Para fazer este craft, você vai precisar de qualquer ring exclusivo do último chest de Tower of Despair, 9 Shavarath Trophies of War (também deste chest), além de componenes medium de Shround e uma Shard of Great Power.
Vá ao Altar of Subjugation em Devil Battlefield e faça os componentes necessários para o efeito desejado separados colocando-os no altar.
Depois faça sua Imbued Shard of Great Power, utilizando estes componentes + Shard of Great Power + Medium Energy Cell.
Depois é só colocar seu Ring de TOD no altar + a Imbued Shard of Great Power + as 9 Shavarath Trophies of War.
Lista de Efeitos
Greater Magnetism VIII = Air + Dominion + Ethereal
Greater Corrosion VIII + Earth + Dominion + Ethereal
Greater Combustion VIII + Fire + Dominion + Ethereal
Greater Glaciation VIII + Water + Dominion + Ethereal
Greater Nullification VIII + Negative + Dominion + Ethereal
Greater Devotion VIII + Positive + Dominion + Ethereal
Shocking Burst* + Air + Dominion + Material
Acid Burst* + Earth + Dominion + Material
Flaming Burst* + Fire + Dominion + Material
Icy Burst* + Water + Dominion + Material
Unholy Burst* + Negative + Dominion + Material
Holy Burst* + Positive + Dominion + Material
Exceptional Charisma +2 + Air + Escalation + Ethereal
Exceptional Wisdom +2 + Earth + Escalation + Ethereal
Exceptional Intelligence +2 + Fire + Escalation + Ethereal
Exceptional Wisdom +2 + Water + Escalation + Ethereal
Exceptional Intelligence +2 + Negative + Escalation + Ethereal
Exceptional Charisma +2 + Positive + Escalation + Ethereal
Exceptional Dexterity +2 + Air + Escalation + Material
Exceptional Constitution +2 + Earth + Escalation + Material
Exceptional Dexterity +2 + Fire + Escalation + Material
Exceptional Strength +2 + Water + Escalation + Material
Exceptional Strength +2 + Negative + Escalation + Material
Exceptional Constitution +2 + Positive + Escalation + Material
Heightened Awareness 2 (+2 AC Insight Bonus) + Air + Opposition + Ethereal
Heightened Awareness 2 (+2 AC Insight Bonus) + Earth + Opposition + Ethereal
Heightened Awareness 2 (+2 AC Insight Bonus) + Fire + Opposition + Ethereal
Heightened Awareness 2 (+2 AC Insight Bonus) + Water + Opposition + Ethereal
Heightened Awareness 2 (+2 AC Insight Bonus) + Negative + Opposition + Ethereal
Heightened Awareness 2 (+2 AC Insight Bonus) + Positive + Opposition + Ethereal
15% Electrical Absorption + Air + Opposition + Material
15% Acid Absorption + Earth + Opposition + Material
15% Fire Absorption + Fire + Opposition + Material
15% Cold Absorption + Water + Opposition + Material
20% Negative Energy Absorption + Negative + Opposition + Material
+20% Healing Amplification + Positive + Opposition + Material
* Aparentemente os efeitos do tipo burst dos rings só funcionam para ataques desarmados!
Ingredientes
Focus of Water = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Devil Scales + Medium Energy Cell
Focus of Earth = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Twisted Shrapnel + Medium Energy Cell
Focus of Fire = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Devil Scales + Medium Twisted Shrapnel + Medium Energy Cell
Focus of Positive Energy = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Focus of Air = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Focus of Negative Energy = Medium Glowing Arrowheads + Medium Length of Infernal Chain + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Ethereal Essence = Medium Glowing Arrowheads + Medium Length of Infernal Chain + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Material Essence = Medium Glowing Arrowheads + Medium Devil Scales + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Gem of Dominion = Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Devil Scales + Medium Twisted Shrapnel + Medium Energy Cell
Gem of Opposition = Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Gem of Escalation = Medium Length of Infernal Chain + Medium Devil Scales + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Mostrando postagens com marcador crafting. Mostrar todas as postagens
Mostrando postagens com marcador crafting. Mostrar todas as postagens
segunda-feira, 21 de junho de 2010
sexta-feira, 28 de maio de 2010
Green Steel - Localização dos Ingredientes
Altar of Fecundity
Bitterscrub Fungus - Running with the Devils, Ritual Sacrifice
Chipmunk Funk - Let Sleeping Dust Lie, The Coalescence Chamber
Glistening Pebbles - Running with the Devils, Rainbow in the Dark
Green Briar Twigs - Rainbow in the Dark, The Coalescence Chamber
Lammanian Lily Petals - The Vale of Twilight (adventure area), Ritual Sacrifice
Locust Husk - The Vale of Twilight (adventure area), Let Sleeping Dust Lie
Eberron Energy Cell - Vendor próximo ao altar
Medium Splintered Horn - The Shroud (parte 2 e 3)
Large Splintered Horn - The Shroud (parte 4 e 5)
Shavarath Stone of Victory - Coalescence Chamber
Shavarath Stone of Strategy - Let Sleeping Dust Lie
Shavarath Stone of Foresight - Rainbow in the Dark
Shavarath Stone of Might - Ritual Sacrifice
Shavarath Stone of Battle - Running with the Devils
Altar of Invasion
Todos os seguintes ingredientes podem ser encontrados no chest da parte 1 de Shround:
Small Glowing Arrowhead
Small Gnawed Bone
Small Length of Infernal Chain
Small Devil Scales
Small Twisted Shrapnel
Small Sulphorous Stone
Shavarath Low Energy Cell (também no vendor da parte 3)
Shard of Power
Altar of Subjugation
Todos os seguintes ingredientes podem ser encontrados nos chests da parte 2 e 3 de Shround:
Medium Glowing Arrowhead
Medium Gnawed Bone
Medium Length of Infernal Chain
Medium Devil Scales
Medium Twisted Shrapnel
Medium Sulphorous Stone
Shavarath Medium Energy Cell
Depleted Shavarath Medium Energy Cell (também no vendor da parte 3)
Shard of Great Power
Altar of Deverstation
Todos os seguintes ingredientes podem ser encontrados nos chests da parte 4 e 5 de Shround:
Large Glowing Arrowhead
Large Gnawed Bone
Large Length of Infernal Chain
Large Devil Scales
Large Twisted Shrapnel
Large Sulphorous Stone
Shavarath High Energy Cell
Depleted Shavarath High Energy Cell (também no vendor da parte 3)
Shard of Supreme Power
Bitterscrub Fungus - Running with the Devils, Ritual Sacrifice
Chipmunk Funk - Let Sleeping Dust Lie, The Coalescence Chamber
Glistening Pebbles - Running with the Devils, Rainbow in the Dark
Green Briar Twigs - Rainbow in the Dark, The Coalescence Chamber
Lammanian Lily Petals - The Vale of Twilight (adventure area), Ritual Sacrifice
Locust Husk - The Vale of Twilight (adventure area), Let Sleeping Dust Lie
Eberron Energy Cell - Vendor próximo ao altar
Medium Splintered Horn - The Shroud (parte 2 e 3)
Large Splintered Horn - The Shroud (parte 4 e 5)
Shavarath Stone of Victory - Coalescence Chamber
Shavarath Stone of Strategy - Let Sleeping Dust Lie
Shavarath Stone of Foresight - Rainbow in the Dark
Shavarath Stone of Might - Ritual Sacrifice
Shavarath Stone of Battle - Running with the Devils
Altar of Invasion
Todos os seguintes ingredientes podem ser encontrados no chest da parte 1 de Shround:
Small Glowing Arrowhead
Small Gnawed Bone
Small Length of Infernal Chain
Small Devil Scales
Small Twisted Shrapnel
Small Sulphorous Stone
Shavarath Low Energy Cell (também no vendor da parte 3)
Shard of Power
Altar of Subjugation
Todos os seguintes ingredientes podem ser encontrados nos chests da parte 2 e 3 de Shround:
Medium Glowing Arrowhead
Medium Gnawed Bone
Medium Length of Infernal Chain
Medium Devil Scales
Medium Twisted Shrapnel
Medium Sulphorous Stone
Shavarath Medium Energy Cell
Depleted Shavarath Medium Energy Cell (também no vendor da parte 3)
Shard of Great Power
Altar of Deverstation
Todos os seguintes ingredientes podem ser encontrados nos chests da parte 4 e 5 de Shround:
Large Glowing Arrowhead
Large Gnawed Bone
Large Length of Infernal Chain
Large Devil Scales
Large Twisted Shrapnel
Large Sulphorous Stone
Shavarath High Energy Cell
Depleted Shavarath High Energy Cell (também no vendor da parte 3)
Shard of Supreme Power
Green Steel - Altar of Devastation (Tier 3)
Todos os craftings a seguir e mix de ingredientes devem ser feitos no Altar of Devastation, na quinta parte de Shround (End Boss).
Escolha um efeito para sua arma ou acessório (a lista de efeitos é diferente), veja qual é a combinação necessária para conseguir o efeito desejado na lista Efeitos em Armas (Tier 3) ou na Efeitos em Acessórios (Tier 3). Basicamente são 3 tipos de itens (Focus, Gem e Essence), faça os 3 de acordo com a lista Ingredientes e coloque-os no altar, juntamente com uma Shard of Supreme Power e uma High Energy Cell para criar sua Shard of Supreme Power imbuída com o poder que deseja. Logo após isso, coloque seu item, a shard pronta e uma High Energy Cell no altar para finalizar seu Green Steel. É interessante olhar a lista de Efeitos Adicionais (no final desta página) para ver que efeito extra você obterá com cada combinação de focus.
Ingredientes
Superior Focus of Water = Large Glowing Arrowheads + Large Gnawed Bones + Large Length of Infernal Chain + Large Devil Scales + High Energy Cell
Superior Focus of Earth = Large Glowing Arrowheads + Large Gnawed Bones + Large Length of Infernal Chain + Large Twisted Shrapnel + + High Energy Cell
Superior Focus of Fire = Large Glowing Arrowheads + Large Gnawed Bones + Large Devil Scales + Large Twisted Shrapnel + High Energy Cell
Superior Focus of Positive Energy = Large Glowing Arrowheads + Large Gnawed Bones + Large Devil Scales + Large Sulphurous Stone + High Energy Cell
Superior Focus of Air = Large Glowing Arrowheads + Large Gnawed Bones + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Superior Focus of Negative Energy = Large Glowing Arrowheads + Large Length of Infernal Chain + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Superior Ethereal Essence = Large Glowing Arrowheads + Large Length of Infernal Chain + Large Devil Scales + Large Sulphurous Stone + High Energy Cell
Superior Material Essence = Large Glowing Arrowheads + Large Devil Scales + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Superior Gem of Dominion = Large Gnawed Bones + Large Length of Infernal Chain + Large Devil Scales + Large Twisted Shrapnel + + High Energy Cell
Superior Gem of Opposition = Large Gnawed Bones + Large Length of Infernal Chain + Large Devil Scales + Large Sulphurous Stone + High Energy Cell
Superior Gem of Escalation = Large Length of Infernal Chain + Large Devil Scales + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Efeitos em Armas (Tier 3)
Superior Magnetism VI = Superior Focus of Air + Superior Gem of Dominion + Superior Ethereal Essence
Superior Corrosion VI = Superior Focus of Earth + Superior Gem of Dominion + Superior Ethereal Essence
Superior Combustion VI = Superior Focus of Fire + Superior Gem of Dominion + Superior Ethereal Essence
Superior Glaciation VI = Superior Focus of Water + Superior Gem of Dominion + Superior Ethereal Essence
Superior Nullification VI = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Ethereal Essence
Superior Devotion VI = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Ethereal Essence
Shocking Blast = Superior Focus of Air + Superior Gem of Dominion + Superior Material Essence
Acid Blast = Superior Focus of Earth + Superior Gem of Dominion + Superior Material Essence
Fire Blast = Superior Focus of Fire + Superior Gem of Dominion + Superior Material Essence
Frost Blast = Superior Focus of Water + Superior Gem of Dominion + Superior Material Essence
Evil Blast = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Material Essence
Good Blast = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Material Essence
Exceptional Charisma +2 = Superior Focus of Air + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Wisdom +2 = Superior Focus of Earth + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Intelligence +2 = Superior Focus of Fire + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Wisdom +2 = Superior Focus of Water + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Intelligence +2 = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Charisma +2 = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Dexterity +2 = Superior Focus of Air + Superior Gem of Escalation + Superior Material Essence
Exceptional Constitution +2 = Superior Focus of Earth + Superior Gem of Escalation + Superior Material Essence
Exceptional Dexterity +2 = Superior Focus of Fire + Superior Gem of Escalation + Superior Material Essence
Exceptional Strength +2 = Superior Focus of Water + Superior Gem of Escalation + Superior Material Essence
Exceptional Strength +2 = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Material Essence
Exceptional Constitution +2 = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Material Essence
+4 AC (Insight Bonus) = Superior Focus of Air + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Earth + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Fire + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Water + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Ethereal Essence
15% Electrical Absorption = Superior Focus of Air + Superior Gem of Opposition + Superior Material Essence
15% Acid Absorption = Superior Focus of Earth + Superior Gem of Opposition + Superior Material Essence
15% Fire Absorption = Superior Focus of Fire + Superior Gem of Opposition + Superior Material Essence
15% Cold Absorption = Superior Focus of Water + Superior Gem of Opposition + Superior Material Essence
15% Negative Energy Absorption = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Material Essence
30% Healing Amplification = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Material Essence
Efeitos em Acessórios (Tier 3)
Superior Lightning Lore = Superior Focus of Air + Superior Gem of Dominion + Superior Ethereal Essence
Superior Acid Lore = Superior Focus of Earth + Superior Gem of Dominion + Superior Ethereal Essence
Superior Fire Lore = Superior Focus of Fire + Superior Gem of Dominion + Superior Ethereal Essence
Superior Ice Lore = Superior Focus of Water + Superior Gem of Dominion + Superior Ethereal Essence
Superior Void Lore = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Ethereal Essence
Superior Healing Lore = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Ethereal Essence
Greater Lightning Guard = Superior Focus of Air + Superior Gem of Dominion + Superior Material Essence
Greater Acid Guard = Superior Focus of Earth + Superior Gem of Dominion + Superior Material Essence
Greater Fire Guard = Superior Focus of Fire + Superior Gem of Dominion + Superior Material Essence
Greater Ice Guard = Superior Focus of Water + Superior Gem of Dominion + Superior Material Essence
Greater Evil Guard = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Material Essence
Greater Good Guard = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Material Essence
+100 Spell Points, +3 Charisma Skills (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Wisdom Skills (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Intelligence Skills (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Wisdom Skills (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Intelligence Skills (Exceptional Bonus) = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Charisma Skills (Exceptional Bonus) = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Ethereal Essence
+20 HP, +3 Dexterity Skills (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Constitution Skills (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Dexterity Skills (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Strength Skills (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Strength Skills (Exceptional Bonus) = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Constitution Skills (Exceptional Bonus) = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Material Essence
+2 Reflex Save (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Opposition + Superior Ethereal Essence
+2 Fortitude Save (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Opposition + Superior Ethereal Essence
+2 Fortitude Save (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Opposition + Superior Ethereal Essence
+2 Will Save (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Opposition + Superior Ethereal Essence
+2 Fortitude Save (Exceptional Bonus) = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Ethereal Essence
+2 Will Save (Exceptional Bonus) = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Ethereal Essence
Inherent Electrical Resistance 10 (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Opposition + Superior Material Essence
Inherent Acid Resistance 10 (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Opposition + Superior Material Essence
Inherent Fire Resistance 10 (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Opposition + Superior Material Essence
Inherent Cold Resistance 10 (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Opposition + Superior Material Essence
Deathblock = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Material Essence
Greater Regeneration (2 HP/15 Sec) = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Material Essence
Efeitos Adicionais
Dependendo do efeito (foco) que você colocou no Altar of Invasion (Tier 1) combinado com o que você colocou no Altar of Subjugation (Tier 2), um outro efeito extra poderá ser adicionado ao seu item (não importa a ordem, por exemplo: com Air e Water ou Water e Air você irá obter o Aspect of Ice).
Algumas combinações exigem duas Imbued Shard of Supreme Power (exemplo: Mineral II), nestes casos, você precisará criar as duas, depois uní-las em uma só no altar utilizando uma High Energy Cell, após isso é só colocar o item já com o tier 1 e 2 no altar junto com a Imbued Shard of Supreme Power e outra High Energy Cell e o efeito adicional estará liberado.
Atenção, no caso de utilizar mais de uma shard, na hora de escolher seu efeito de tier 3, deve-se estar atento aos focus dominantes, pois você só obterá o poder dos dominantes.
Exemplo: Você quer fazer uma Mineral II, já colocou Earth no Tier 1, Positive no Tier 2, e agora irá fazer uma Imbued Shard of Supreme Power com Positive e outra com Earth, nesse caso, o Earth é superior ao Positive, então na hora de escolher o poder, veja pelo Earth. A Shard do Positive deverá ser feita da mesma forma que a de Earth (Superior Essence e a Superior Gem iguais), a única coisa que irá mudar é o Superior Focus.
