + Fire + Fire
Aspect of Earth II = Earthgrab (no hit 5% chance, reflex save DC 35) = Earth + Earth + Earth
Aspect of Water II = Crushing Wave (no hit 2% chance, 3~4 ticks of 30~40 cold + 30~40 bludgeon damage) Water + Water + Water
Aspect of Negative Energy II = Slay Living (no hit 5% chance, Slay Living, fortitude save DC 30) = Negative + Negative + Negative
Aspect of Positive Energy II = Greater Disruption (no hit 3~5% chance, destroi undead) = Positive + Positive + Positive
Balance of Land and Sky II = Elemental Mastery (no hit dano de 1d6 acid, cold, electric e/ou fire, 10~20% para cada) = Air + Earth + (Water & Fire)
Aspect of Smoke II = Smoke Screen (20% permanent Blur) = Air + Fire + (Fire & Air)
Aspect of Ice II = Freezing Ice (no hit 5% chance, Freezing Encasement, fortitude save DC 35) = Air + Water + (Air & Water)
Aspect of Vacuum II = Trap the Soul (no hit 1~2% chance, Trap the Soul 30HD, will save DC 30) = Air + Negative + (Air & Negative)
Aspect of Lightning II = Lightning Strike (no hit 2% chance, 580~650 electricity damage) = Air + Positive + (Air & Positive)
Aspect of Magma II = Magma Surge (no hit 2% chance, Slow Opponent, 3 ticks of 70~100 fire damage) = Earth + Fire + (Fire & Earth)
Aspect of Ooze II = Sundering Ooze (no hit 20~30% chance, Ooze Sunder (1% chance to summon CR12 Black Pudding)) = Earth + Water + (Water & Earth)
Aspect of Dust II = Disintegration (no hit 2% chance, 400~514 damage reported, no save) = Earth + Negative + (Earth & Negative)
Aspect of Mineral II = Metalline, Keen/Impact, Slicing, Mineral (+8 Hardness, +80 Durability) = Earth + Positive + (Earth & Positive)
Tempered II = Elemental Mastery (no hit dano de 1d6 acid, cold, electric ou fire, 10~20% para cada) = Fire + Water + (Earth & Air)
Aspect of Ash II = Enervation (no hit 5% chance, 1d4 negative levels, no save) = Fire + Negative + (Fire & Negative)
Aspect of Radiance II = Radiance (no critical, 4d6 light damage + blindness, no save) = Fire + Positive + (Fire & Positive)
Aspect of Salt II = Corrosive Salt (no hit 2% chance, 4 ticks of 77~100 dehydration damage) = Water + Negative + (Water & Negative)
Aspect of Steam II = Steam (no hit 20% chance, 12~22 untyped damage = Water + Positive + (Water & Positive)
Existential Stalemate II = Concordant Opposition (chance ao ser atingido, +30 temporary hit points ou +22-32 spell points, 4% chance cada) = Negative + Positive + (Positive & Negative)