Ordem de focos dominantes é a seguinte:
• Fire é maior que Earth
• Earth é maior que Air
• Air é maior que Water
• Water é maior que Fire
• Fire é maior que Air
• Earth é maior que Water
• Elementais são maiores que Positive
• Positive é maior que Negative
Segue a lista com os possíveis efeitos:
Efeitos Adicionais em Armas
Aspect of Air II = Air Guard (chance de 5% ao ser atingido, DC 35 trip or 30-second Haste) = Air + Air + Air
Aspect of Fire II = Incineration (no hit 5% chance, 280~305 fire damage) = Fire + Fire + Fire
Aspect of Earth II = Earthgrab (no hit 5% chance, reflex save DC 35) = Earth + Earth + Earth
Aspect of Water II = Crushing Wave (no hit 2% chance, 3~4 ticks of 30~40 cold + 30~40 bludgeon damage) Water + Water + Water
Aspect of Negative Energy II = Slay Living (no hit 5% chance, Slay Living, fortitude save DC 30) = Negative + Negative + Negative
Aspect of Positive Energy II = Greater Disruption (no hit 3~5% chance, destroi undead) = Positive + Positive + Positive
Balance of Land and Sky II = Elemental Mastery (no hit dano de 1d6 acid, cold, electric e/ou fire, 10~20% para cada) = Air + Earth + (Water & Fire)
Aspect of Smoke II = Smoke Screen (20% permanent Blur) = Air + Fire + (Fire & Air)
Aspect of Ice II = Freezing Ice (no hit 5% chance, Freezing Encasement, fortitude save DC 35) = Air + Water + (Air & Water)
Aspect of Vacuum II = Trap the Soul (no hit 1~2% chance, Trap the Soul 30HD, will save DC 30) = Air + Negative + (Air & Negative)
Aspect of Lightning II = Lightning Strike (no hit 2% chance, 580~650 electricity damage) = Air + Positive + (Air & Positive)
Aspect of Magma II = Magma Surge (no hit 2% chance, Slow Opponent, 3 ticks of 70~100 fire damage) = Earth + Fire + (Fire & Earth)
Aspect of Ooze II = Sundering Ooze (no hit 20~30% chance, Ooze Sunder (1% chance to summon CR12 Black Pudding)) = Earth + Water + (Water & Earth)
Aspect of Dust II = Disintegration (no hit 2% chance, 400~514 damage reported, no save) = Earth + Negative + (Earth & Negative)
Aspect of Mineral II = Metalline, Keen/Impact, Slicing, Mineral (+8 Hardness, +80 Durability) = Earth + Positive + (Earth & Positive)
Tempered II = Elemental Mastery (no hit dano de 1d6 acid, cold, electric ou fire, 10~20% para cada) = Fire + Water + (Earth & Air)
Aspect of Ash II = Enervation (no hit 5% chance, 1d4 negative levels, no save) = Fire + Negative + (Fire & Negative)
Aspect of Radiance II = Radiance (no critical, 4d6 light damage + blindness, no save) = Fire + Positive + (Fire & Positive)
Aspect of Salt II = Corrosive Salt (no hit 2% chance, 4 ticks of 77~100 dehydration damage) = Water + Negative + (Water & Negative)
Aspect of Steam II = Steam (no hit 20% chance, 12~22 untyped damage = Water + Positive + (Water & Positive)
Existential Stalemate II = Concordant Opposition (chance ao ser atingido, +30 temporary hit points ou +22-32 spell points, 4% chance cada) = Negative + Positive + (Positive & Negative)
Efeitos Adicionais em Acessórios
Aspect of Air II = Air Guard (chance de 5% ao ser atingido, DC 35 trip ou 30-sec Haste) = Air + Air + Air
Aspect of Earth II = Earthgrab Guard (chance de 5% ao ser atingido, reflex save DC 35) = Earth + Earth + Earth
Aspect of Fire II = Incineration Guard (chance de 5% ao ser atingido, 261-321 fire damage) = Fire + Fire + Fire
Aspect of Water II = Crushing Wave Guard (chance de 2% ao ser atingido, 3~4 ticks of 30-40 cold + 30-40 bludgeon damage) = Water + Water + Water
Aspect of Negative Energy II = Slay Living Guard (chance ao ser atingido, Slay Living, fortitude save DC 30) = Negative + Negative + Negative
Aspect of Positive Energy II = Greater Disruption Guard (chance de 3~5% ao ser atingido, destrói undead) = Positive + Positive + Positive
Balance of Land and Sky II = Elemental Mastery Guard (chance de causar 1d6 acid, cold, electric e/ou fire, 10-20% para cada) = Air + Earth + (Water & Fire)
Aspect of Smoke II = Smoke Screen (20% permanent Blur) = Air + Fire + (Fire & Air)
Aspect of Ice II = Freezing Ice Guard = Air + Water + (Air & Water)
Aspect of Vacuum II = Trap the Soul Guard (chance de 1~2% ao ser atingido, Trap the Soul HD30) = Air + Negative + (Air & Negative)
Aspect of Lightning II = Lightning Storm Guard (ao ser atingido, 580-650 electricity damage) = Air + Positive + (Air & Positive)
Aspect of Magma II = Magma Surge Guard (ao ser atingido, Slow, 3 ticks of 70~100 fire damage) = Earth + Fire + (Fire & Earth)
Aspect of Ooze II = Sundering Ooze Guard (ao ser atingido 20~30% chance to cast Ooze Sunder, 1% chance to summon CR12 Black Pudding) = Earth + Water + (Water & Earth)
Aspect of Dust II = Disintegration Guard (ao ser atingido 2% chance, ~490 damage) = Earth + Negative + (Earth & Negative)
Aspect of Mineral II = +5 Protection, Heavy Fortification = Earth + Positive + (Earth & Positive)
Tempered II = Elemental Mastery Guard (chance de causar 1d6 acid, cold, electric e/ou fire, 10-20% para cada) = Fire + Water + (Earth & Air)
Aspect of Ash II = Enervation Guard (ao ser atingido, chance de causar 1d4 negative levels, no save) = Fire + Negative + (Fire & Negative)
Aspect of Radiance II = Radiance Guard (ao ser atingido, chance de 15%, 4d6 de light damage e Blindness) = Fire + Positive + (Fire & Positive)
Aspect of Salt II = Corrosive Salt Guard (ao ser atingido, chance de 4 ticks de 77~100 dehydration damage) = Water + Negative + (Water & Negative)
Aspect of Steam II = Steam Guard (ao ser atingido, chance de 20%, 12-22 untyped damage) = Water + Positive + (Water & Positive)
Existential Stalemate II = Concordant Opposition (chance ao ser atingido, +30 temporary hit points ou +22-32 spell points, 4% chance cada) = Negative + Positive + (Positive & Negative)
Escolha um efeito para sua arma ou acessório (a lista de efeitos é diferente), veja qual é a combinação necessária para conseguir o efeito desejado na lista Efeitos em Armas (Tier 3) ou na Efeitos em Acessórios (Tier 3). Basicamente são 3 tipos de itens (Focus, Gem e Essence), faça os 3 de acordo com a lista Ingredientes e coloque-os no altar, juntamente com uma Shard of Supreme Power e uma High Energy Cell para criar sua Shard of Supreme Power imbuída com o poder que deseja. Logo após isso, coloque seu item, a shard pronta e uma High Energy Cell no altar para finalizar seu Green Steel. É interessante olhar a lista de Efeitos Adicionais (no final desta página) para ver que efeito extra você obterá com cada combinação de focus.
Ingredientes
Superior Focus of Water = Large Glowing Arrowheads + Large Gnawed Bones + Large Length of Infernal Chain + Large Devil Scales + High Energy Cell
Superior Focus of Earth = Large Glowing Arrowheads + Large Gnawed Bones + Large Length of Infernal Chain + Large Twisted Shrapnel + + High Energy Cell
Superior Focus of Fire = Large Glowing Arrowheads + Large Gnawed Bones + Large Devil Scales + Large Twisted Shrapnel + High Energy Cell
Superior Focus of Positive Energy = Large Glowing Arrowheads + Large Gnawed Bones + Large Devil Scales + Large Sulphurous Stone + High Energy Cell
Superior Focus of Air = Large Glowing Arrowheads + Large Gnawed Bones + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Superior Focus of Negative Energy = Large Glowing Arrowheads + Large Length of Infernal Chain + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Superior Ethereal Essence = Large Glowing Arrowheads + Large Length of Infernal Chain + Large Devil Scales + Large Sulphurous Stone + High Energy Cell
Superior Material Essence = Large Glowing Arrowheads + Large Devil Scales + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Superior Gem of Dominion = Large Gnawed Bones + Large Length of Infernal Chain + Large Devil Scales + Large Twisted Shrapnel + + High Energy Cell
Superior Gem of Opposition = Large Gnawed Bones + Large Length of Infernal Chain + Large Devil Scales + Large Sulphurous Stone + High Energy Cell
Superior Gem of Escalation = Large Length of Infernal Chain + Large Devil Scales + Large Twisted Shrapnel + Large Sulphurous Stone + High Energy Cell
Efeitos em Armas (Tier 3)
Superior Magnetism VI = Superior Focus of Air + Superior Gem of Dominion + Superior Ethereal Essence
Superior Corrosion VI = Superior Focus of Earth + Superior Gem of Dominion + Superior Ethereal Essence
Superior Combustion VI = Superior Focus of Fire + Superior Gem of Dominion + Superior Ethereal Essence
Superior Glaciation VI = Superior Focus of Water + Superior Gem of Dominion + Superior Ethereal Essence
Superior Nullification VI = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Ethereal Essence
Superior Devotion VI = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Ethereal Essence
Shocking Blast = Superior Focus of Air + Superior Gem of Dominion + Superior Material Essence
Acid Blast = Superior Focus of Earth + Superior Gem of Dominion + Superior Material Essence
Fire Blast = Superior Focus of Fire + Superior Gem of Dominion + Superior Material Essence
Frost Blast = Superior Focus of Water + Superior Gem of Dominion + Superior Material Essence
Evil Blast = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Material Essence
Good Blast = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Material Essence
Exceptional Charisma +2 = Superior Focus of Air + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Wisdom +2 = Superior Focus of Earth + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Intelligence +2 = Superior Focus of Fire + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Wisdom +2 = Superior Focus of Water + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Intelligence +2 = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Charisma +2 = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Ethereal Essence
Exceptional Dexterity +2 = Superior Focus of Air + Superior Gem of Escalation + Superior Material Essence
Exceptional Constitution +2 = Superior Focus of Earth + Superior Gem of Escalation + Superior Material Essence
Exceptional Dexterity +2 = Superior Focus of Fire + Superior Gem of Escalation + Superior Material Essence
Exceptional Strength +2 = Superior Focus of Water + Superior Gem of Escalation + Superior Material Essence
Exceptional Strength +2 = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Material Essence
Exceptional Constitution +2 = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Material Essence
+4 AC (Insight Bonus) = Superior Focus of Air + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Earth + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Fire + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Water + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Ethereal Essence
+4 AC (Insight Bonus) = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Ethereal Essence
15% Electrical Absorption = Superior Focus of Air + Superior Gem of Opposition + Superior Material Essence
15% Acid Absorption = Superior Focus of Earth + Superior Gem of Opposition + Superior Material Essence
15% Fire Absorption = Superior Focus of Fire + Superior Gem of Opposition + Superior Material Essence
15% Cold Absorption = Superior Focus of Water + Superior Gem of Opposition + Superior Material Essence
15% Negative Energy Absorption = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Material Essence
30% Healing Amplification = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Material Essence
Efeitos em Acessórios (Tier 3)
Superior Lightning Lore = Superior Focus of Air + Superior Gem of Dominion + Superior Ethereal Essence
Superior Acid Lore = Superior Focus of Earth + Superior Gem of Dominion + Superior Ethereal Essence
Superior Fire Lore = Superior Focus of Fire + Superior Gem of Dominion + Superior Ethereal Essence
Superior Ice Lore = Superior Focus of Water + Superior Gem of Dominion + Superior Ethereal Essence
Superior Void Lore = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Ethereal Essence
Superior Healing Lore = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Ethereal Essence
Greater Lightning Guard = Superior Focus of Air + Superior Gem of Dominion + Superior Material Essence
Greater Acid Guard = Superior Focus of Earth + Superior Gem of Dominion + Superior Material Essence
Greater Fire Guard = Superior Focus of Fire + Superior Gem of Dominion + Superior Material Essence
Greater Ice Guard = Superior Focus of Water + Superior Gem of Dominion + Superior Material Essence
Greater Evil Guard = Superior Focus of Negative Energy + Superior Gem of Dominion + Superior Material Essence
Greater Good Guard = Superior Focus of Positive Energy + Superior Gem of Dominion + Superior Material Essence
+100 Spell Points, +3 Charisma Skills (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Wisdom Skills (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Intelligence Skills (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Wisdom Skills (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Intelligence Skills (Exceptional Bonus) = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Ethereal Essence
+100 Spell Points, +3 Charisma Skills (Exceptional Bonus) = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Ethereal Essence
+20 HP, +3 Dexterity Skills (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Constitution Skills (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Dexterity Skills (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Strength Skills (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Strength Skills (Exceptional Bonus) = Superior Focus of Negative Energy + Superior Gem of Escalation + Superior Material Essence
+20 HP, +3 Constitution Skills (Exceptional Bonus) = Superior Focus of Positive Energy + Superior Gem of Escalation + Superior Material Essence
+2 Reflex Save (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Opposition + Superior Ethereal Essence
+2 Fortitude Save (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Opposition + Superior Ethereal Essence
+2 Fortitude Save (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Opposition + Superior Ethereal Essence
+2 Will Save (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Opposition + Superior Ethereal Essence
+2 Fortitude Save (Exceptional Bonus) = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Ethereal Essence
+2 Will Save (Exceptional Bonus) = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Ethereal Essence
Inherent Electrical Resistance 10 (Exceptional Bonus) = Superior Focus of Air + Superior Gem of Opposition + Superior Material Essence
Inherent Acid Resistance 10 (Exceptional Bonus) = Superior Focus of Earth + Superior Gem of Opposition + Superior Material Essence
Inherent Fire Resistance 10 (Exceptional Bonus) = Superior Focus of Fire + Superior Gem of Opposition + Superior Material Essence
Inherent Cold Resistance 10 (Exceptional Bonus) = Superior Focus of Water + Superior Gem of Opposition + Superior Material Essence
Deathblock = Superior Focus of Negative Energy + Superior Gem of Opposition + Superior Material Essence
Greater Regeneration (2 HP/15 Sec) = Superior Focus of Positive Energy + Superior Gem of Opposition + Superior Material Essence
Efeitos Adicionais
Dependendo do efeito (foco) que você colocou no Altar of Invasion (Tier 1) combinado com o que você colocou no Altar of Subjugation (Tier 2), um outro efeito extra poderá ser adicionado ao seu item (não importa a ordem, por exemplo: com Air e Water ou Water e Air você irá obter o Aspect of Ice).
Algumas combinações exigem duas Imbued Shard of Supreme Power (exemplo: Mineral II), nestes casos, você precisará criar as duas, depois uní-las em uma só no altar utilizando uma High Energy Cell, após isso é só colocar o item já com o tier 1 e 2 no altar junto com a Imbued Shard of Supreme Power e outra High Energy Cell e o efeito adicional estará liberado.
Atenção, no caso de utilizar mais de uma shard, na hora de escolher seu efeito de tier 3, deve-se estar atento aos focus dominantes, pois você só obterá o poder dos dominantes.
Exemplo: Você quer fazer uma Mineral II, já colocou Earth no Tier 1, Positive no Tier 2, e agora irá fazer uma Imbued Shard of Supreme Power com Positive e outra com Earth, nesse caso, o Earth é superior ao Positive, então na hora de escolher o poder, veja pelo Earth. A Shard do Positive deverá ser feita da mesma forma que a de Earth (Superior Essence e a Superior Gem iguais), a única coisa que irá mudar é o Superior Focus.