Efeitos Adicionais em Acessórios

Aspect of Air II = Air Guard (chance de 5% ao ser atingido, DC 35 trip ou 30-sec Haste) = Air + Air + Air
Aspect of Earth II = Earthgrab Guard (chance de 5% ao ser atingido, reflex save DC 35) = Earth + Earth + Earth
Aspect of Fire II = Incineration Guard (chance de 5% ao ser atingido, 261-321 fire damage) = Fire + Fire + Fire
Aspect of Water II = Crushing Wave Guard (chance de 2% ao ser atingido, 3~4 ticks of 30-40 cold + 30-40 bludgeon damage) = Water + Water + Water
Aspect of Negative Energy II = Slay Living Guard (chance ao ser atingido, Slay Living, fortitude save DC 30) = Negative + Negative + Negative
Aspect of Positive Energy II = Greater Disruption Guard (chance de 3~5% ao ser atingido, destrói undead) = Positive + Positive + Positive
Balance of Land and Sky II = Elemental Mastery Guard (chance de causar 1d6 acid, cold, electric e/ou fire, 10-20% para cada) = Air + Earth + (Water & Fire)
Aspect of Smoke II = Smoke Screen (20% permanent Blur) = Air + Fire + (Fire & Air)
Aspect of Ice II = Freezing Ice Guard = Air + Water + (Air & Water)
Aspect of Vacuum II = Trap the Soul Guard (chance de 1~2% ao ser atingido, Trap the Soul HD30) = Air + Negative + (Air & Negative)
Aspect of Lightning II = Lightning Storm Guard (ao ser atingido, 580-650 electricity damage) = Air + Positive + (Air & Positive)
Aspect of Magma II = Magma Surge Guard (ao ser atingido, Slow, 3 ticks of 70~100 fire damage) = Earth + Fire + (Fire & Earth)
Aspect of Ooze II = Sundering Ooze Guard (ao ser atingido 20~30% chance to cast Ooze Sunder, 1% chance to summon CR12 Black Pudding) = Earth + Water + (Water & Earth)
Aspect of Dust II = Disintegration Guard (ao ser atingido 2% chance, ~490 damage) = Earth + Negative + (Earth & Negative)
Aspect of Mineral II = +5 Protection, Heavy Fortification = Earth + Positive + (Earth & Positive)
Tempered II = Elemental Mastery Guard (chance de causar 1d6 acid, cold, electric e/ou fire, 10-20% para cada) = Fire + Water + (Earth & Air)
Aspect of Ash II = Enervation Guard (ao ser atingido, chance de causar 1d4 negative levels, no save) = Fire + Negative + (Fire & Negative)
Aspect of Radiance II = Radiance Guard (ao ser atingido, chance de 15%, 4d6 de light damage e Blindness) = Fire + Positive + (Fire & Positive)
Aspect of Salt II = Corrosive Salt Guard (ao ser atingido, chance de 4 ticks de 77~100 dehydration damage) = Water + Negative + (Water & Negative)
Aspect of Steam II = Steam Guard (ao ser atingido, chance de 20%, 12-22 untyped damage) = Water + Positive + (Water & Positive)
Existential Stalemate II = Concordant Opposition (chance ao ser atingido, +30 temporary hit points ou +22-32 spell points, 4% chance cada) = Negative + Positive + (Positive & Negative)

quinta-feira, 27 de maio de 2010

Green Steel - Altar of Subjugation (Tier 2)

Todos os craftings a seguir e mix de ingredientes devem ser feitos no Altar of Subjugation, que pode ser encontrado na terceira parte de Shround ou em Devil Battlefield, próximo a entrada.

Escolha um efeito para sua arma ou acessório (a lista de efeitos é diferente), veja qual é a combinação necessária para conseguir o efeito desejado na lista Efeitos em Armas (Tier 2) ou na Efeitos em Acessórios (Tier 2). Basicamente são 3 tipos de itens (Focus, Gem e Essence), faça os 3 de acordo com a lista Ingredientes e coloque-os no altar, juntamente com uma Shard of Great Power e uma Medium Energy Cell para criar sua Shard of Great Power imbuída com o poder que deseja. Logo após isso, coloque seu item, a shard pronta e uma Medium Energy Cell no altar para finalizar seu Tier 2. É interessante olhar a lista de Efeitos Adicionais (no final desta página) para ver que efeito extra você obterá com cada combinação de focus.


Ingredientes

Focus of Water = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Length of Infernal Chain + + Medium Devil Scales + Medium Energy Cell
Focus of Earth = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Twisted Shrapnel + Medium Energy Cell
Focus of Fire = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Devil Scales + Medium Twisted Shrapnel + Medium Energy Cell
Focus of Positive Energy = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Focus of Air = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Focus of Negative Energy = Medium Glowing Arrowheads + Medium Length of Infernal Chain + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Ethereal Essence = Medium Glowing Arrowheads + Medium Length of Infernal Chain + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Material Essence = Medium Glowing Arrowheads + Medium Devil Scales + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Gem of Dominion = Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Devil Scales + Medium Twisted Shrapnel + Medium Energy Cell
Gem of Opposition = Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Gem of Escalation = Medium Length of Infernal Chain + Medium Devil Scales + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell


Efeitos em Armas (Tier 2)

Greater Magnetism VI = Focus of Air + Gem of Dominion + Ethereal Essence
Greater Corrosion VI = Focus of Earth + Gem of Dominion + Ethereal Essence
Greater Combustion VI = Focus of Fire + Gem of Dominion + Ethereal Essence
Greater Glaciation VI = Focus of Water + Gem of Dominion + Ethereal Essence
Greater Nullification VI = Focus of Negative Energy + Gem of Dominion + Ethereal Essence
Greater Devotion VI = Focus of Positive Energy + Gem of Dominion + Ethereal Essence
Shocking Burst = Focus of Air + Gem of Dominion + Material Essence
Acid Burst = Focus of Earth + Gem of Dominion + Material Essence
Flaming Burst = Focus of Fire + Gem of Dominion + Material Essence
Icy Burst = Focus of Water + Gem of Dominion + Material Essence
Evil Burst = Focus of Negative Energy + Gem of Dominion + Material Essence
Good Burst = Focus of Positive Energy + Gem of Dominion + Material Essence
Exceptional Charisma +1 = Focus of Air + Gem of Escalation + Ethereal Essence
Exceptional Wisdom +1 = Focus of Earth + Gem of Escalation + Ethereal Essence
Exceptional Intelligence +1 = Focus of Fire + Gem of Escalation + Ethereal Essence
Exceptional Wisdom +1 = Focus of Water + Gem of Escalation + Ethereal Essence
Exceptional Intelligence +1 = Focus of Negative Energy + Gem of Escalation + Ethereal Essence
Exceptional Charisma +1 = Focus of Positive Energy + Gem of Escalation + Ethereal Essence
Exceptional Dexterity +1 = Focus of Air + Gem of Escalation + Material Essence
Exceptional Constitution +1 = Focus of Earth + Gem of Escalation + Material Essence
Exceptional Dexterity +1 = Focus of Fire + Gem of Escalation + Material Essence
Exceptional Strength +1 = Focus of Water + Gem of Escalation + Material Essence
Exceptional Strength +1 = Focus of Negative Energy + Gem of Escalation + Material Essence
Exceptional Constitution +1 = Focus of Positive Energy + Gem of Escalation + Material Essence
+2 AC (Insight Bonus) = Focus of Air + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Earth + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Fire + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Water + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Negative Energy + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Positive Energy + Gem of Opposition + Ethereal Essence
10% Electrical Absorption = Focus of Air + Gem of Opposition + Material Essence
10% Acid Absorption = Focus of Earth + Gem of Opposition + Material Essence
10% Fire Absorption = Focus of Fire + Gem of Opposition + Material Essence
10% Cold Absorption = Focus of Water + Gem of Opposition + Material Essence
20% Negative Energy Absorption = Focus of Negative Energy + Gem of Opposition + Material Essence
+20% Healing Amplification = Focus of Positive Energy + Gem of Opposition + Material Essence


Efeitos em Acessórios (Tier 2)

Greater Lightning Lore = Focus of Air + Gem of Dominion + Ethereal Essence
Greater Acid Lore = Focus of Earth + Gem of Dominion + Ethereal Essence
Greater Fire Lore = Focus of Fire + Gem of Dominion + Ethereal Essence
Greater Ice Lore = Focus of Water + Gem of Dominion + Ethereal Essence
Greater Void Lore = Focus of Negative Energy + Gem of Dominion + Ethereal Essence
Greater Healing Lore = Focus of Positive Energy + Gem of Dominion + Ethereal Essence
Lesser Lightning Guard = Focus of Air + Gem of Dominion + Material Essence
Lesser Acid Guard = Focus of Earth + Gem of Dominion + Material Essence
Lesser Fire Guard = Focus of Fire + Gem of Dominion + Material Essence
Lesser Ice Guard = Focus of Water + Gem of Dominion + Material Essence
Lesser Evil Guard = Focus of Negative Energy + Gem of Dominion + Material Essence
Lesser Good Guard = Focus of Positive Energy + Gem of Dominion + Material Essence
+50 Spell Points, +2 Charisma Skills (Exceptional Bonus) = Focus of Air + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) = Focus of Earth + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) = Focus of Fire + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) = Focus of Water + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) = Focus of Negative Energy + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Charisma Skills (Exceptional Bonus) = Focus of Positive Energy + Gem of Escalation + Ethereal Essence
+15 HP, +2 Dexterity Skills (Exceptional Bonus) = Focus of Air + Gem of Escalation + Material Essence
+15 HP, +2 Constitution Skills (Exceptional Bonus) = Focus of Earth + Gem of Escalation + Material Essence
+15 HP, +2 Dexterity Skills (Exceptional Bonus) = Focus of Fire + Gem of Escalation + Material Essence
+15 HP, +2 Strength Skills (Exceptional Bonus) = Focus of Water + Gem of Escalation + Material Essence
+15 HP, +2 Strength Skills (Exceptional Bonus) = Focus of Negative Energy + Gem of Escalation + Material Essence
+15 HP, +2 Constitution Skills (Exceptional Bonus) = Focus of Positive Energy + Gem of Escalation + Material Essence
+1 Reflex Save (Exceptional Bonus) = Focus of Air + Gem of Opposition + Ethereal Essence
+1 Fortitude Save (Exceptional Bonus) = Focus of Earth + Gem of Opposition + Ethereal Essence
+1 Reflex Save (Exceptional Bonus) = Focus of Fire + Gem of Opposition + Ethereal Essence
+1 Will Save (Exceptional Bonus) = Focus of Water + Gem of Opposition + Ethereal Essence
+1 Fortitude Save (Exceptional Bonus) = Focus of Negative Energy + Gem of Opposition + Ethereal Essence
+1 Will Save (Exceptional Bonus) = Focus of Positive Energy + Gem of Opposition + Ethereal Essence
+5 Electrical Resistance (Exceptional Bonus) = Focus of Air + Gem of Opposition + Material Essence
+5 Acid Resistance (Exceptional Bonus) = Focus of Earth + Gem of Opposition + Material Essence
+5 Fire Resistance (Exceptional Bonus) = Focus of Fire + Gem of Opposition + Material Essence
+5 Cold Resistance (Exceptional Bonus) = Focus of Water + Gem of Opposition + Material Essence
Poison Immunity, Fear Immunity = Focus of Negative Energy + Gem of Opposition + Material Essence
Improved Regeneration (2 HP/30 Sec) = Focus of Positive Energy + Gem of Opposition + Material Essence