Ordem de focos dominantes é a seguinte:
• Fire é maior que Earth
• Earth é maior que Air
• Air é maior que Water
• Water é maior que Fire
• Fire é maior que Air
• Earth é maior que Water
• Elementais são maiores que Positive
• Positive é maior que Negative
Segue a lista com os possíveis efeitos:
Efeitos Adicionais em Armas
Aspect of Air II = Air Guard (chance de 5% ao ser atingido, DC 35 trip or 30-second Haste) = Air + Air + Air
Aspect of Fire II = Incineration (no hit 5% chance, 280~305 fire damage) = Fire + Fire + Fire
Aspect of Earth II = Earthgrab (no hit 5% chance, reflex save DC 35) = Earth + Earth + Earth
Aspect of Water II = Crushing Wave (no hit 2% chance, 3~4 ticks of 30~40 cold + 30~40 bludgeon damage) Water + Water + Water
Aspect of Negative Energy II = Slay Living (no hit 5% chance, Slay Living, fortitude save DC 30) = Negative + Negative + Negative
Aspect of Positive Energy II = Greater Disruption (no hit 3~5% chance, destroi undead) = Positive + Positive + Positive
Balance of Land and Sky II = Elemental Mastery (no hit dano de 1d6 acid, cold, electric e/ou fire, 10~20% para cada) = Air + Earth + (Water & Fire)
Aspect of Smoke II = Smoke Screen (20% permanent Blur) = Air + Fire + (Fire & Air)
Aspect of Ice II = Freezing Ice (no hit 5% chance, Freezing Encasement, fortitude save DC 35) = Air + Water + (Air & Water)
Aspect of Vacuum II = Trap the Soul (no hit 1~2% chance, Trap the Soul 30HD, will save DC 30) = Air + Negative + (Air & Negative)
Aspect of Lightning II = Lightning Strike (no hit 2% chance, 580~650 electricity damage) = Air + Positive + (Air & Positive)
Aspect of Magma II = Magma Surge (no hit 2% chance, Slow Opponent, 3 ticks of 70~100 fire damage) = Earth + Fire + (Fire & Earth)
Aspect of Ooze II = Sundering Ooze (no hit 20~30% chance, Ooze Sunder (1% chance to summon CR12 Black Pudding)) = Earth + Water + (Water & Earth)
Aspect of Dust II = Disintegration (no hit 2% chance, 400~514 damage reported, no save) = Earth + Negative + (Earth & Negative)
Aspect of Mineral II = Metalline, Keen/Impact, Slicing, Mineral (+8 Hardness, +80 Durability) = Earth + Positive + (Earth & Positive)
Tempered II = Elemental Mastery (no hit dano de 1d6 acid, cold, electric ou fire, 10~20% para cada) = Fire + Water + (Earth & Air)
Aspect of Ash II = Enervation (no hit 5% chance, 1d4 negative levels, no save) = Fire + Negative + (Fire & Negative)
Aspect of Radiance II = Radiance (no critical, 4d6 light damage + blindness, no save) = Fire + Positive + (Fire & Positive)
Aspect of Salt II = Corrosive Salt (no hit 2% chance, 4 ticks of 77~100 dehydration damage) = Water + Negative + (Water & Negative)
Aspect of Steam II = Steam (no hit 20% chance, 12~22 untyped damage = Water + Positive + (Water & Positive)
Existential Stalemate II = Concordant Opposition (chance ao ser atingido, +30 temporary hit points ou +22-32 spell points, 4% chance cada) = Negative + Positive + (Positive & Negative)
Efeitos Adicionais em Acessórios
Aspect of Air II = Air Guard (chance de 5% ao ser atingido, DC 35 trip ou 30-sec Haste) = Air + Air + Air
Aspect of Earth II = Earthgrab Guard (chance de 5% ao ser atingido, reflex save DC 35) = Earth + Earth + Earth
Aspect of Fire II = Incineration Guard (chance de 5% ao ser atingido, 261-321 fire damage) = Fire + Fire + Fire
Aspect of Water II = Crushing Wave Guard (chance de 2% ao ser atingido, 3~4 ticks of 30-40 cold + 30-40 bludgeon damage) = Water + Water + Water
Aspect of Negative Energy II = Slay Living Guard (chance ao ser atingido, Slay Living, fortitude save DC 30) = Negative + Negative + Negative
Aspect of Positive Energy II = Greater Disruption Guard (chance de 3~5% ao ser atingido, destrói undead) = Positive + Positive + Positive
Balance of Land and Sky II = Elemental Mastery Guard (chance de causar 1d6 acid, cold, electric e/ou fire, 10-20% para cada) = Air + Earth + (Water & Fire)
Aspect of Smoke II = Smoke Screen (20% permanent Blur) = Air + Fire + (Fire & Air)
Aspect of Ice II = Freezing Ice Guard = Air + Water + (Air & Water)
Aspect of Vacuum II = Trap the Soul Guard (chance de 1~2% ao ser atingido, Trap the Soul HD30) = Air + Negative + (Air & Negative)
Aspect of Lightning II = Lightning Storm Guard (ao ser atingido, 580-650 electricity damage) = Air + Positive + (Air & Positive)
Aspect of Magma II = Magma Surge Guard (ao ser atingido, Slow, 3 ticks of 70~100 fire damage) = Earth + Fire + (Fire & Earth)
Aspect of Ooze II = Sundering Ooze Guard (ao ser atingido 20~30% chance to cast Ooze Sunder, 1% chance to summon CR12 Black Pudding) = Earth + Water + (Water & Earth)
Aspect of Dust II = Disintegration Guard (ao ser atingido 2% chance, ~490 damage) = Earth + Negative + (Earth & Negative)
Aspect of Mineral II = +5 Protection, Heavy Fortification = Earth + Positive + (Earth & Positive)
Tempered II = Elemental Mastery Guard (chance de causar 1d6 acid, cold, electric e/ou fire, 10-20% para cada) = Fire + Water + (Earth & Air)
Aspect of Ash II = Enervation Guard (ao ser atingido, chance de causar 1d4 negative levels, no save) = Fire + Negative + (Fire & Negative)
Aspect of Radiance II = Radiance Guard (ao ser atingido, chance de 15%, 4d6 de light damage e Blindness) = Fire + Positive + (Fire & Positive)
Aspect of Salt II = Corrosive Salt Guard (ao ser atingido, chance de 4 ticks de 77~100 dehydration damage) = Water + Negative + (Water & Negative)
Aspect of Steam II = Steam Guard (ao ser atingido, chance de 20%, 12-22 untyped damage) = Water + Positive + (Water & Positive)
Existential Stalemate II = Concordant Opposition (chance ao ser atingido, +30 temporary hit points ou +22-32 spell points, 4% chance cada) = Negative + Positive + (Positive & Negative)
quinta-feira, 27 de maio de 2010
Green Steel - Altar of Subjugation (Tier 2)
Todos os craftings a seguir e mix de ingredientes devem ser feitos no Altar of Subjugation, que pode ser encontrado na terceira parte de Shround ou em Devil Battlefield, próximo a entrada.
Escolha um efeito para sua arma ou acessório (a lista de efeitos é diferente), veja qual é a combinação necessária para conseguir o efeito desejado na lista Efeitos em Armas (Tier 2) ou na Efeitos em Acessórios (Tier 2). Basicamente são 3 tipos de itens (Focus, Gem e Essence), faça os 3 de acordo com a lista Ingredientes e coloque-os no altar, juntamente com uma Shard of Great Power e uma Medium Energy Cell para criar sua Shard of Great Power imbuída com o poder que deseja. Logo após isso, coloque seu item, a shard pronta e uma Medium Energy Cell no altar para finalizar seu Tier 2. É interessante olhar a lista de Efeitos Adicionais (no final desta página) para ver que efeito extra você obterá com cada combinação de focus.
Ingredientes
Focus of Water = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Length of Infernal Chain + + Medium Devil Scales + Medium Energy Cell
Focus of Earth = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Twisted Shrapnel + Medium Energy Cell
Focus of Fire = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Devil Scales + Medium Twisted Shrapnel + Medium Energy Cell
Focus of Positive Energy = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Focus of Air = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Focus of Negative Energy = Medium Glowing Arrowheads + Medium Length of Infernal Chain + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Ethereal Essence = Medium Glowing Arrowheads + Medium Length of Infernal Chain + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Material Essence = Medium Glowing Arrowheads + Medium Devil Scales + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Gem of Dominion = Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Devil Scales + Medium Twisted Shrapnel + Medium Energy Cell
Gem of Opposition = Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Gem of Escalation = Medium Length of Infernal Chain + Medium Devil Scales + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Efeitos em Armas (Tier 2)
Greater Magnetism VI = Focus of Air + Gem of Dominion + Ethereal Essence
Greater Corrosion VI = Focus of Earth + Gem of Dominion + Ethereal Essence
Greater Combustion VI = Focus of Fire + Gem of Dominion + Ethereal Essence
Greater Glaciation VI = Focus of Water + Gem of Dominion + Ethereal Essence
Greater Nullification VI = Focus of Negative Energy + Gem of Dominion + Ethereal Essence
Greater Devotion VI = Focus of Positive Energy + Gem of Dominion + Ethereal Essence
Shocking Burst = Focus of Air + Gem of Dominion + Material Essence
Acid Burst = Focus of Earth + Gem of Dominion + Material Essence
Flaming Burst = Focus of Fire + Gem of Dominion + Material Essence
Icy Burst = Focus of Water + Gem of Dominion + Material Essence
Evil Burst = Focus of Negative Energy + Gem of Dominion + Material Essence
Good Burst = Focus of Positive Energy + Gem of Dominion + Material Essence
Exceptional Charisma +1 = Focus of Air + Gem of Escalation + Ethereal Essence
Exceptional Wisdom +1 = Focus of Earth + Gem of Escalation + Ethereal Essence
Exceptional Intelligence +1 = Focus of Fire + Gem of Escalation + Ethereal Essence
Exceptional Wisdom +1 = Focus of Water + Gem of Escalation + Ethereal Essence
Exceptional Intelligence +1 = Focus of Negative Energy + Gem of Escalation + Ethereal Essence
Exceptional Charisma +1 = Focus of Positive Energy + Gem of Escalation + Ethereal Essence
Exceptional Dexterity +1 = Focus of Air + Gem of Escalation + Material Essence
Exceptional Constitution +1 = Focus of Earth + Gem of Escalation + Material Essence
Exceptional Dexterity +1 = Focus of Fire + Gem of Escalation + Material Essence
Exceptional Strength +1 = Focus of Water + Gem of Escalation + Material Essence
Exceptional Strength +1 = Focus of Negative Energy + Gem of Escalation + Material Essence
Exceptional Constitution +1 = Focus of Positive Energy + Gem of Escalation + Material Essence
+2 AC (Insight Bonus) = Focus of Air + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Earth + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Fire + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Water + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Negative Energy + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Positive Energy + Gem of Opposition + Ethereal Essence
10% Electrical Absorption = Focus of Air + Gem of Opposition + Material Essence
10% Acid Absorption = Focus of Earth + Gem of Opposition + Material Essence
10% Fire Absorption = Focus of Fire + Gem of Opposition + Material Essence
10% Cold Absorption = Focus of Water + Gem of Opposition + Material Essence
20% Negative Energy Absorption = Focus of Negative Energy + Gem of Opposition + Material Essence
+20% Healing Amplification = Focus of Positive Energy + Gem of Opposition + Material Essence
Efeitos em Acessórios (Tier 2)
Greater Lightning Lore = Focus of Air + Gem of Dominion + Ethereal Essence
Greater Acid Lore = Focus of Earth + Gem of Dominion + Ethereal Essence
Greater Fire Lore = Focus of Fire + Gem of Dominion + Ethereal Essence
Greater Ice Lore = Focus of Water + Gem of Dominion + Ethereal Essence
Greater Void Lore = Focus of Negative Energy + Gem of Dominion + Ethereal Essence
Greater Healing Lore = Focus of Positive Energy + Gem of Dominion + Ethereal Essence
Lesser Lightning Guard = Focus of Air + Gem of Dominion + Material Essence
Lesser Acid Guard = Focus of Earth + Gem of Dominion + Material Essence
Lesser Fire Guard = Focus of Fire + Gem of Dominion + Material Essence
Lesser Ice Guard = Focus of Water + Gem of Dominion + Material Essence
Lesser Evil Guard = Focus of Negative Energy + Gem of Dominion + Material Essence
Lesser Good Guard = Focus of Positive Energy + Gem of Dominion + Material Essence
+50 Spell Points, +2 Charisma Skills (Exceptional Bonus) = Focus of Air + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) = Focus of Earth + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) = Focus of Fire + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) = Focus of Water + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) = Focus of Negative Energy + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Charisma Skills (Exceptional Bonus) = Focus of Positive Energy + Gem of Escalation + Ethereal Essence
+15 HP, +2 Dexterity Skills (Exceptional Bonus) = Focus of Air + Gem of Escalation + Material Essence
+15 HP, +2 Constitution Skills (Exceptional Bonus) = Focus of Earth + Gem of Escalation + Material Essence
+15 HP, +2 Dexterity Skills (Exceptional Bonus) = Focus of Fire + Gem of Escalation + Material Essence
+15 HP, +2 Strength Skills (Exceptional Bonus) = Focus of Water + Gem of Escalation + Material Essence
+15 HP, +2 Strength Skills (Exceptional Bonus) = Focus of Negative Energy + Gem of Escalation + Material Essence
+15 HP, +2 Constitution Skills (Exceptional Bonus) = Focus of Positive Energy + Gem of Escalation + Material Essence
+1 Reflex Save (Exceptional Bonus) = Focus of Air + Gem of Opposition + Ethereal Essence
+1 Fortitude Save (Exceptional Bonus) = Focus of Earth + Gem of Opposition + Ethereal Essence
+1 Reflex Save (Exceptional Bonus) = Focus of Fire + Gem of Opposition + Ethereal Essence
+1 Will Save (Exceptional Bonus) = Focus of Water + Gem of Opposition + Ethereal Essence
+1 Fortitude Save (Exceptional Bonus) = Focus of Negative Energy + Gem of Opposition + Ethereal Essence
+1 Will Save (Exceptional Bonus) = Focus of Positive Energy + Gem of Opposition + Ethereal Essence
+5 Electrical Resistance (Exceptional Bonus) = Focus of Air + Gem of Opposition + Material Essence
+5 Acid Resistance (Exceptional Bonus) = Focus of Earth + Gem of Opposition + Material Essence
+5 Fire Resistance (Exceptional Bonus) = Focus of Fire + Gem of Opposition + Material Essence
+5 Cold Resistance (Exceptional Bonus) = Focus of Water + Gem of Opposition + Material Essence
Poison Immunity, Fear Immunity = Focus of Negative Energy + Gem of Opposition + Material Essence
Improved Regeneration (2 HP/30 Sec) = Focus of Positive Energy + Gem of Opposition + Material Essence
Efeitos Adicionais
Dependendo do efeito (foco) que você colocou no Altar of Invasion (Tier 1) combinado com o que você colocou no Altar of Subjugation (Tier 2), um determinado efeito extra será adicionado ao seu item (não importa a ordem, por exemplo: com Air e Water ou Water e Air você irá obter o Aspect of Ice). Segue a lista com os possíveis efeitos:
Aspect of Air = Haste (3/day) = Air + Air
Balance of Land and Sky = +3 Deflection, +3 Resistance, +11 Balance = Air + Earth
Aspect of Smoke = Displacement (2/day) = Air + Fire
Aspect of Ice = Polar Ray (2/day) = Air + Water
Aspect of Vacuum = Destruction (2/day) = Air + Negative
Aspect of Lightning = Chain Lightning (2/day) = Air + Positive
Aspect of Earth = Summon Dense Stone Earth Elemental (2/day) = Earth + Earth
Aspect of Magma = Meteor Swarm (2/day) = Earth + Fire
Aspect of Ooze = Cloudkill (3/day) = Earth + Water
Aspect of Dust = Desintegrate (2/day) = Earth + Negative
Aspect of Mineral = Stoneskin (2/day) = Earth + Positive
Aspect of Fire = Delayed Blast Fireball (3/day) = Fire + Fire
Tempered = Increased Durability and Hardness, +7 Intimidate and Repair, +10 Concentration = Fire + Water
Aspect Of Ash = Waves Of Fatigue (3/day) = Fire + Negative
Aspect of Radiance = Sunburst (2/day) = Fire + Positive
Aspect of Water = Panacea (3/day) = Water + Water
Aspect of Salt = Horrid Wilting (2/day) = Water + Negative
Aspect of Steam = Solid Fog (3/day) = Water + Positive
Aspect of Negative Energy = Symbol of Weakness (3/day) = Negative + Negative
Existential Stalemate = +10 Diplomacy, +10 Haggle, +6 Wisdom = Negative + Positive
Aspect of Positive Energy = Raise Dead (1/day) = Positive + Positive
Escolha um efeito para sua arma ou acessório (a lista de efeitos é diferente), veja qual é a combinação necessária para conseguir o efeito desejado na lista Efeitos em Armas (Tier 2) ou na Efeitos em Acessórios (Tier 2). Basicamente são 3 tipos de itens (Focus, Gem e Essence), faça os 3 de acordo com a lista Ingredientes e coloque-os no altar, juntamente com uma Shard of Great Power e uma Medium Energy Cell para criar sua Shard of Great Power imbuída com o poder que deseja. Logo após isso, coloque seu item, a shard pronta e uma Medium Energy Cell no altar para finalizar seu Tier 2. É interessante olhar a lista de Efeitos Adicionais (no final desta página) para ver que efeito extra você obterá com cada combinação de focus.