Efeitos Adicionais

Dependendo do efeito (foco) que você colocou no Altar of Invasion (Tier 1) combinado com o que você colocou no Altar of Subjugation (Tier 2), um determinado efeito extra será adicionado ao seu item (não importa a ordem, por exemplo: com Air e Water ou Water e Air você irá obter o Aspect of Ice). Segue a lista com os possíveis efeitos:

Aspect of Air = Haste (3/day) = Air + Air
Balance of Land and Sky = +3 Deflection, +3 Resistance, +11 Balance = Air + Earth
Aspect of Smoke = Displacement (2/day) = Air + Fire
Aspect of Ice = Polar Ray (2/day) = Air + Water
Aspect of Vacuum = Destruction (2/day) = Air + Negative
Aspect of Lightning = Chain Lightning (2/day) = Air + Positive
Aspect of Earth = Summon Dense Stone Earth Elemental (2/day) = Earth + Earth
Aspect of Magma = Meteor Swarm (2/day) = Earth + Fire
Aspect of Ooze = Cloudkill (3/day) = Earth + Water
Aspect of Dust = Desintegrate (2/day) = Earth + Negative
Aspect of Mineral = Stoneskin (2/day) = Earth + Positive
Aspect of Fire = Delayed Blast Fireball (3/day) = Fire + Fire
Tempered = Increased Durability and Hardness, +7 Intimidate and Repair, +10 Concentration = Fire + Water
Aspect Of Ash = Waves Of Fatigue (3/day) = Fire + Negative
Aspect of Radiance = Sunburst (2/day) = Fire + Positive
Aspect of Water = Panacea (3/day) = Water + Water
Aspect of Salt = Horrid Wilting (2/day) = Water + Negative
Aspect of Steam = Solid Fog (3/day) = Water + Positive
Aspect of Negative Energy = Symbol of Weakness (3/day) = Negative + Negative
Existential Stalemate = +10 Diplomacy, +10 Haggle, +6 Wisdom = Negative + Positive
Aspect of Positive Energy = Raise Dead (1/day) = Positive + Positive

Green Steel - Altar of Invasion (Tier 1)

Todos os craftings a seguir e mix de ingredientes devem ser feitos no Altar of Invasion, na primeira parte de Shround.

Escolha um efeito para sua arma ou acessório (os efeitos são diferentes), veja qual é a combinação necessária para conseguir o efeito desejado na lista Efeitos em Armas (Tier 1) ou na Efeitos em Acessórios (Tier 1). Basicamente são 3 tipos de itens (Focus, Gem e Essence), faça os 3 de acordo com a lista Ingredientes abaixo e coloque-os no altar, juntamente com uma Shard of Power e uma Low Energy Cell para criar sua Shard of Power imbuída com o poder que deseja. Logo após isso, coloque seu item, a shard pronta e uma Low Energy Cell no altar para finalizar seu Tier 1.