Ingredientes
Focus of Water = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Length of Infernal Chain + + Medium Devil Scales + Medium Energy Cell
Focus of Earth = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Twisted Shrapnel + Medium Energy Cell
Focus of Fire = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Devil Scales + Medium Twisted Shrapnel + Medium Energy Cell
Focus of Positive Energy = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Focus of Air = Medium Glowing Arrowheads + Medium Gnawed Bones + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Focus of Negative Energy = Medium Glowing Arrowheads + Medium Length of Infernal Chain + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Ethereal Essence = Medium Glowing Arrowheads + Medium Length of Infernal Chain + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Material Essence = Medium Glowing Arrowheads + Medium Devil Scales + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Gem of Dominion = Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Devil Scales + Medium Twisted Shrapnel + Medium Energy Cell
Gem of Opposition = Medium Gnawed Bones + Medium Length of Infernal Chain + Medium Devil Scales + Medium Sulphurous Stone + Medium Energy Cell
Gem of Escalation = Medium Length of Infernal Chain + Medium Devil Scales + Medium Twisted Shrapnel + Medium Sulphurous Stone + Medium Energy Cell
Efeitos em Armas (Tier 2)
Greater Magnetism VI = Focus of Air + Gem of Dominion + Ethereal Essence
Greater Corrosion VI = Focus of Earth + Gem of Dominion + Ethereal Essence
Greater Combustion VI = Focus of Fire + Gem of Dominion + Ethereal Essence
Greater Glaciation VI = Focus of Water + Gem of Dominion + Ethereal Essence
Greater Nullification VI = Focus of Negative Energy + Gem of Dominion + Ethereal Essence
Greater Devotion VI = Focus of Positive Energy + Gem of Dominion + Ethereal Essence
Shocking Burst = Focus of Air + Gem of Dominion + Material Essence
Acid Burst = Focus of Earth + Gem of Dominion + Material Essence
Flaming Burst = Focus of Fire + Gem of Dominion + Material Essence
Icy Burst = Focus of Water + Gem of Dominion + Material Essence
Evil Burst = Focus of Negative Energy + Gem of Dominion + Material Essence
Good Burst = Focus of Positive Energy + Gem of Dominion + Material Essence
Exceptional Charisma +1 = Focus of Air + Gem of Escalation + Ethereal Essence
Exceptional Wisdom +1 = Focus of Earth + Gem of Escalation + Ethereal Essence
Exceptional Intelligence +1 = Focus of Fire + Gem of Escalation + Ethereal Essence
Exceptional Wisdom +1 = Focus of Water + Gem of Escalation + Ethereal Essence
Exceptional Intelligence +1 = Focus of Negative Energy + Gem of Escalation + Ethereal Essence
Exceptional Charisma +1 = Focus of Positive Energy + Gem of Escalation + Ethereal Essence
Exceptional Dexterity +1 = Focus of Air + Gem of Escalation + Material Essence
Exceptional Constitution +1 = Focus of Earth + Gem of Escalation + Material Essence
Exceptional Dexterity +1 = Focus of Fire + Gem of Escalation + Material Essence
Exceptional Strength +1 = Focus of Water + Gem of Escalation + Material Essence
Exceptional Strength +1 = Focus of Negative Energy + Gem of Escalation + Material Essence
Exceptional Constitution +1 = Focus of Positive Energy + Gem of Escalation + Material Essence
+2 AC (Insight Bonus) = Focus of Air + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Earth + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Fire + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Water + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Negative Energy + Gem of Opposition + Ethereal Essence
+2 AC (Insight Bonus) = Focus of Positive Energy + Gem of Opposition + Ethereal Essence
10% Electrical Absorption = Focus of Air + Gem of Opposition + Material Essence
10% Acid Absorption = Focus of Earth + Gem of Opposition + Material Essence
10% Fire Absorption = Focus of Fire + Gem of Opposition + Material Essence
10% Cold Absorption = Focus of Water + Gem of Opposition + Material Essence
20% Negative Energy Absorption = Focus of Negative Energy + Gem of Opposition + Material Essence
+20% Healing Amplification = Focus of Positive Energy + Gem of Opposition + Material Essence
Efeitos em Acessórios (Tier 2)
Greater Lightning Lore = Focus of Air + Gem of Dominion + Ethereal Essence
Greater Acid Lore = Focus of Earth + Gem of Dominion + Ethereal Essence
Greater Fire Lore = Focus of Fire + Gem of Dominion + Ethereal Essence
Greater Ice Lore = Focus of Water + Gem of Dominion + Ethereal Essence
Greater Void Lore = Focus of Negative Energy + Gem of Dominion + Ethereal Essence
Greater Healing Lore = Focus of Positive Energy + Gem of Dominion + Ethereal Essence
Lesser Lightning Guard = Focus of Air + Gem of Dominion + Material Essence
Lesser Acid Guard = Focus of Earth + Gem of Dominion + Material Essence
Lesser Fire Guard = Focus of Fire + Gem of Dominion + Material Essence
Lesser Ice Guard = Focus of Water + Gem of Dominion + Material Essence
Lesser Evil Guard = Focus of Negative Energy + Gem of Dominion + Material Essence
Lesser Good Guard = Focus of Positive Energy + Gem of Dominion + Material Essence
+50 Spell Points, +2 Charisma Skills (Exceptional Bonus) = Focus of Air + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) = Focus of Earth + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) = Focus of Fire + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Wisdom Skills (Exceptional Bonus) = Focus of Water + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Intelligence Skills (Exceptional Bonus) = Focus of Negative Energy + Gem of Escalation + Ethereal Essence
+50 Spell Points, +2 Charisma Skills (Exceptional Bonus) = Focus of Positive Energy + Gem of Escalation + Ethereal Essence
+15 HP, +2 Dexterity Skills (Exceptional Bonus) = Focus of Air + Gem of Escalation + Material Essence
+15 HP, +2 Constitution Skills (Exceptional Bonus) = Focus of Earth + Gem of Escalation + Material Essence
+15 HP, +2 Dexterity Skills (Exceptional Bonus) = Focus of Fire + Gem of Escalation + Material Essence
+15 HP, +2 Strength Skills (Exceptional Bonus) = Focus of Water + Gem of Escalation + Material Essence
+15 HP, +2 Strength Skills (Exceptional Bonus) = Focus of Negative Energy + Gem of Escalation + Material Essence
+15 HP, +2 Constitution Skills (Exceptional Bonus) = Focus of Positive Energy + Gem of Escalation + Material Essence
+1 Reflex Save (Exceptional Bonus) = Focus of Air + Gem of Opposition + Ethereal Essence
+1 Fortitude Save (Exceptional Bonus) = Focus of Earth + Gem of Opposition + Ethereal Essence
+1 Reflex Save (Exceptional Bonus) = Focus of Fire + Gem of Opposition + Ethereal Essence
+1 Will Save (Exceptional Bonus) = Focus of Water + Gem of Opposition + Ethereal Essence
+1 Fortitude Save (Exceptional Bonus) = Focus of Negative Energy + Gem of Opposition + Ethereal Essence
+1 Will Save (Exceptional Bonus) = Focus of Positive Energy + Gem of Opposition + Ethereal Essence
+5 Electrical Resistance (Exceptional Bonus) = Focus of Air + Gem of Opposition + Material Essence
+5 Acid Resistance (Exceptional Bonus) = Focus of Earth + Gem of Opposition + Material Essence
+5 Fire Resistance (Exceptional Bonus) = Focus of Fire + Gem of Opposition + Material Essence
+5 Cold Resistance (Exceptional Bonus) = Focus of Water + Gem of Opposition + Material Essence
Poison Immunity, Fear Immunity = Focus of Negative Energy + Gem of Opposition + Material Essence
Improved Regeneration (2 HP/30 Sec) = Focus of Positive Energy + Gem of Opposition + Material Essence
Efeitos Adicionais
Dependendo do efeito (foco) que você colocou no Altar of Invasion (Tier 1) combinado com o que você colocou no Altar of Subjugation (Tier 2), um determinado efeito extra será adicionado ao seu item (não importa a ordem, por exemplo: com Air e Water ou Water e Air você irá obter o Aspect of Ice). Segue a lista com os possíveis efeitos:
Aspect of Air = Haste (3/day) = Air + Air
Balance of Land and Sky = +3 Deflection, +3 Resistance, +11 Balance = Air + Earth
Aspect of Smoke = Displacement (2/day) = Air + Fire
Aspect of Ice = Polar Ray (2/day) = Air + Water
Aspect of Vacuum = Destruction (2/day) = Air + Negative
Aspect of Lightning = Chain Lightning (2/day) = Air + Positive
Aspect of Earth = Summon Dense Stone Earth Elemental (2/day) = Earth + Earth
Aspect of Magma = Meteor Swarm (2/day) = Earth + Fire
Aspect of Ooze = Cloudkill (3/day) = Earth + Water
Aspect of Dust = Desintegrate (2/day) = Earth + Negative
Aspect of Mineral = Stoneskin (2/day) = Earth + Positive
Aspect of Fire = Delayed Blast Fireball (3/day) = Fire + Fire
Tempered = Increased Durability and Hardness, +7 Intimidate and Repair, +10 Concentration = Fire + Water
Aspect Of Ash = Waves Of Fatigue (3/day) = Fire + Negative
Aspect of Radiance = Sunburst (2/day) = Fire + Positive
Aspect of Water = Panacea (3/day) = Water + Water
Aspect of Salt = Horrid Wilting (2/day) = Water + Negative
Aspect of Steam = Solid Fog (3/day) = Water + Positive
Aspect of Negative Energy = Symbol of Weakness (3/day) = Negative + Negative
Existential Stalemate = +10 Diplomacy, +10 Haggle, +6 Wisdom = Negative + Positive
Aspect of Positive Energy = Raise Dead (1/day) = Positive + Positive
Green Steel - Altar of Invasion (Tier 1)
Todos os craftings a seguir e mix de ingredientes devem ser feitos no Altar of Invasion, na primeira parte de Shround.
Escolha um efeito para sua arma ou acessório (os efeitos são diferentes), veja qual é a combinação necessária para conseguir o efeito desejado na lista Efeitos em Armas (Tier 1) ou na Efeitos em Acessórios (Tier 1). Basicamente são 3 tipos de itens (Focus, Gem e Essence), faça os 3 de acordo com a lista Ingredientes abaixo e coloque-os no altar, juntamente com uma Shard of Power e uma Low Energy Cell para criar sua Shard of Power imbuída com o poder que deseja. Logo após isso, coloque seu item, a shard pronta e uma Low Energy Cell no altar para finalizar seu Tier 1.
Ingredientes
Inferior Focus of Air = Small Glowing Arrowheads + Small Gnawed Bones + Small Twisted Shrapnel + Small Sulphurous Stone + Low Energy Cell
Inferior Focus of Earth = Small Glowing Arrowheads + Small Gnawed Bones + Small Length of Infernal Chain + Small Twisted Shrapnel + Low Energy Cell
Inferior Focus of Fire = Small Glowing Arrowheads + Small Gnawed Bones + Small Devil Scales + Small Twisted Shrapnel + Low Energy Cell
Inferior Focus of Water = Small Glowing Arrowheads + Small Gnawed Bones + Small Length of Infernal Chain + Small Devil Scales + Low Energy Cell
Inferior Focus of Negative Energy = Small Glowing Arrowheads + Small Length of Infernal Chain + Small Twisted Shrapnel + Small Sulphurous Stone + Low Energy Cell
Inferior Focus of Positive Energy = Small Glowing Arrowheads + Small Gnawed Bones + Small Devil Scales + Small Sulphurous Stone + Low Energy Cell
Cloudy Gem of Dominion = Small Gnawed Bones + Small Length of Infernal Chain + Small Devil Scales + Small Twisted Shrapnel + Low Energy Cell
Cloudy Gem of Opposition = Small Gnawed Bones + Small Length of Infernal Chain + Small Devil Scales + Small Sulphurous Stone + Low Energy Cell
Cloudy Gem of Escalation = Small Length of Infernal Chain + Small Devil Scales + Small Twisted Shrapnel + Small Sulphurous Stone + Low Energy Cell
Diluted Ethereal Essence = Small Glowing Arrowheads + Small Length of Infernal Chain + Small Devil Scales + Small Sulphurous Stone + Low Energy Cell
Diluted Material Essence = Small Glowing Arrowheads + Small Devil Scales + Small Twisted Shrapnel + Small Sulphurous Stone + Low Energy Cell
Efeitos em Armas (Tier 1)
Improved Magnetism VI = Inferior Focus of Air + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Corrosion VI = Inferior Focus of Earth + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Combustion VI = Inferior Focus of Fire + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Glaciation VI = Inferior Focus of Water + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Nullification VI = Inferior Focus of Negative + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Devotion VI = Inferior Focus of Positive + Cloudy Gem of Dominion + Diluted Ethereal Essence
Shock = Inferior Focus of Air + Cloudy Gem of Dominion + Diluted Material Essence
Acid = Inferior Focus of Earth + Cloudy Gem of Dominion + Diluted Material Essence
Flaming = Inferior Focus of Fire + Cloudy Gem of Dominion + Diluted Material Essence
Frost = Inferior Focus of Water + Cloudy Gem of Dominion + Diluted Material Essence
Unholy = Inferior Focus of Negative + Cloudy Gem of Dominion + Diluted Material Essence
Holy = Inferior Focus of Positive + Cloudy Gem of Dominion + Diluted Material Essence
+6 Charisma = Inferior Focus of Air + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Wisdom = Inferior Focus of Earth + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Intelligence = Inferior Focus of Fire + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Wisdom = Inferior Focus of Water + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Intelligence = Inferior Focus of Negative + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Charisma = Inferior Focus of Positive + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Dexterity = Inferior Focus of Air + Cloudy Gem of Escalation + Diluted Material Essence
+6 Constitution = Inferior Focus of Earth + Cloudy Gem of Escalation + Diluted Material Essence
+6 Dexterity = Inferior Focus of Fire + Cloudy Gem of Escalation + Diluted Material Essence
+6 Strength = Inferior Focus of Water + Cloudy Gem of Escalation + Diluted Material Essence
+6 Strength = Inferior Focus of Negative + Cloudy Gem of Escalation + Diluted Material Essence
+6 Constitution = Inferior Focus of Positive + Cloudy Gem of Escalation + Diluted Material Essence
Heightened Awareness 1 = Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Earth + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Fire + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Water + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Negative + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Positive + Cloudy Gem of Opposition + Diluted Ethereal Essence
5% Electrical Absorption = Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Material Essence
5% Acid Absorption = Inferior Focus of Earth + Cloudy Gem of Opposition + Diluted Material Essence
5% Fire Absorption = Inferior Focus of Fire + Cloudy Gem of Opposition + Diluted Material Essence
5% Cold Absorption = Inferior Focus of Water + Cloudy Gem of Opposition + Diluted Material Essence
15% Negative Energy Absorption = Inferior Focus of Negative + Cloudy Gem of Opposition + Diluted Material Essence
10% Healing Amplification = Inferior Focus of Positive + Cloudy Gem of Opposition + Diluted Material Essence
Efeitos em Acessórios (Tier 1)
Lightning Lore = Inferior Focus of Air + Cloudy Gem of Dominion + Diluted Ethereal Essence
Acid Lore = Inferior Focus of Earth + Cloudy Gem of Dominion + Diluted Ethereal Essence
Fire Lore = Inferior Focus of Fire + Cloudy Gem of Dominion + Diluted Ethereal Essence
Ice Lore = Inferior Focus of Water + Cloudy Gem of Dominion + Diluted Ethereal Essence
Void Lore = Inferior Focus of Negative + Cloudy Gem of Dominion + Diluted Ethereal Essence
Healing Lore = Inferior Focus of Positive + Cloudy Gem of Dominion + Diluted Ethereal Essence
Minor Lightning Guard = Inferior Focus of Air + Cloudy Gem of Dominion + Diluted Material Essence
Minor Acid Guard = Inferior Focus of Earth + Cloudy Gem of Dominion + Diluted Material Essence
Minor Fire Guard = Inferior Focus of Fire + Cloudy Gem of Dominion + Diluted Material Essence
Minor Ice Guard = Inferior Focus of Water + Cloudy Gem of Dominion + Diluted Material Essence
Minor Evil Guard = Inferior Focus of Negative + Cloudy Gem of Dominion + Diluted Material Essence
Minor Good Guard = Inferior Focus of Positive + Cloudy Gem of Dominion + Diluted Material Essence
Wizardry VI, Charisma Skills - Exceptional Bonus +1 = Inferior Focus of Air + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Wisdom Skills - Exceptional Bonus +1 = Inferior Focus of Earth + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Intelligence Skills - Exceptional Bonus +1 = Inferior Focus of Fire + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Wisdom Skills - Exceptional Bonus +1 = Inferior Focus of Water + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Intelligence Skills - Exceptional Bonus +1 = Inferior Focus of Negative + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Charisma Skills - Exceptional Bonus +1 = Inferior Focus of Positive + Cloudy Gem of Escalation + Diluted Ethereal Essence
Elemental Energy, Dexterity Skills - Exceptional Bonus +1 = Inferior Focus of Air + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Constitution Skills - Exceptional Bonus +1 = Inferior Focus of Earth + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Dexterity Skills - Exceptional Bonus +1 = Inferior Focus of Fire + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Strength Skills - Exceptional Bonus +1 = Inferior Focus of Water + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Strength Skills - Exceptional Bonus +1 = Inferior Focus of Negative + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Constitution Skills - Exceptional Bonus +1 = Inferior Focus of Positive + Cloudy Gem of Escalation + Diluted Material Essence
+5 Reflex Save = Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Fortitude Save = Inferior Focus of Earth + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Reflex Save = Inferior Focus of Fire + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Will Save = Inferior Focus of Water + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Fortitude Save = Inferior Focus of Negative + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Will Save = Inferior Focus of Positive + Cloudy Gem of Opposition + Diluted Ethereal Essence
Greater Lightning Resistance = Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Material Essence
Greater Acid Resistance = Inferior Focus of Earth + Cloudy Gem of Opposition + Diluted Material Essence
Greater Fire Resistance = Inferior Focus of Fire + Cloudy Gem of Opposition + Diluted Material Essence
Greater Cold Resistance = Inferior Focus of Water + Cloudy Gem of Opposition + Diluted Material Essence
Blindness Immunity, Disease Immunity = Inferior Focus of Negative + Cloudy Gem of Opposition + Diluted Material Essence
Lesser Regeneration = Inferior Focus of Positive + Cloudy Gem of Opposition + Diluted Material Essence
Escolha um efeito para sua arma ou acessório (os efeitos são diferentes), veja qual é a combinação necessária para conseguir o efeito desejado na lista Efeitos em Armas (Tier 1) ou na Efeitos em Acessórios (Tier 1). Basicamente são 3 tipos de itens (Focus, Gem e Essence), faça os 3 de acordo com a lista Ingredientes abaixo e coloque-os no altar, juntamente com uma Shard of Power e uma Low Energy Cell para criar sua Shard of Power imbuída com o poder que deseja. Logo após isso, coloque seu item, a shard pronta e uma Low Energy Cell no altar para finalizar seu Tier 1.