Ingredientes

Inferior Focus of Air = Small Glowing Arrowheads + Small Gnawed Bones + Small Twisted Shrapnel + Small Sulphurous Stone + Low Energy Cell
Inferior Focus of Earth = Small Glowing Arrowheads + Small Gnawed Bones + Small Length of Infernal Chain + Small Twisted Shrapnel + Low Energy Cell
Inferior Focus of Fire = Small Glowing Arrowheads + Small Gnawed Bones + Small Devil Scales + Small Twisted Shrapnel + Low Energy Cell
Inferior Focus of Water = Small Glowing Arrowheads + Small Gnawed Bones + Small Length of Infernal Chain + Small Devil Scales + Low Energy Cell
Inferior Focus of Negative Energy = Small Glowing Arrowheads + Small Length of Infernal Chain + Small Twisted Shrapnel + Small Sulphurous Stone + Low Energy Cell
Inferior Focus of Positive Energy = Small Glowing Arrowheads + Small Gnawed Bones + Small Devil Scales + Small Sulphurous Stone + Low Energy Cell
Cloudy Gem of Dominion = Small Gnawed Bones + Small Length of Infernal Chain + Small Devil Scales + Small Twisted Shrapnel + Low Energy Cell
Cloudy Gem of Opposition = Small Gnawed Bones + Small Length of Infernal Chain + Small Devil Scales + Small Sulphurous Stone + Low Energy Cell
Cloudy Gem of Escalation = Small Length of Infernal Chain + Small Devil Scales + Small Twisted Shrapnel + Small Sulphurous Stone + Low Energy Cell
Diluted Ethereal Essence = Small Glowing Arrowheads + Small Length of Infernal Chain + Small Devil Scales + Small Sulphurous Stone + Low Energy Cell
Diluted Material Essence = Small Glowing Arrowheads + Small Devil Scales + Small Twisted Shrapnel + Small Sulphurous Stone + Low Energy Cell


Efeitos em Armas (Tier 1)

Improved Magnetism VI = Inferior Focus of Air + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Corrosion VI = Inferior Focus of Earth + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Combustion VI = Inferior Focus of Fire + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Glaciation VI = Inferior Focus of Water + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Nullification VI = Inferior Focus of Negative + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Devotion VI = Inferior Focus of Positive + Cloudy Gem of Dominion + Diluted Ethereal Essence
Shock = Inferior Focus of Air + Cloudy Gem of Dominion + Diluted Material Essence
Acid = Inferior Focus of Earth + Cloudy Gem of Dominion + Diluted Material Essence
Flaming = Inferior Focus of Fire + Cloudy Gem of Dominion + Diluted Material Essence
Frost = Inferior Focus of Water + Cloudy Gem of Dominion + Diluted Material Essence
Unholy = Inferior Focus of Negative + Cloudy Gem of Dominion + Diluted Material Essence
Holy = Inferior Focus of Positive + Cloudy Gem of Dominion + Diluted Material Essence
+6 Charisma = Inferior Focus of Air + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Wisdom = Inferior Focus of Earth + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Intelligence = Inferior Focus of Fire + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Wisdom = Inferior Focus of Water + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Intelligence = Inferior Focus of Negative + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Charisma = Inferior Focus of Positive + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Dexterity = Inferior Focus of Air + Cloudy Gem of Escalation + Diluted Material Essence
+6 Constitution = Inferior Focus of Earth + Cloudy Gem of Escalation + Diluted Material Essence
+6 Dexterity = Inferior Focus of Fire + Cloudy Gem of Escalation + Diluted Material Essence
+6 Strength = Inferior Focus of Water + Cloudy Gem of Escalation + Diluted Material Essence
+6 Strength = Inferior Focus of Negative + Cloudy Gem of Escalation + Diluted Material Essence
+6 Constitution = Inferior Focus of Positive + Cloudy Gem of Escalation + Diluted Material Essence
Heightened Awareness 1 = Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Earth + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Fire + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Water + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Negative + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Positive + Cloudy Gem of Opposition + Diluted Ethereal Essence
5% Electrical Absorption = Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Material Essence
5% Acid Absorption = Inferior Focus of Earth + Cloudy Gem of Opposition + Diluted Material Essence
5% Fire Absorption = Inferior Focus of Fire + Cloudy Gem of Opposition + Diluted Material Essence
5% Cold Absorption = Inferior Focus of Water + Cloudy Gem of Opposition + Diluted Material Essence
15% Negative Energy Absorption = Inferior Focus of Negative + Cloudy Gem of Opposition + Diluted Material Essence
10% Healing Amplification = Inferior Focus of Positive + Cloudy Gem of Opposition + Diluted Material Essence


Efeitos em Acessórios (Tier 1)