Ingredientes
Inferior Focus of Air = Small Glowing Arrowheads + Small Gnawed Bones + Small Twisted Shrapnel + Small Sulphurous Stone + Low Energy Cell
Inferior Focus of Earth = Small Glowing Arrowheads + Small Gnawed Bones + Small Length of Infernal Chain + Small Twisted Shrapnel + Low Energy Cell
Inferior Focus of Fire = Small Glowing Arrowheads + Small Gnawed Bones + Small Devil Scales + Small Twisted Shrapnel + Low Energy Cell
Inferior Focus of Water = Small Glowing Arrowheads + Small Gnawed Bones + Small Length of Infernal Chain + Small Devil Scales + Low Energy Cell
Inferior Focus of Negative Energy = Small Glowing Arrowheads + Small Length of Infernal Chain + Small Twisted Shrapnel + Small Sulphurous Stone + Low Energy Cell
Inferior Focus of Positive Energy = Small Glowing Arrowheads + Small Gnawed Bones + Small Devil Scales + Small Sulphurous Stone + Low Energy Cell
Cloudy Gem of Dominion = Small Gnawed Bones + Small Length of Infernal Chain + Small Devil Scales + Small Twisted Shrapnel + Low Energy Cell
Cloudy Gem of Opposition = Small Gnawed Bones + Small Length of Infernal Chain + Small Devil Scales + Small Sulphurous Stone + Low Energy Cell
Cloudy Gem of Escalation = Small Length of Infernal Chain + Small Devil Scales + Small Twisted Shrapnel + Small Sulphurous Stone + Low Energy Cell
Diluted Ethereal Essence = Small Glowing Arrowheads + Small Length of Infernal Chain + Small Devil Scales + Small Sulphurous Stone + Low Energy Cell
Diluted Material Essence = Small Glowing Arrowheads + Small Devil Scales + Small Twisted Shrapnel + Small Sulphurous Stone + Low Energy Cell
Efeitos em Armas (Tier 1)
Improved Magnetism VI = Inferior Focus of Air + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Corrosion VI = Inferior Focus of Earth + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Combustion VI = Inferior Focus of Fire + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Glaciation VI = Inferior Focus of Water + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Nullification VI = Inferior Focus of Negative + Cloudy Gem of Dominion + Diluted Ethereal Essence
Improved Devotion VI = Inferior Focus of Positive + Cloudy Gem of Dominion + Diluted Ethereal Essence
Shock = Inferior Focus of Air + Cloudy Gem of Dominion + Diluted Material Essence
Acid = Inferior Focus of Earth + Cloudy Gem of Dominion + Diluted Material Essence
Flaming = Inferior Focus of Fire + Cloudy Gem of Dominion + Diluted Material Essence
Frost = Inferior Focus of Water + Cloudy Gem of Dominion + Diluted Material Essence
Unholy = Inferior Focus of Negative + Cloudy Gem of Dominion + Diluted Material Essence
Holy = Inferior Focus of Positive + Cloudy Gem of Dominion + Diluted Material Essence
+6 Charisma = Inferior Focus of Air + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Wisdom = Inferior Focus of Earth + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Intelligence = Inferior Focus of Fire + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Wisdom = Inferior Focus of Water + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Intelligence = Inferior Focus of Negative + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Charisma = Inferior Focus of Positive + Cloudy Gem of Escalation + Diluted Ethereal Essence
+6 Dexterity = Inferior Focus of Air + Cloudy Gem of Escalation + Diluted Material Essence
+6 Constitution = Inferior Focus of Earth + Cloudy Gem of Escalation + Diluted Material Essence
+6 Dexterity = Inferior Focus of Fire + Cloudy Gem of Escalation + Diluted Material Essence
+6 Strength = Inferior Focus of Water + Cloudy Gem of Escalation + Diluted Material Essence
+6 Strength = Inferior Focus of Negative + Cloudy Gem of Escalation + Diluted Material Essence
+6 Constitution = Inferior Focus of Positive + Cloudy Gem of Escalation + Diluted Material Essence
Heightened Awareness 1 = Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Earth + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Fire + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Water + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Negative + Cloudy Gem of Opposition + Diluted Ethereal Essence
Heightened Awareness 1 = Inferior Focus of Positive + Cloudy Gem of Opposition + Diluted Ethereal Essence
5% Electrical Absorption = Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Material Essence
5% Acid Absorption = Inferior Focus of Earth + Cloudy Gem of Opposition + Diluted Material Essence
5% Fire Absorption = Inferior Focus of Fire + Cloudy Gem of Opposition + Diluted Material Essence
5% Cold Absorption = Inferior Focus of Water + Cloudy Gem of Opposition + Diluted Material Essence
15% Negative Energy Absorption = Inferior Focus of Negative + Cloudy Gem of Opposition + Diluted Material Essence
10% Healing Amplification = Inferior Focus of Positive + Cloudy Gem of Opposition + Diluted Material Essence
Efeitos em Acessórios (Tier 1)
Lightning Lore = Inferior Focus of Air + Cloudy Gem of Dominion + Diluted Ethereal Essence
Acid Lore = Inferior Focus of Earth + Cloudy Gem of Dominion + Diluted Ethereal Essence
Fire Lore = Inferior Focus of Fire + Cloudy Gem of Dominion + Diluted Ethereal Essence
Ice Lore = Inferior Focus of Water + Cloudy Gem of Dominion + Diluted Ethereal Essence
Void Lore = Inferior Focus of Negative + Cloudy Gem of Dominion + Diluted Ethereal Essence
Healing Lore = Inferior Focus of Positive + Cloudy Gem of Dominion + Diluted Ethereal Essence
Minor Lightning Guard = Inferior Focus of Air + Cloudy Gem of Dominion + Diluted Material Essence
Minor Acid Guard = Inferior Focus of Earth + Cloudy Gem of Dominion + Diluted Material Essence
Minor Fire Guard = Inferior Focus of Fire + Cloudy Gem of Dominion + Diluted Material Essence
Minor Ice Guard = Inferior Focus of Water + Cloudy Gem of Dominion + Diluted Material Essence
Minor Evil Guard = Inferior Focus of Negative + Cloudy Gem of Dominion + Diluted Material Essence
Minor Good Guard = Inferior Focus of Positive + Cloudy Gem of Dominion + Diluted Material Essence
Wizardry VI, Charisma Skills - Exceptional Bonus +1 = Inferior Focus of Air + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Wisdom Skills - Exceptional Bonus +1 = Inferior Focus of Earth + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Intelligence Skills - Exceptional Bonus +1 = Inferior Focus of Fire + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Wisdom Skills - Exceptional Bonus +1 = Inferior Focus of Water + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Intelligence Skills - Exceptional Bonus +1 = Inferior Focus of Negative + Cloudy Gem of Escalation + Diluted Ethereal Essence
Wizardry VI, Charisma Skills - Exceptional Bonus +1 = Inferior Focus of Positive + Cloudy Gem of Escalation + Diluted Ethereal Essence
Elemental Energy, Dexterity Skills - Exceptional Bonus +1 = Inferior Focus of Air + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Constitution Skills - Exceptional Bonus +1 = Inferior Focus of Earth + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Dexterity Skills - Exceptional Bonus +1 = Inferior Focus of Fire + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Strength Skills - Exceptional Bonus +1 = Inferior Focus of Water + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Strength Skills - Exceptional Bonus +1 = Inferior Focus of Negative + Cloudy Gem of Escalation + Diluted Material Essence
Elemental Energy, Constitution Skills - Exceptional Bonus +1 = Inferior Focus of Positive + Cloudy Gem of Escalation + Diluted Material Essence
+5 Reflex Save = Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Fortitude Save = Inferior Focus of Earth + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Reflex Save = Inferior Focus of Fire + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Will Save = Inferior Focus of Water + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Fortitude Save = Inferior Focus of Negative + Cloudy Gem of Opposition + Diluted Ethereal Essence
+5 Will Save = Inferior Focus of Positive + Cloudy Gem of Opposition + Diluted Ethereal Essence
Greater Lightning Resistance = Inferior Focus of Air + Cloudy Gem of Opposition + Diluted Material Essence
Greater Acid Resistance = Inferior Focus of Earth + Cloudy Gem of Opposition + Diluted Material Essence
Greater Fire Resistance = Inferior Focus of Fire + Cloudy Gem of Opposition + Diluted Material Essence
Greater Cold Resistance = Inferior Focus of Water + Cloudy Gem of Opposition + Diluted Material Essence
Blindness Immunity, Disease Immunity = Inferior Focus of Negative + Cloudy Gem of Opposition + Diluted Material Essence
Lesser Regeneration = Inferior Focus of Positive + Cloudy Gem of Opposition + Diluted Material Essence
quarta-feira, 26 de maio de 2010
Green Steel - Altar of Fecundity
Todo craft a seguir e mix de ingredientes devem ser realizados no Altar of Fecundity na parte inferior de meridia.
Como fazer: Escolha o item que deseja na lista de Armas ou de Acessórios, e veja que componentes são necessários para o ritual.
Por exemplo: Caso deseje fazer uma +5 Green Steel Khopesh, você precisará de Ore of Travail, Blue Taper, Wondrous Oil, Signet Stone e Eberron Energy Cell. Olhe na lista de Ingredientes e veja quais são os ingredientes base pra você criar cada um dos materiais necessários para fazer o Green Steel, como por exemplo: Ore of Travail (Locus Husk, Glistening Pebbles, Chipmunk Funk, Green Brier Twig e Energy Cell). Coloque os cinco ingredientes no altar e pronto, um componente já foi criado, repita o processo com os outros dois. Ao terminar a parte dos ingredientes, coloque tudo que é pedido para a arma/acessório no altar e pronto, você tem seu item Green Steel.
Ingredientes
Blue Taper = Glistening Pebbles + Chipmunk Funk + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Filament of Toil = Locus Husk + Lammanian Lily Petals + Glistening Pebbles + Green Brier Twig + Energy Cell
Green Taper = Lammanian Lily Petals + Glistening Pebbles + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Ore of Travail = Locus Husk + Glistening Pebbles + Chipmunk Funk + Green Brier Twig + Energy Cell
Red Taper = Lammanian Lily Petals + Glistening Pebbles + Chipmunk Funk + Green Brier Twig + Energy Cell
Violet Taper = Locus Husk + Lammanian Lily Petals + Glistening Pebbles + Chipmunk Funk + Energy Cell
Wondrous Balm #1 = Locus Husk + Lammanian Lily Petals + Glistening Pebbles + Bitterscrub Fungus + Energy Cell
Wondrous Balm #2 = Locus Husk + Lammanian Lily Petals + Bitterscrub Fungus Green Brier Twig + Energy Cell
Wondrous Jewel #1 = Locus Husk + Glistening Pebbles + Chipmunk Funk + Bitterscrub Fungus + Energy Cell
Wondrous Jewel #2 = Locus Husk + Chipmunk Funk + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Wondrous Oil #1 = Locus Husk + Lammanian Lily Petals + Chipmunk Funk + Bitterscrub Fungus + Energy Cell
Wondrous Oil #2 = Locus Husk + Lammanian Lily Petals + Chipmunk Funk + Green Brier Twig + Energy Cell
Wondrous Scarab #1 = Lammanian Lily Petals + Glistening Pebbles + Chipmunk Funk + Bitterscrub Fungus + Energy Cell
Wondrous Scarab #2 = Lammanian Lily Petals + Chipmunk Funk + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Yellow Taper = Locus Husk + Glistening Pebbles + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Armas
+5 Green Steel Scepter = Ore of Travail + Blue Taper + Wondrous Jewel + Signet Stone + Eberron Energy Cell
+5 Green Steel Heavy Crossbow = Ore of Travail + Blue Taper + Wondrous Jewel + Signet Stone + Large Splintered Horn
+5 Green Steel Scimitar = Ore of Travail + Blue Taper + Wondrous Jewel + Signet Stone + Medium Splintered Horn
+5 Green Steel Returning Throwing Hammer = Ore of Travail + Blue Taper + Wondrous Scarab + Signet Stone + Eberron Energy Cell
+5 Green Steel Light Repeater = Ore of Travail + Blue Taper + Wondrous Scarab + Signet Stone + Large Splintered Horn
+5 Green Steel Throwing Dagger = Ore of Travail + Blue Taper + Wondrous Scarab + Signet Stone + Medium Splintered Horn
+5 Green Steel Khopesh = Ore of Travail + Blue Taper + Wondrous Oil + Signet Stone + Eberron Energy Cell
+5 Green Steel Shortbow = Ore of Travail + Blue Taper + Wondrous Oil + Signet Stone + Large Splintered Horn
+5 Green Steel Light Crossbow = Ore of Travail + Blue Taper + Wondrous Oil + Signet Stone + Medium Splintered Horn
+5 Green Steel Dagger = Ore of Travail Blue Taper + Wondrous Balm + Signet Stone + Eberron Energy Cell
+5 Green Steel Heavy Repeater = Ore of Travail + Blue Taper + Wondrous Balm + Signet Stone + Large Splintered Horn
+5 Green Steel Sickle = Ore of Travail + Blue Taper + Wondrous Balm + Signet Stone + Medium Splintered Horn
+5 Green Steel Maul = Ore of Travail Red Taper + Wondrous Jewel + Signet Stone + Eberron Energy Cell
+5 Green Steel Heavy Pick = Ore of Travail + Red Taper + Wondrous Jewel + Signet Stone + Large Splintered Horn
+5 Green Steel Light Mace = Ore of Travail + Red Taper + Wondrous Jewel + Signet Stone + Medium Splintered Horn
+5 Green Steel Longsword = Ore of Travail Red Taper + Wondrous Scarab + Signet Stone + Eberron Energy Cell
+5 Green Steel Shuriken = Ore of Travail + Red Taper + Wondrous Scarab + Signet Stone + Large Splintered Horn
+5 Green Steel Heavy Mace = Ore of Travail + Red Taper + Wondrous Scarab + Signet Stone + Medium Splintered Horn
+5 Green Steel Warhammer = Ore of Travail Red Taper + Wondrous Oil + Signet Stone + Eberron Energy Cell
+5 Green Steel Throwing Axe = Ore of Travail + Red Taper + Wondrous Oil + Signet Stone + Large Splintered Horn
+5 Green Steel Quarterstaff = Ore of Travail + Red Taper + Wondrous Oil + Signet Stone + Medium Splintered Horn
+5 Green Steel Greatsword = Ore of Travail + Red Taper + Wondrous Balm + Signet Stone + Eberron Energy Cell
+5 Green Steel Rapier = Ore of Travail + Red Taper + Wondrous Balm + Signet Stone + Large Splintered Horn
+5 Green Steel Light Pick = Ore of Travail + Red Taper + Wondrous Balm + Signet Stone + Medium Splintered Horn
+5 Green Steel Short Sword = Ore of Travail Yellow Taper + Wondrous Jewel + Signet Stone + Eberron Energy Cell
+5 Green Steel Battle Axe = Ore of Travail + Yellow Taper + Wondrous Jewel + Signet Stone + Large Splintered Horn
+5 Green Steel Bastard Sword = Ore of Travail + Yellow Taper + Wondrous Jewel + Signet Stone + Medium Splintered Horn
+5 Green Steel Longbow = Ore of Travail + Yellow Taper + Wondrous Scarab + Signet Stone + Eberron Energy Cell
+5 Green Steel Falcion = Ore of Travail + Yellow Taper + Wondrous Scarab + Signet Stone + Large Splintered Horn
+5 Green Steel Kama = Ore of Travail + Yellow Taper + Wondrous Scarab + Signet Stone + Medium Splintered Horn
+5 Green Steel Great Crossbow = Ore of Travail + Yellow Taper + Wondrous Oil + Signet Stone + Eberron Energy Cell
+5 Green Steel Greataxe = Ore of Travail + Yellow Taper + Wondrous Oil + Signet Stone + Large Splintered Horn
+5 Green Steel Kukri = Ore of Travail + Yellow Taper + Wondrous Oil + Signet Stone + Medium Splintered Horn
+5 Green Steel Morningstar = Ore of Travail Yellow Taper + Wondrous Balm + Signet Stone + Eberron Energy Cell
+5 Green Steel Dwarven Axe = Ore of Travail + Yellow Taper + Wondrous Balm + Signet Stone + Large Splintered Horn
+5 Green Steel Hand Axe = Ore of Travail + Yellow Taper + Wondrous Balm + Signet Stone + Medium Splintered Horn
Equipamentos
Green Steel Helm = Filament of Toil + Violet Taper + Wondrous Jewel + Signet Stone + Energy Cell
Green Steel Bracers = Filament of Toil + Violet Taper + Wondrous Scarab + Signet Stone + Energy Cell
Green Steel Goggles = Filament of Toil + Violet Taper + Wondrous Oil + Signet Stone + Energy Cell
Green Steel Necklace = Filament of Toil + Violet Taper + Wondrous Balm + Signet Stone + Energy Cell
Green Steel Weave Boots = Filament of Toil + Green Taper + Wondrous Jewel + Signet Stone + Energy Cell
Green Steel Belt = Filament of Toil + Green Taper + Wondrous Scarab + Signet Stone + Energy Cell
Green Steel Weave Cloak - Filament of Toil + Green Taper + Wondrous Oil + Signet Stone + Energy Cell
Green Steel Weave Gloves = Filament of Toil + Green Taper + Wondrous Balm + Signet Stone + Energy Cell
Como fazer: Escolha o item que deseja na lista de Armas ou de Acessórios, e veja que componentes são necessários para o ritual.
Por exemplo: Caso deseje fazer uma +5 Green Steel Khopesh, você precisará de Ore of Travail, Blue Taper, Wondrous Oil, Signet Stone e Eberron Energy Cell. Olhe na lista de Ingredientes e veja quais são os ingredientes base pra você criar cada um dos materiais necessários para fazer o Green Steel, como por exemplo: Ore of Travail (Locus Husk, Glistening Pebbles, Chipmunk Funk, Green Brier Twig e Energy Cell). Coloque os cinco ingredientes no altar e pronto, um componente já foi criado, repita o processo com os outros dois. Ao terminar a parte dos ingredientes, coloque tudo que é pedido para a arma/acessório no altar e pronto, você tem seu item Green Steel.
Ingredientes
Blue Taper = Glistening Pebbles + Chipmunk Funk + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Filament of Toil = Locus Husk + Lammanian Lily Petals + Glistening Pebbles + Green Brier Twig + Energy Cell
Green Taper = Lammanian Lily Petals + Glistening Pebbles + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Ore of Travail = Locus Husk + Glistening Pebbles + Chipmunk Funk + Green Brier Twig + Energy Cell
Red Taper = Lammanian Lily Petals + Glistening Pebbles + Chipmunk Funk + Green Brier Twig + Energy Cell
Violet Taper = Locus Husk + Lammanian Lily Petals + Glistening Pebbles + Chipmunk Funk + Energy Cell
Wondrous Balm #1 = Locus Husk + Lammanian Lily Petals + Glistening Pebbles + Bitterscrub Fungus + Energy Cell
Wondrous Balm #2 = Locus Husk + Lammanian Lily Petals + Bitterscrub Fungus Green Brier Twig + Energy Cell
Wondrous Jewel #1 = Locus Husk + Glistening Pebbles + Chipmunk Funk + Bitterscrub Fungus + Energy Cell
Wondrous Jewel #2 = Locus Husk + Chipmunk Funk + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Wondrous Oil #1 = Locus Husk + Lammanian Lily Petals + Chipmunk Funk + Bitterscrub Fungus + Energy Cell
Wondrous Oil #2 = Locus Husk + Lammanian Lily Petals + Chipmunk Funk + Green Brier Twig + Energy Cell
Wondrous Scarab #1 = Lammanian Lily Petals + Glistening Pebbles + Chipmunk Funk + Bitterscrub Fungus + Energy Cell
Wondrous Scarab #2 = Lammanian Lily Petals + Chipmunk Funk + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Yellow Taper = Locus Husk + Glistening Pebbles + Bitterscrub Fungus + Green Brier Twig + Energy Cell
Armas
+5 Green Steel Scepter = Ore of Travail + Blue Taper + Wondrous Jewel + Signet Stone + Eberron Energy Cell
+5 Green Steel Heavy Crossbow = Ore of Travail + Blue Taper + Wondrous Jewel + Signet Stone + Large Splintered Horn
+5 Green Steel Scimitar = Ore of Travail + Blue Taper + Wondrous Jewel + Signet Stone + Medium Splintered Horn
+5 Green Steel Returning Throwing Hammer = Ore of Travail + Blue Taper + Wondrous Scarab + Signet Stone + Eberron Energy Cell
+5 Green Steel Light Repeater = Ore of Travail + Blue Taper + Wondrous Scarab + Signet Stone + Large Splintered Horn
+5 Green Steel Throwing Dagger = Ore of Travail + Blue Taper + Wondrous Scarab + Signet Stone + Medium Splintered Horn
+5 Green Steel Khopesh = Ore of Travail + Blue Taper + Wondrous Oil + Signet Stone + Eberron Energy Cell
+5 Green Steel Shortbow = Ore of Travail + Blue Taper + Wondrous Oil + Signet Stone + Large Splintered Horn
+5 Green Steel Light Crossbow = Ore of Travail + Blue Taper + Wondrous Oil + Signet Stone + Medium Splintered Horn
+5 Green Steel Dagger = Ore of Travail Blue Taper + Wondrous Balm + Signet Stone + Eberron Energy Cell
+5 Green Steel Heavy Repeater = Ore of Travail + Blue Taper + Wondrous Balm + Signet Stone + Large Splintered Horn
+5 Green Steel Sickle = Ore of Travail + Blue Taper + Wondrous Balm + Signet Stone + Medium Splintered Horn
+5 Green Steel Maul = Ore of Travail Red Taper + Wondrous Jewel + Signet Stone + Eberron Energy Cell
+5 Green Steel Heavy Pick = Ore of Travail + Red Taper + Wondrous Jewel + Signet Stone + Large Splintered Horn
+5 Green Steel Light Mace = Ore of Travail + Red Taper + Wondrous Jewel + Signet Stone + Medium Splintered Horn
+5 Green Steel Longsword = Ore of Travail Red Taper + Wondrous Scarab + Signet Stone + Eberron Energy Cell
+5 Green Steel Shuriken = Ore of Travail + Red Taper + Wondrous Scarab + Signet Stone + Large Splintered Horn
+5 Green Steel Heavy Mace = Ore of Travail + Red Taper + Wondrous Scarab + Signet Stone + Medium Splintered Horn
+5 Green Steel Warhammer = Ore of Travail Red Taper + Wondrous Oil + Signet Stone + Eberron Energy Cell
+5 Green Steel Throwing Axe = Ore of Travail + Red Taper + Wondrous Oil + Signet Stone + Large Splintered Horn
+5 Green Steel Quarterstaff = Ore of Travail + Red Taper + Wondrous Oil + Signet Stone + Medium Splintered Horn
+5 Green Steel Greatsword = Ore of Travail + Red Taper + Wondrous Balm + Signet Stone + Eberron Energy Cell
+5 Green Steel Rapier = Ore of Travail + Red Taper + Wondrous Balm + Signet Stone + Large Splintered Horn
+5 Green Steel Light Pick = Ore of Travail + Red Taper + Wondrous Balm + Signet Stone + Medium Splintered Horn
+5 Green Steel Short Sword = Ore of Travail Yellow Taper + Wondrous Jewel + Signet Stone + Eberron Energy Cell
+5 Green Steel Battle Axe = Ore of Travail + Yellow Taper + Wondrous Jewel + Signet Stone + Large Splintered Horn
+5 Green Steel Bastard Sword = Ore of Travail + Yellow Taper + Wondrous Jewel + Signet Stone + Medium Splintered Horn
+5 Green Steel Longbow = Ore of Travail + Yellow Taper + Wondrous Scarab + Signet Stone + Eberron Energy Cell
+5 Green Steel Falcion = Ore of Travail + Yellow Taper + Wondrous Scarab + Signet Stone + Large Splintered Horn
+5 Green Steel Kama = Ore of Travail + Yellow Taper + Wondrous Scarab + Signet Stone + Medium Splintered Horn
+5 Green Steel Great Crossbow = Ore of Travail + Yellow Taper + Wondrous Oil + Signet Stone + Eberron Energy Cell
+5 Green Steel Greataxe = Ore of Travail + Yellow Taper + Wondrous Oil + Signet Stone + Large Splintered Horn
+5 Green Steel Kukri = Ore of Travail + Yellow Taper + Wondrous Oil + Signet Stone + Medium Splintered Horn
+5 Green Steel Morningstar = Ore of Travail Yellow Taper + Wondrous Balm + Signet Stone + Eberron Energy Cell
+5 Green Steel Dwarven Axe = Ore of Travail + Yellow Taper + Wondrous Balm + Signet Stone + Large Splintered Horn
+5 Green Steel Hand Axe = Ore of Travail + Yellow Taper + Wondrous Balm + Signet Stone + Medium Splintered Horn
Equipamentos
Green Steel Helm = Filament of Toil + Violet Taper + Wondrous Jewel + Signet Stone + Energy Cell
Green Steel Bracers = Filament of Toil + Violet Taper + Wondrous Scarab + Signet Stone + Energy Cell
Green Steel Goggles = Filament of Toil + Violet Taper + Wondrous Oil + Signet Stone + Energy Cell
Green Steel Necklace = Filament of Toil + Violet Taper + Wondrous Balm + Signet Stone + Energy Cell
Green Steel Weave Boots = Filament of Toil + Green Taper + Wondrous Jewel + Signet Stone + Energy Cell
Green Steel Belt = Filament of Toil + Green Taper + Wondrous Scarab + Signet Stone + Energy Cell
Green Steel Weave Cloak - Filament of Toil + Green Taper + Wondrous Oil + Signet Stone + Energy Cell
Green Steel Weave Gloves = Filament of Toil + Green Taper + Wondrous Balm + Signet Stone + Energy Cell
terça-feira, 27 de abril de 2010
Crafting - Suppressed Power
Itens originais (Mindsunder)
Death's Touch - +5 Sickle (19-20/x2): Negative Energy Spike, Lesser Vampirism, Greater Nullification IX, Void Lore, Taint of Evil, Suppressed Power
Dream Edge - +5 Kama (20/x3 critical): Maiming, Aligned, Bodyfeeder, **Random Attribute**, Suppressed Power
Elocator's Habiliment - +5 Medium Armor (Armor Bonus:11, MDB:4, ASF: 40%): Displacement(5/day), Attack Bonus +2, Jump +10, Tumble +10, Feat: Mobility, Resistance +5, Suppressed Power
Gloves of Titan's Grip - Gloves: Strength +6, Titan's Grip, Suppressed Power
Light and Darkness - +5 Large Shield (Shield Bonus:8, DR:7, ASF:5%): Superior Stability, Protection +4, Resistance +4, DR 3/-, Adamantine, Mithral, Suppressed Power
Quorforged Docent of Battle - +5 Docent: Reinforced Plating +2, Constitution +6, Improved False Life, Will Save -2, Suppressed Power
Rahl's Might - +5 Quarterstaff (20/x3 critical): Strength +6, Improved Destruction, Deception, (Axiomatic/Bleed/Force/Impact/Shock), Suppressed Power
Regalia of the Phoenix - Robe: Superior Inferno IX (3/day), Evocation Focus, Combustion IX, Fire Lore, Feather Falling, Suppressed Power
Terror - +5 Greatsword (Crystal damage type): Glass, Fearsome, Nightmares, Phantasmal Killer (3/day), Suppressed Power
Liberando o Suppressed Power
São necessárias 6 de cada uma das seguintes essências:
Essence of Nightmare (vermelho) - Encontrada em Eye of The Titan
Essence of Phantasms (azul) - Encontrada em Reclaiming Memories
Essence of Torment (amarelo) - Encontrada em Mining for Ancient Secrets ou Raiding the Giant's Vault (solo)
Essence of Horrors (verde) - Encontrada em Eye of The Titan, Reclaiming Memories, Mining for Ancient Secrets ou Raiding the Giant's Vault (chance baixa de drop, mas pode vir em qualquer das 4 quests)
Após derrotar o último boss da quest The Dreaming Dark, você terá acesso ao Dreamforge crafting device, onde você irá colocar as 6 essencias de cada e criar um Crystal Disk of Dreams, coloque seu item com o suppressed power mais o cristal e o poder estará liberado.
Segue a lista dos poderes extras que podem ser liberados:
Death's Touch - Unholy Burst, Greater Necromancy Focus
Dream Edge - Lesser Vampirism
Elocator's Habiliment - Greater Nimbleness
Gloves of Titan's Grip - Improved Reconstruction IX, Major Repair Lore, Repair Systems
Light and Darkness - DR 5/Epic, Bashing
Quorforged Docent of Battle - Superior False Life, Toughness
Rahl's Might
Axiomatic version - Axiomatic Burst
Bleed version - Puncturing
Force version - Force Burst
Impact version - Maiming
Shock version - Shocking Burst
Regalia of the Phoenix - Greater Evocation Focus, Major Fire Lore
Terror - Intimidate +15, Deception
Death's Touch - +5 Sickle (19-20/x2): Negative Energy Spike, Lesser Vampirism, Greater Nullification IX, Void Lore, Taint of Evil, Suppressed Power
Dream Edge - +5 Kama (20/x3 critical): Maiming, Aligned, Bodyfeeder, **Random Attribute**, Suppressed Power
Elocator's Habiliment - +5 Medium Armor (Armor Bonus:11, MDB:4, ASF: 40%): Displacement(5/day), Attack Bonus +2, Jump +10, Tumble +10, Feat: Mobility, Resistance +5, Suppressed Power
Gloves of Titan's Grip - Gloves: Strength +6, Titan's Grip, Suppressed Power
Light and Darkness - +5 Large Shield (Shield Bonus:8, DR:7, ASF:5%): Superior Stability, Protection +4, Resistance +4, DR 3/-, Adamantine, Mithral, Suppressed Power
Quorforged Docent of Battle - +5 Docent: Reinforced Plating +2, Constitution +6, Improved False Life, Will Save -2, Suppressed Power
Rahl's Might - +5 Quarterstaff (20/x3 critical): Strength +6, Improved Destruction, Deception, (Axiomatic/Bleed/Force/Impact/Shock), Suppressed Power
Regalia of the Phoenix - Robe: Superior Inferno IX (3/day), Evocation Focus, Combustion IX, Fire Lore, Feather Falling, Suppressed Power
Terror - +5 Greatsword (Crystal damage type): Glass, Fearsome, Nightmares, Phantasmal Killer (3/day), Suppressed Power
Liberando o Suppressed Power
São necessárias 6 de cada uma das seguintes essências:
Essence of Nightmare (vermelho) - Encontrada em Eye of The Titan
Essence of Phantasms (azul) - Encontrada em Reclaiming Memories
Essence of Torment (amarelo) - Encontrada em Mining for Ancient Secrets ou Raiding the Giant's Vault (solo)
Essence of Horrors (verde) - Encontrada em Eye of The Titan, Reclaiming Memories, Mining for Ancient Secrets ou Raiding the Giant's Vault (chance baixa de drop, mas pode vir em qualquer das 4 quests)
Após derrotar o último boss da quest The Dreaming Dark, você terá acesso ao Dreamforge crafting device, onde você irá colocar as 6 essencias de cada e criar um Crystal Disk of Dreams, coloque seu item com o suppressed power mais o cristal e o poder estará liberado.
Segue a lista dos poderes extras que podem ser liberados:
Death's Touch - Unholy Burst, Greater Necromancy Focus
Dream Edge - Lesser Vampirism
Elocator's Habiliment - Greater Nimbleness
Gloves of Titan's Grip - Improved Reconstruction IX, Major Repair Lore, Repair Systems
Light and Darkness - DR 5/Epic, Bashing
Quorforged Docent of Battle - Superior False Life, Toughness
Rahl's Might
Axiomatic version - Axiomatic Burst
Bleed version - Puncturing
Force version - Force Burst
Impact version - Maiming
Shock version - Shocking Burst
Regalia of the Phoenix - Greater Evocation Focus, Major Fire Lore
Terror - Intimidate +15, Deception
terça-feira, 20 de abril de 2010
Epic Crafting - Introdução
Primeiro encontre a versão normal do item, depois colete 3 objetos em quest épicas de acordo com o item que quer craftar.