Lightning Lore = Inferior Focus of Air + Cloudy Gem of Dominion + Diluted Ethereal Essence
Acid Lore = Inferior Focus of Earth + Cloudy Gem of Dominion + Diluted Ethereal Essence
Fire Lore = Inferior Focus of Fire + Cloudy Gem of Dominion + Diluted Ethereal Essence
Ice Lore = Inferior Focus of Water + Cloudy Gem of Dominion + Diluted Ethereal Essence
Void Lore = Inferior Focus of Negative + Cloudy Gem of Dominion + Diluted Ethereal Essence
Healing Lore = Inferior Focus of Positive + Cloudy Gem of Dominion + Diluted Ethereal Essence
Minor Lightning Guard = Inferior Focus of Air + Cloudy Gem of Dominion + Diluted Material Essence
Minor Acid Guard = Inferior Focus of Earth + Cloudy Gem of Dominion + Diluted Material Essence
Minor Fire Guard = Inferior Focus of Fire + Cloudy Gem of Dominion + Diluted Material Essence
Minor Ice Guard = Inferior Focus of Water + Cloudy Gem of Dominion + Diluted Material Essence
Minor Evil Guard = Inferior Focus of Negative + Cloudy Gem of Dominion + Diluted Material Essence
Minor Good Guard = Inferior Focus of Positive + Cloudy Gem of Dominion + Diluted Material Essence
Wizardry VI, Charisma Skills - Exceptional Bonus +1 = Inferior Focus of Air + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Wisdom Skills - Exceptional Bonus +1 = Inferior Focus of Earth + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Intelligence Skills - Exceptional Bonus +1 = Inferior Focus of Fire + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Wisdom Skills - Exceptional Bonus +1 = Inferior Focus of Water + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Intelligence Skills - Exceptional Bonus +1 = Inferior Focus of Negative + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Charisma Skills - Exceptional Bonus +1 = Inferior Focus of Positive + Cloudy Gem of Escalation + Diluted Ethereal Essence
Elemental Energy, Dexterity Skills - Exceptional Bonus +1 = Inferior Focus of Air + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Constitution Skills - Exceptional Bonus +1 = Inferior Focus of Earth + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Dexterity Skills - Exceptional Bonus +1 = Inferior Focus of Fire + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Strength Skills - Exceptional Bonus +1 = Inferior Focus of Water + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Strength Skills - Exceptional Bonus +1 = Inferior Focus of Negative + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Constitution Skills - Exceptional Bonus +1 = Inferior Focus of Positive + Cloudy Gem of Escalation + Diluted Material Essence
+5 Reflex Save = Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Fortitude Save = Inferior Focus of Earth + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Reflex Save = Inferior Focus of Fire + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Will Save = Inferior Focus of Water + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Fortitude Save = Inferior Focus of Negative + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Will Save = Inferior Focus of Positive + Cloudy Gem of Opposition + Diluted Ethereal Essence
Greater Lightning Resistance = Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Material Essence
Greater Acid Resistance = Inferior Focus of Earth + Cloudy Gem of Opposition + Diluted Material Essence
Greater Fire Resistance = Inferior Focus of Fire + Cloudy Gem of Opposition + Diluted Material Essence
Greater Cold Resistance = Inferior Focus of Water + Cloudy Gem of Opposition + Diluted Material Essence
Blindness Immunity, Disease Immunity = Inferior Focus of Negative + Cloudy Gem of Opposition + Diluted Material Essence
Lesser Regeneration = Inferior Focus of Positive + Cloudy Gem of Opposition + Diluted Material Essence

quarta-feira, 26 de maio de 2010

Green Steel - Altar of Fecundity

Todo craft a seguir e mix de ingredientes devem ser realizados no Altar of Fecundity na parte inferior de meridia.

Como fazer: Escolha o item que deseja na lista de Armas ou de Acessórios, e veja que componentes são necessários para o ritual.
Por exemplo: Caso deseje fazer uma +5 Green Steel Khopesh, você precisará de Ore of Travail, Blue Taper, Wondrous Oil, Signet Stone e Eberron Energy Cell. Olhe na lista de Ingredientes e veja quais são os ingredientes base pra você criar cada um dos materiais necessários para fazer o Green Steel, como por exemplo: Ore of Travail (Locus Husk, Glistening Pebbles, Chipmunk Funk, Green Brier Twig e Energy Cell). Coloque os cinco ingredientes no altar e pronto, um componente já foi criado, repita o processo com os outros dois. Ao terminar a parte dos ingredientes, coloque tudo que é pedido para a arma/acessório no altar e pronto, você tem seu item Green Steel.

Ingredientes

Blue Taper = Glistening Pebbles + Chipmunk Funk + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Filament of Toil = Locus Husk + Lammanian Lily Petals + Glistening Pebbles + Green Brier Twig + Energy Cell
Green Taper = Lammanian Lily Petals + Glistening Pebbles + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Ore of Travail = Locus Husk + Glistening Pebbles + Chipmunk Funk + Green Brier Twig + Energy Cell
Red Taper = Lammanian Lily Petals + Glistening Pebbles + Chipmunk Funk + Green Brier Twig + Energy Cell
Violet Taper = Locus Husk + Lammanian Lily Petals + Glistening Pebbles + Chipmunk Funk + Energy Cell
Wondrous Balm #1 = Locus Husk + Lammanian Lily Petals + Glistening Pebbles + Bitterscrub Fungus + Energy Cell
Wondrous Balm #2 = Locus Husk + Lammanian Lily Petals + Bitterscrub Fungus Green Brier Twig + Energy Cell
Wondrous Jewel #1 = Locus Husk + Glistening Pebbles + Chipmunk Funk + Bitterscrub Fungus + Energy Cell
Wondrous Jewel #2 = Locus Husk + Chipmunk Funk + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Wondrous Oil #1 = Locus Husk + Lammanian Lily Petals + Chipmunk Funk + Bitterscrub Fungus + Energy Cell
Wondrous Oil #2 = Locus Husk + Lammanian Lily Petals + Chipmunk Funk + Green Brier Twig + Energy Cell
Wondrous Scarab #1 = Lammanian Lily Petals + Glistening Pebbles + Chipmunk Funk + Bitterscrub Fungus + Energy Cell
Wondrous Scarab #2 = Lammanian Lily Petals + Chipmunk Funk + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Yellow Taper = Locus Husk + Glistening Pebbles + Bitterscrub Fungus + Green Brier Twig + Energy Cell