Por exemplo, se você deseja a Epic Bloodstone, você precisa da Bloodstone original, do Scroll of the Bloodstone (matando montros épicos há uma chance de drop), do Seal of the Bloodstone (em qualquer baú de quests épicas) e da Shard of the Bloodstone (somente nos Epic Chests).
Os objetos necessários para o crafting só dropam em quests do mesmo pacote, ou seja, no caso da bloodstone, você só irá encontrar esses objetos nas quests de Sands of Menechtarun, e assim por diante.
Quando você tiver todos esses itens, leve-os para o Altar of Epic Rituals em Twelve.
Ao lado do altar, você também irá encontrar o NPC Misty, um Epic Vendor, com ele você irá trocar seus epic tokens para as augmentations.
Mais detalhes sobre Epic Crafting podem ser encontrados nesses outros post's.
Epic Crafting - Augment Slot
Epic Crafting - Sands of Menechtarun
Epic Crafting - Vault of Night
Epic Crafting - Sentinels of Stormreach
Por exemplo, se você deseja a Epic Bloodstone, você precisa da Bloodstone original, do Scroll of the Bloodstone (matando montros épicos há uma chance de drop), do Seal of the Bloodstone (em qualquer baú de quests épicas) e da Shard of the Bloodstone (somente nos Epic Chests).
Os objetos necessários para o crafting só dropam em quests do mesmo pacote, ou seja, no caso da bloodstone, você só irá encontrar esses objetos nas quests de Sands of Menechtarun, e assim por diante.
Quando você tiver todos esses itens, leve-os para o Altar of Epic Rituals em Twelve.
Ao lado do altar, você também irá encontrar o NPC Misty, um Epic Vendor, com ele você irá trocar seus epic tokens para as augmentations.
Mais detalhes sobre Epic Crafting podem ser encontrados nesses outros post's.
Epic Crafting - Augment Slot
Epic Crafting - Sands of Menechtarun
Epic Crafting - Vault of Night
Epic Crafting - Sentinels of Stormreach
Epic Crafting - Augment Slot
A maioria dos itens possui apenas um augment slot, itens grandes como Greataxes possuem dois, itens extremamente poderosos não possuem augment slots.
Em geral, red é para armas, blue para sets de armors e yellow para acessories. Existem também o green, purple (violet) e orage, estes últimos permitem que você escolha entre duas cores.
Green (Blue ou Yellow)
Purple (Red ou Blue)
Orange (Red ou Yellow)
Colorless crystals podem ser utilizados em qualquer augment slot.
Você pode resetar seus slots gastando 3 Epic Dungeon Tokens para fazer denovo.
Colorless Augment Crystal
20 Epic Dungeon Tokens
+6 Stat
25 Epic Dungeon Tokens e 5 Epic Raid Tokens
+1 Exceptional Stat
Red Augment Crystal
20 Epic Dungeon Tokens
Adamantine
Silver
Cold Iron
Byeshk
Crystal
30 Epic Dungeon Tokens
Good
Evil
Lawful
Chaotic
15 Epic Raid Tokens
+7 Enhancement Bonus
Blue Augument Crystal
30 Epic Dungeon Tokens
-15% ASF
Toughness
+2 Good Luck (skills and saves)
+2 Maximum Dexterity Bonus
Heavy Fortification
+4 Natural Armor Bonus
15 Epic Raid Tokens
+7 Enhancement Bonus
Yellow Augment Crystal
30 Epic Dungeon Tokens
Spell Focus:*spell school*
Proof Against Poison
Blindness Immunity
Disease Immunity
Fear Immunity
Underwater Action
Feather Falling
Resistance +4
Protection +4
Greater False Life
Wizardry VI
Em geral, red é para armas, blue para sets de armors e yellow para acessories. Existem também o green, purple (violet) e orage, estes últimos permitem que você escolha entre duas cores.
Green (Blue ou Yellow)
Purple (Red ou Blue)
Orange (Red ou Yellow)
Colorless crystals podem ser utilizados em qualquer augment slot.
Você pode resetar seus slots gastando 3 Epic Dungeon Tokens para fazer denovo.
Colorless Augment Crystal
20 Epic Dungeon Tokens
+6 Stat
25 Epic Dungeon Tokens e 5 Epic Raid Tokens
+1 Exceptional Stat
Red Augment Crystal
20 Epic Dungeon Tokens
Adamantine
Silver
Cold Iron
Byeshk
Crystal
30 Epic Dungeon Tokens
Good
Evil
Lawful
Chaotic
15 Epic Raid Tokens
+7 Enhancement Bonus
Blue Augument Crystal
30 Epic Dungeon Tokens
-15% ASF
Toughness
+2 Good Luck (skills and saves)
+2 Maximum Dexterity Bonus
Heavy Fortification
+4 Natural Armor Bonus
15 Epic Raid Tokens
+7 Enhancement Bonus
Yellow Augment Crystal
30 Epic Dungeon Tokens
Spell Focus:*spell school*
Proof Against Poison
Blindness Immunity
Disease Immunity
Fear Immunity
Underwater Action
Feather Falling
Resistance +4
Protection +4
Greater False Life
Wizardry VI
sexta-feira, 16 de abril de 2010
Epic Crafting - Sentinels of Stormreach
Itens originais (encontrados em The Tide Turns)
Chipped Bastard Sword - +1 Bastard Sword: Shocking Touch, Unraveling Enchantments [ML:5]
Corroded Rapier - +1 Rapier: Devotion I, Silver, Alchemical, Unraveling Enchantments [ML:5]
Filthy Kukri - +1 Kukri: Deception, Unraveling Enchantments
Rusted Crown - Helm: Natural Armor Bonus +1, Unraveling Enchantments [ML:5]
Splintered Winter's Wrath - Wand: Snowball Swarm (5/day), Glaciation II, Unraveling Enchantments [ML:5]
Tarnished Blademark's Docent - +2 Docent: Unraveling Enchantments [ML:5]
Tarnished Denieth Heavy Chain - +1 Chainmail: Unraveling Enchantments
Torn Chitin Bracers - Bracers: Armor Bonus +4, Will Save +1, Unraveling Enchantments [ML:5]
Itens craftados (Unraveling Enchantments)
Chipped Bastard Sword
Chimera's Fang - +1 Bastard Sword: Shocking Touch, Maiming, Shatter +4, Dragonshard Focus: Sentinel
Corroded Rapier
Elyd Edge - +1 Rapier: Charisma +1, Devotion II, Silver, Alchemical, Anthem
Filthy Kukri
Midnight Greetings - +1 Kukri (uses INT Mod for damage, Centered weapon for Monks): Deception, Assassin's Training
Rusted Crown
Chimera's Crown - Helmet: Minor Dragonmark Enhancement, Spell Resistance (15), Natural Armor +1
Splintered Winter's Wrath
Winter's Wrath: Wand - Spell: Snowball Swarm [CL:5, 25/Day], Lesser Cold Augmentation III, Glaciation III
Tarnished Blademark's Docent
Blademark's Docent - +3 Docent: Life Shield, Invulnerability
Tarnished Deneith Heavy Chain
Deneith Heavy Chain: +1 Chainmail: Life Shield
Torn Chitin Bracers
Jidz-Tet'ka: Bracers: Armor Bonus +5, Will Save +2, Tet-zik, The Enlightened Change
Itens Épicos craftados
Chipped Bastard Sword - +1 Bastard Sword: Shocking Touch, Unraveling Enchantments [ML:5]
Corroded Rapier - +1 Rapier: Devotion I, Silver, Alchemical, Unraveling Enchantments [ML:5]
Filthy Kukri - +1 Kukri: Deception, Unraveling Enchantments
Rusted Crown - Helm: Natural Armor Bonus +1, Unraveling Enchantments [ML:5]
Splintered Winter's Wrath - Wand: Snowball Swarm (5/day), Glaciation II, Unraveling Enchantments [ML:5]
Tarnished Blademark's Docent - +2 Docent: Unraveling Enchantments [ML:5]
Tarnished Denieth Heavy Chain - +1 Chainmail: Unraveling Enchantments
Torn Chitin Bracers - Bracers: Armor Bonus +4, Will Save +1, Unraveling Enchantments [ML:5]
Itens craftados (Unraveling Enchantments)
Chipped Bastard Sword
Chimera's Fang - +1 Bastard Sword: Shocking Touch, Maiming, Shatter +4, Dragonshard Focus: Sentinel
Corroded Rapier
Elyd Edge - +1 Rapier: Charisma +1, Devotion II, Silver, Alchemical, Anthem
Filthy Kukri
Midnight Greetings - +1 Kukri (uses INT Mod for damage, Centered weapon for Monks): Deception, Assassin's Training
Rusted Crown
Chimera's Crown - Helmet: Minor Dragonmark Enhancement, Spell Resistance (15), Natural Armor +1
Splintered Winter's Wrath
Winter's Wrath: Wand - Spell: Snowball Swarm [CL:5, 25/Day], Lesser Cold Augmentation III, Glaciation III
Tarnished Blademark's Docent
Blademark's Docent - +3 Docent: Life Shield, Invulnerability
Tarnished Deneith Heavy Chain
Deneith Heavy Chain: +1 Chainmail: Life Shield
Torn Chitin Bracers
Jidz-Tet'ka: Bracers: Armor Bonus +5, Will Save +2, Tet-zik, The Enlightened Change
Itens Épicos craftados
| Nome | Tipo | Descrição | Augment Slot(s) |
| Blademark's Docent | Armor | +6 Docent: Life Shield, DR 5/Epic, Reinforced Plating +2 | Colorless Augment Slot, Blue Augment Slot |
| Chimera's Crown | Accessory | Helm: Spell Resistance (25), Natural Armor Bonus +4, Lesser Dragonmark Enhancement [ML:20] | Yellow Augment Slot |
| Chimera's Fang | Weapon | +6 Bastard Sword (2d10 Base Damage): Shocking Burst, Lightning Strike, Maiming, Shatter +10, Destruction, Greater Dragonshard Focus: Sentinel | Red Augment Slot |
| Deneith Heavy Chain | Armor | +6 Chainmail (Armor Bonus 15, MDB 1): Life Shield, DR 5/Epic | Colorless Augment Slot, Blue Augment Slot |
| Elyd Edge | Weapon | +6 Silver Rapier (2d6 Base Damage, Cha Attack Mod): Charisma +7, Superior Devotion VI, Silver, Alchemical, Songblade, Anthem | Red Augment Slot |
| Jidz-Tet'ka | Accessory | Bracers: Armor bonus +8, Wisdom +6, Will Save +5, Tet-zik, The Enlightened Change | Yellow Augment Slot |
| Midnight Greetings | Weapon | +6 Kukri: Deception ?, Finesse, Disintegration, Assasin's Training | Red Augment Slot |
| Winter's Wrath | Wand | Wand: Otiluke's Freezing Sphere (CL:20, 8/day), Lesser Cold Augmentation IX, Superior Glaciation VII, Improved Glaciation IX | none |
Epic Crafting - Vault of Night
Itens originais (encontrados em Vault of Night - VON6)
Azure Necklace of Prophecy – (Necklace) Superior Magnetism III, Lightning Resistance
Belt of the Mroranon – (Belt) Strength +6, Moderate Fortification
Cloak of the Silver Concord – (Cloak) Charisma +2, Haggle +10, Diplomacy +10, Persuasion
Crimson Necklace of Prophecy – (Necklace) Superior Combustion III, Fire Resistance
Docent of Grace – (Docent) +2 Docent, Dexterity +5, Tumble +5, Balance +5
Dragon’s Eye – (Trinket) Magi, Superior Efficacy V
Hammer of Life – (Weapon) +4 Maul, Natural Armor Bonus +2, Heal +10, Repair +10, Restoration (1/rest)
Helm of the Mroranon – (Helmet) Wisdom +6, Intimidate +7
Ironweave Robe – (Robe) Armor Bonus +5, Wizardry II, Greater Magnestism V
Kundarak Delving Boots – (Boots) Freedom of Movement, Move Silently +5
Kundarak Delving Goggles – (Goggles) Blindness Immunity, Spot +10, Disable Device +10
Kundarak Delving Suit – (Armor) +5 Chainmail (Max Dex: 6), Mithral, Silent Moves, Search +5
Kundarak Warding Bracers – (Bracers) Constitution +3, Resistance +3, Protection +3
Kundarak Warding Shield – (Shield) +5 Heavy Steel Shield, Resistance +2
Ring of the Silver Concord – (Ring) Charisma +4, Protection +2, Command
Ruby Encrusted Gauntlets – (Gloves) Flamestrike (CL:15, 1/rest)
Silver Necklace of Prophecy – (Necklace) Superior Glaciation IV, Cold Resistance
Stonemeld Plate Armor – (Armor) +4 Full Plate, Camoflauge (CL:1, 5/rest), DR 5/-
Sword of Shadow – (Weapon) +5 Greatsword (Crit: 18-20/x3), Adamantine
Itens Épicos craftados
Azure Necklace of Prophecy – (Necklace) Superior Magnetism III, Lightning Resistance
Belt of the Mroranon – (Belt) Strength +6, Moderate Fortification
Cloak of the Silver Concord – (Cloak) Charisma +2, Haggle +10, Diplomacy +10, Persuasion
Crimson Necklace of Prophecy – (Necklace) Superior Combustion III, Fire Resistance
Docent of Grace – (Docent) +2 Docent, Dexterity +5, Tumble +5, Balance +5
Dragon’s Eye – (Trinket) Magi, Superior Efficacy V
Hammer of Life – (Weapon) +4 Maul, Natural Armor Bonus +2, Heal +10, Repair +10, Restoration (1/rest)
Helm of the Mroranon – (Helmet) Wisdom +6, Intimidate +7
Ironweave Robe – (Robe) Armor Bonus +5, Wizardry II, Greater Magnestism V
Kundarak Delving Boots – (Boots) Freedom of Movement, Move Silently +5
Kundarak Delving Goggles – (Goggles) Blindness Immunity, Spot +10, Disable Device +10
Kundarak Delving Suit – (Armor) +5 Chainmail (Max Dex: 6), Mithral, Silent Moves, Search +5
Kundarak Warding Bracers – (Bracers) Constitution +3, Resistance +3, Protection +3
Kundarak Warding Shield – (Shield) +5 Heavy Steel Shield, Resistance +2
Ring of the Silver Concord – (Ring) Charisma +4, Protection +2, Command
Ruby Encrusted Gauntlets – (Gloves) Flamestrike (CL:15, 1/rest)
Silver Necklace of Prophecy – (Necklace) Superior Glaciation IV, Cold Resistance
Stonemeld Plate Armor – (Armor) +4 Full Plate, Camoflauge (CL:1, 5/rest), DR 5/-
Sword of Shadow – (Weapon) +5 Greatsword (Crit: 18-20/x3), Adamantine
Itens Épicos craftados
| Nome | Tipo | Descrição | Augment Slot(s) |
| Azure Necklace of Prophecy | Accessory | Necklace: Superior Magnetism VIII, Greater Lightning Resistance | Green Augment Slot |
| Belt of the Mroranon | Accessory | Belt: Strengh +7, Heavy Fortification, Toughness | Yellow Augment Slot |
| Cloak of the Silver Concord | Accessory | Cloak: Charisma +7, Haggle +15, Diplomacy +15, Persuasion | Yellow Augment Slot |
| Crimson Necklace of Prophecy | Accessory | Necklace: Superior Combustion VIII, Greater Fire Resistance | Green Augment Slot |
| Docent of Grace | Armor | +6 Docent: Dexterity +7, Balance +15, Tumble +15, Immunity to Slippery Surfaces | Colorless Augment Slot, Blue Augment Slot |
| Dragon's Eye | Accessory | Trinket: Archmagi, Superior Efficacy IX | Yellow Augment Slot |
| Hammer of Life | Weapon | +6 Maul: Natural Armor Bonus +5, Heal +15, Repair +15, Heal, Mass 3 Charges(Recharged/Day: 1, CL:17) | Violet Augment Slot |
| Helm of the Mroranon | Accessory | Helm: Wisdom +7, Intimidate +15, Immunity to Fear | Yellow Augment Slot |
| Ironweave Robe | Armor | Robe: Armor Bonus +8, Wizardry VI, Greater Magnetism VIII, Superior Spark IX | Blue Augment Slot |
| Kundarak Delving Boots | Accessory | Boots: Freedom of Movement, Move Silently +15 | Colorless Augment Slot |
| Kundarak Delving Goggles | Accessory | Goggles: Blindness Immunity, Disable Device +15, Search +15, Spot +15 | Yellow Augment Slot |