Armas

+5 Green Steel Scepter = Ore of Travail + Blue Taper + Wondrous Jewel + Signet Stone + Eberron Energy Cell
+5 Green Steel Heavy Crossbow = Ore of Travail + Blue Taper + Wondrous Jewel + Signet Stone + Large Splintered Horn
+5 Green Steel Scimitar = Ore of Travail + Blue Taper + Wondrous Jewel + Signet Stone + Medium Splintered Horn
+5 Green Steel Returning Throwing Hammer = Ore of Travail + Blue Taper + Wondrous Scarab + Signet Stone + Eberron Energy Cell
+5 Green Steel Light Repeater = Ore of Travail + Blue Taper + Wondrous Scarab + Signet Stone + Large Splintered Horn
+5 Green Steel Throwing Dagger = Ore of Travail + Blue Taper + Wondrous Scarab + Signet Stone + Medium Splintered Horn
+5 Green Steel Khopesh = Ore of Travail + Blue Taper + Wondrous Oil + Signet Stone + Eberron Energy Cell
+5 Green Steel Shortbow = Ore of Travail + Blue Taper + Wondrous Oil + Signet Stone + Large Splintered Horn
+5 Green Steel Light Crossbow = Ore of Travail + Blue Taper + Wondrous Oil + Signet Stone + Medium Splintered Horn
+5 Green Steel Dagger = Ore of Travail Blue Taper + Wondrous Balm + Signet Stone + Eberron Energy Cell
+5 Green Steel Heavy Repeater = Ore of Travail + Blue Taper + Wondrous Balm + Signet Stone + Large Splintered Horn
+5 Green Steel Sickle = Ore of Travail + Blue Taper + Wondrous Balm + Signet Stone + Medium Splintered Horn
+5 Green Steel Maul = Ore of Travail Red Taper + Wondrous Jewel + Signet Stone + Eberron Energy Cell
+5 Green Steel Heavy Pick = Ore of Travail + Red Taper + Wondrous Jewel + Signet Stone + Large Splintered Horn
+5 Green Steel Light Mace = Ore of Travail + Red Taper + Wondrous Jewel + Signet Stone + Medium Splintered Horn
+5 Green Steel Longsword = Ore of Travail Red Taper + Wondrous Scarab + Signet Stone + Eberron Energy Cell
+5 Green Steel Shuriken = Ore of Travail + Red Taper + Wondrous Scarab + Signet Stone + Large Splintered Horn
+5 Green Steel Heavy Mace = Ore of Travail + Red Taper + Wondrous Scarab + Signet Stone + Medium Splintered Horn
+5 Green Steel Warhammer = Ore of Travail Red Taper + Wondrous Oil + Signet Stone + Eberron Energy Cell
+5 Green Steel Throwing Axe = Ore of Travail + Red Taper + Wondrous Oil + Signet Stone + Large Splintered Horn
+5 Green Steel Quarterstaff = Ore of Travail + Red Taper + Wondrous Oil + Signet Stone + Medium Splintered Horn
+5 Green Steel Greatsword = Ore of Travail + Red Taper + Wondrous Balm + Signet Stone + Eberron Energy Cell
+5 Green Steel Rapier = Ore of Travail + Red Taper + Wondrous Balm + Signet Stone + Large Splintered Horn
+5 Green Steel Light Pick = Ore of Travail + Red Taper + Wondrous Balm + Signet Stone + Medium Splintered Horn
+5 Green Steel Short Sword = Ore of Travail Yellow Taper + Wondrous Jewel + Signet Stone + Eberron Energy Cell
+5 Green Steel Battle Axe = Ore of Travail + Yellow Taper + Wondrous Jewel + Signet Stone + Large Splintered Horn
+5 Green Steel Bastard Sword = Ore of Travail + Yellow Taper + Wondrous Jewel + Signet Stone + Medium Splintered Horn
+5 Green Steel Longbow = Ore of Travail + Yellow Taper + Wondrous Scarab + Signet Stone + Eberron Energy Cell
+5 Green Steel Falcion = Ore of Travail + Yellow Taper + Wondrous Scarab + Signet Stone + Large Splintered Horn
+5 Green Steel Kama = Ore of Travail + Yellow Taper + Wondrous Scarab + Signet Stone + Medium Splintered Horn
+5 Green Steel Great Crossbow = Ore of Travail + Yellow Taper + Wondrous Oil + Signet Stone + Eberron Energy Cell
+5 Green Steel Greataxe = Ore of Travail + Yellow Taper + Wondrous Oil + Signet Stone + Large Splintered Horn
+5 Green Steel Kukri = Ore of Travail + Yellow Taper + Wondrous Oil + Signet Stone + Medium Splintered Horn
+5 Green Steel Morningstar = Ore of Travail Yellow Taper + Wondrous Balm + Signet Stone + Eberron Energy Cell
+5 Green Steel Dwarven Axe = Ore of Travail + Yellow Taper + Wondrous Balm + Signet Stone + Large Splintered Horn
+5 Green Steel Hand Axe = Ore of Travail + Yellow Taper + Wondrous Balm + Signet Stone + Medium Splintered Horn


Equipamentos

Green Steel Helm = Filament of Toil + Violet Taper + Wondrous Jewel + Signet Stone + Energy Cell
Green Steel Bracers = Filament of Toil + Violet Taper + Wondrous Scarab + Signet Stone + Energy Cell
Green Steel Goggles = Filament of Toil + Violet Taper + Wondrous Oil + Signet Stone + Energy Cell
Green Steel Necklace = Filament of Toil + Violet Taper + Wondrous Balm + Signet Stone + Energy Cell
Green Steel Weave Boots = Filament of Toil + Green Taper + Wondrous Jewel + Signet Stone + Energy Cell
Green Steel Belt = Filament of Toil + Green Taper + Wondrous Scarab + Signet Stone + Energy Cell
Green Steel Weave Cloak - Filament of Toil + Green Taper + Wondrous Oil + Signet Stone + Energy Cell
Green Steel Weave Gloves = Filament of Toil + Green Taper + Wondrous Balm + Signet Stone + Energy Cell

sábado, 27 de março de 2010

Software de Crafting

Segue o link para download de um programa (executável sem instalação), para simular um efeito de crafting e ele te informa tudo o que você vai precisar, com as seguintes opções:
Shround, Ring, Epic, Dreamforge, Dragon, Alchemical e Ice Games Crafting, dentre outras funcionalidades.

http://www.megaupload.com/?d=BFK1RQ46
Obs: Clique no link para baixar pelo website fora do jogo.
Obs2: Caso de erro para executar, atualize seu windows.

Guia de Crafting

Segue o link para o guia de crafting mais completo que encontrei na net... (em breve estará desmembrado e traduzido por tipo de craft!)

http://ddowiki.com/index.php?title=Crafting