| Kundarak Delving Suit | Accessory | Mithral Chainmail: Silent Moves, Search +15, Spot +15 | Colorless Augment Slot, Blue Augment Slot |
| Kundarak Warding Bracers | Accessory | Bracers: Constitution +6, Resistance +5, Protection +5 | Yellow Augment Slot |
| Kundarak Warding Shield | Shield | +6 Large Shield (SB: 8, DR:12, ACP: 1, SF: 15%, damage: 2d6): Resistance +6, Spell Resistance (25) | Blue Augment Slot, Violet Augment Slot |
| Ring of the Silver Concord | Accessory | Ring: Charisma +7, Protection +6, Command | Yellow Augment Slot |
| Ruby Encrusted Gauntlets | Accessory | Gloves: Combustion IX, Benevolence IX, Meteor Swarm 5/day (CL:20) | Colorless Augment Slot, Green Augment Slot |
| Silver Necklace of Prophecy | Accessory | Necklace: Superior Glaciation VIII, Greater Cold Resistance | Green Augment Slot |
| Stonemeld Plate Armor | Armor | Full Plate : DR 5/-, Stoneskin 5/day (CL:20) | Blue Augment Slot |
| Sword of Shadow | Weapon | +10 Adamantine Great Sword (4d6 base damage, 18-20/x4 critical) | Colorless Augment Slot, Red Augment Slot |
Epic Crafting - Sands of Menechtarun
Itens originais e onde encontrar
Adherent's Pendant - (Necklace) Superior Devotion IV, Wizardry II (Paladin Only, UMD:12) - Chamber of Raiyum (Treasure Room Chest)
Ancient Vulkoorim Dagger - (Weapon) +4 Dagger, Greater Giant Bane, Giant Slayer [ML:10] - An Offering of Blood (Any chest after 2nd Aspect)
Bejeweled Letter Opener - (Weapon) +3 Dagger, Keen, Improved Devotion IV, Improved Resonance IV - Chamber of Raiyum (Treasure Room Chest)
Bloodstone - (Trinket) Seeker +6 - The Sands of Menechtarun (Thirsty One’s or Pulamak’s Chest)
Bow of the Elements (Air) - (Weapon) +4 Longbow, Shocking Burst, Dexterity +2 - The Sands of Menechtarun (Whirling Ozaan’s Chest)
Bracers of Deftness - (Bracers) Armor Bonus +6, Feat: Mobility, Tumble +5 - Chamber of Raiyum (Treasure Room Chest)
Bracers of Demon's Consort – (Bracers) Demonic Curse, Demonic Shield, Demonic Retribution - Zawabi's Revenge
Bracers of the Hunter - (Bracers) +5 Hide, Sneak Attack Bonus +2, +2 Reflex Save - The Sands of Menechtarun (Wokran Kull’s Chest)
Bramble-Casters – (Gloves) Greater Spearblock, Thorn Guard - Zawabi's Revenge
Cape of the Roc - (Cloak) Roc’s Strength(CL:8, 3/rest), Feather Falling - Chains of Flames
Chainmail Coif - (Helmet) Superior Devotion III, Sacred - The Sands of Menechtarun (Darkfur’s Chest)
Chaosblade – (Weapon) +5 Khopesh, Lesser Vampirism, Anarchic, True Chaos - Zawabi's Revenge
Cloak of the Zephyr – (Cloak) Blurry, Invisibility (1/rest) - Zawabi's Revenge
Collapsible Shortbow - (Weapon) +5 Shorbow, Jump +7, Swim +7, Tumble +7 - The Sands of Menechtarun (Lt. Ayurro’s Chest)
Coronation Shield - (Shield) +4 Large Shield, Blinging Flash (CL:5, 3/rest), Blinding - The Sands of Menechtarun (Thirsty One’s or Pulumak’s Chest)
Demon Scale Armor - (Armor) [ML:12, BoA, BtC] +5 Light Armor (AB:9, MDB:4, ACP:-1, SF:15%), Improved Lightning Resistance, Proof against Poison - Zawabi's Revenge
Dusk Heart - (Trinket) Improved False Life, Dusk - The Sands of Menechtarun (Thirsty One’s or Pulumak’s Chest)
Dustless Boots - (Boots) Striding 20%, Move Silently +15, Hide +11 - Zawabi's Revenge
Dynastic Falcata - (Weapon) +4 Khopesh, Charisma +2, Adamantine, True Law - The Sands of Menechtarun (General’s Chest)
Firestorm Greaves - (Boots) Fire Resistance, Fire Absorption 33% - The Sands of Menechtarun (Commander Errulf’s chest)
Flint - (Weapon) +4 Dagger, Shocking Burst - The Sands of Menechtarun (Haraja the Firedancer’s Chest)
Gloves of the Falcon - (Gloves) Spot +10, Dexterity +2 - The Sands of Menechtarun (Lt. Ayurro’s chest)
Golden Greaves - (Boots) Striding 15%, DR 3/- - Chains of Flames (Minotaur Chest)
Greenblade - (Weapon) +5 Kukri, Greater Arcane Lore, Force Burst - Zawabi's Revenge
Hruvayah's Medallion - (Necklace) Taint of Evil, Spell Penetration VI - Chains of Flames
Hyena Claw Necklace - (Necklace) Constitution +3, Intimidate +7 - The Sands of Menechtarun (Stinkpelt’s Chest)
Lion-headed Belt Buckle - (Belt) Immunity to Fear, Roar, Strength +4, Constitution +4 - Zawabi's Revenge
Marilith Chain - (Armor) +5 Medium Armor (AB:12, MDB:3, ACP:0, SF:20%), Taint of Evil, Seeker +6, Shatter +6, DR 5/Good or Lawful [ML:12, BTC] - Zawabi's Revenge
Mirage - (Weapon) +5 Scimitar, Deception, Ghost Touch - The Sands of Menechtarun (Utach Sandcrawl’s Chest)
Mummy Wrappings - (Armor) +4 Padded Armor, Fearsome - The Sands of Menechtarun (Thurnok the Mad’s Chest)
Pouch of Jerky - (Trinket) Eat Jerky (CL:10, 3/rest), Greater False Life, Heal +11 - Zawabi's Revenge
Ring of Baphomet - (Ring) Bestow Curse(CL:5, 3/rest), Wisdom -1, Charisma -1, Intimidate +11 (Minotaur Chest) - Chains of Flames
Ring of Spell Storing - (Ring) Exclusive, Spell Store (CL:4, 3/rest) - The Sands of Menechtarun (General’s Chest)
Robe of Fire - (Robe) Evocation Focus, Superior Combustion III, Fire Resistance - The Sands of Menechtarun (Thurnok the Mad’s Chest)
Sandstorm Glasses - (Goggles) Blindness Ward, True Seeing - Zawabi's Revenge
Seal of the Earth - (Ring) Stoneskin (CL:12, 3/rest), Natural Armor Bonus +3, Acid Resistance - Zawabi's Revenge
Shard of Vollun - (Trinket) Wizardry III, Improved Radiance III - The Sands of Menechtarun (Volrune the Curate’s Chest)
Shield of the Scorpion - (Shield) +4 Heavy Shield, Spearblock - The Sands of Menechtarun (Wokran Kull’s Chest)
Shining Crest of St. Markus - (Helmet) Deathblock, Improved Devotion VI, Lesser Healing Lore - Zawabi's Revenge
Silken Mail - (Armor) +4 Chainmail, Move Silently +10, Axeblock, Mithral - Chamber of Raiyum (Treasure Room Chest)
Sirroco - (Weapon) +3 Longsword, Telekinetic, Sirocco - Chamber of Raiyum (Treasure Room Chest)
Spectacles of Spirit Sight - (Goggles) Enchanted Focus, Necromancy Focus - Chamber of Raiyum (Treasure Room Chest)
Spectral Gloves - (Gloves) Ethereal, Dexterity +5, Attack Bonus +2 [ML:13] - An Offering of Blood (Any chest after 2nd Aspect)
Spiked Turban - (Helmet) Protection +3, Resistance +3 - The Sands of Menechtarun (Medexathazz’s Chest)
Staff of Arcane Power – (Weapon) +2 Quarterstaff, Good Luck +2, Spell Selection for Staff of Arcane Power (CL:12, 25/rest) [Wizard, Sorcerer, Bard only, UMD:26] - Zawabi's Revenge
Staff of Inner Sight - (Weapon) +2 Quarterstaff, Intelligence +4 - An Offering of Blood (Library Chest)
Sting - (Weapon) +4 Shortsword, Large Scorpion Poison, Proof Against Poison - The Sands of Menechtarun (Utach Sandcrawl’s Chest)
Stinkpelt's Hide - (Armor) +5 Hide Armor(Max Dex: 6), Charisma -1 - The Sands of Menechtarun (Stinkpelt’s Chest)
Storm – (Weapon) +4 Heavy Crossbow (Base dmg: 1d12), Shocking Burst, Thundering, To-Hit Bonus +4, Keen - Zawabi's Revenge
Thornlord - (Weapon) +4 Longbow, +2 Extra Damage - The Sands of Menechtarun (Yurrugh the Swift’s Chest)
Tinder - (Weapon) +1 Quarterstaff, Superior Combustion IV - The Sands of Menechtarun (Haraja the Firedancer’s Chest)
Torc of Prince-Raiyum-de II – (Necklace) Greater Spell Penetration VI, Wizardry III, Transform Kinetic Energy - Zawabi's Revenge
Tourney Armor - (Armor) +5 Fullplate (AB:7, Max Dex: 2, Armor Check: -3) - The Sands of Menechtarun (Commander Errulf’s Chest)
Unkor's Cleaver - (Weapon) +4 Battle Axe, Keen - Chains of Flames (Locked Room Chest)
Vambraces of Inner Light - (Armor) +3 Full Plate, Charisma +3, Command - Chamber of Raiyum (Treasure Room Chest)
Vulkoorim Dervish Robe - (Robe) Lesser Fire Resistance, Armor Bonus +4 - The Sands of Menechtarun (Mendexathazz’s Chest)
Vulkoorim Fighting Leathers - (Armor) +5 Leather Armor, Lesser Fire Resistance, Hide +5 [ML:8] - An Offering of Blood (Any chest after 2nd Aspect)
Vulkoorim Pendant - (Necklace) Improved Devotion II, superior Nullification II, Taint of Evil - The Sands of Menechtarun (Volrune the Curate’s Chest)
Ward of Undeath - (Shield) +2 Large Shield, Undead Bane, Flaming, Ghost Touch, Flametouched Iron [ML:8] - An Offering of Blood (Any chest after 2nd Aspect)
Weathered Targe - (Shield) +3 Light Shield, Densewood, Improved Lightning Resistance - The Sands of Menechtarun (Whirling Ozaan’s Chest)
Whirlwind - (Weapon) +5 Greatsword, Telekinetic, Screaming - The Sands of Menechtarun (Den Mother’s Chest)
Wolf Whistle - (Necklace) Charm Canine (CL:10, 3/rest) - The Sands of Menechtarun (Den Mother’s Chest)
Xuum - (Weapon) +3 Falchion (Base dmg: 2d6), Flaming - The Sands of Menechtarun (Darkfur’s Chest)
Zephyr - (Weapon) +3 Shortsword, Finesse - The Sands of Menechtarun (Yurrugh the Swift’s Chest)
Itens Épicos Craftados
Adherent's Pendant - (Necklace) Superior Devotion IV, Wizardry II (Paladin Only, UMD:12) - Chamber of Raiyum (Treasure Room Chest)
Ancient Vulkoorim Dagger - (Weapon) +4 Dagger, Greater Giant Bane, Giant Slayer [ML:10] - An Offering of Blood (Any chest after 2nd Aspect)
Bejeweled Letter Opener - (Weapon) +3 Dagger, Keen, Improved Devotion IV, Improved Resonance IV - Chamber of Raiyum (Treasure Room Chest)
Bloodstone - (Trinket) Seeker +6 - The Sands of Menechtarun (Thirsty One’s or Pulamak’s Chest)
Bow of the Elements (Air) - (Weapon) +4 Longbow, Shocking Burst, Dexterity +2 - The Sands of Menechtarun (Whirling Ozaan’s Chest)
Bracers of Deftness - (Bracers) Armor Bonus +6, Feat: Mobility, Tumble +5 - Chamber of Raiyum (Treasure Room Chest)
Bracers of Demon's Consort – (Bracers) Demonic Curse, Demonic Shield, Demonic Retribution - Zawabi's Revenge
Bracers of the Hunter - (Bracers) +5 Hide, Sneak Attack Bonus +2, +2 Reflex Save - The Sands of Menechtarun (Wokran Kull’s Chest)
Bramble-Casters – (Gloves) Greater Spearblock, Thorn Guard - Zawabi's Revenge
Cape of the Roc - (Cloak) Roc’s Strength(CL:8, 3/rest), Feather Falling - Chains of Flames
Chainmail Coif - (Helmet) Superior Devotion III, Sacred - The Sands of Menechtarun (Darkfur’s Chest)
Chaosblade – (Weapon) +5 Khopesh, Lesser Vampirism, Anarchic, True Chaos - Zawabi's Revenge
Cloak of the Zephyr – (Cloak) Blurry, Invisibility (1/rest) - Zawabi's Revenge
Collapsible Shortbow - (Weapon) +5 Shorbow, Jump +7, Swim +7, Tumble +7 - The Sands of Menechtarun (Lt. Ayurro’s Chest)
Coronation Shield - (Shield) +4 Large Shield, Blinging Flash (CL:5, 3/rest), Blinding - The Sands of Menechtarun (Thirsty One’s or Pulumak’s Chest)
Demon Scale Armor - (Armor) [ML:12, BoA, BtC] +5 Light Armor (AB:9, MDB:4, ACP:-1, SF:15%), Improved Lightning Resistance, Proof against Poison - Zawabi's Revenge
Dusk Heart - (Trinket) Improved False Life, Dusk - The Sands of Menechtarun (Thirsty One’s or Pulumak’s Chest)
Dustless Boots - (Boots) Striding 20%, Move Silently +15, Hide +11 - Zawabi's Revenge
Dynastic Falcata - (Weapon) +4 Khopesh, Charisma +2, Adamantine, True Law - The Sands of Menechtarun (General’s Chest)
Firestorm Greaves - (Boots) Fire Resistance, Fire Absorption 33% - The Sands of Menechtarun (Commander Errulf’s chest)
Flint - (Weapon) +4 Dagger, Shocking Burst - The Sands of Menechtarun (Haraja the Firedancer’s Chest)
Gloves of the Falcon - (Gloves) Spot +10, Dexterity +2 - The Sands of Menechtarun (Lt. Ayurro’s chest)
Golden Greaves - (Boots) Striding 15%, DR 3/- - Chains of Flames (Minotaur Chest)
Greenblade - (Weapon) +5 Kukri, Greater Arcane Lore, Force Burst - Zawabi's Revenge
Hruvayah's Medallion - (Necklace) Taint of Evil, Spell Penetration VI - Chains of Flames
Hyena Claw Necklace - (Necklace) Constitution +3, Intimidate +7 - The Sands of Menechtarun (Stinkpelt’s Chest)
Lion-headed Belt Buckle - (Belt) Immunity to Fear, Roar, Strength +4, Constitution +4 - Zawabi's Revenge
Marilith Chain - (Armor) +5 Medium Armor (AB:12, MDB:3, ACP:0, SF:20%), Taint of Evil, Seeker +6, Shatter +6, DR 5/Good or Lawful [ML:12, BTC] - Zawabi's Revenge
Mirage - (Weapon) +5 Scimitar, Deception, Ghost Touch - The Sands of Menechtarun (Utach Sandcrawl’s Chest)
Mummy Wrappings - (Armor) +4 Padded Armor, Fearsome - The Sands of Menechtarun (Thurnok the Mad’s Chest)
Pouch of Jerky - (Trinket) Eat Jerky (CL:10, 3/rest), Greater False Life, Heal +11 - Zawabi's Revenge
Ring of Baphomet - (Ring) Bestow Curse(CL:5, 3/rest), Wisdom -1, Charisma -1, Intimidate +11 (Minotaur Chest) - Chains of Flames
Ring of Spell Storing - (Ring) Exclusive, Spell Store (CL:4, 3/rest) - The Sands of Menechtarun (General’s Chest)
Robe of Fire - (Robe) Evocation Focus, Superior Combustion III, Fire Resistance - The Sands of Menechtarun (Thurnok the Mad’s Chest)
Sandstorm Glasses - (Goggles) Blindness Ward, True Seeing - Zawabi's Revenge
Seal of the Earth - (Ring) Stoneskin (CL:12, 3/rest), Natural Armor Bonus +3, Acid Resistance - Zawabi's Revenge
Shard of Vollun - (Trinket) Wizardry III, Improved Radiance III - The Sands of Menechtarun (Volrune the Curate’s Chest)
Shield of the Scorpion - (Shield) +4 Heavy Shield, Spearblock - The Sands of Menechtarun (Wokran Kull’s Chest)
Shining Crest of St. Markus - (Helmet) Deathblock, Improved Devotion VI, Lesser Healing Lore - Zawabi's Revenge
Silken Mail - (Armor) +4 Chainmail, Move Silently +10, Axeblock, Mithral - Chamber of Raiyum (Treasure Room Chest)
Sirroco - (Weapon) +3 Longsword, Telekinetic, Sirocco - Chamber of Raiyum (Treasure Room Chest)
Spectacles of Spirit Sight - (Goggles) Enchanted Focus, Necromancy Focus - Chamber of Raiyum (Treasure Room Chest)
Spectral Gloves - (Gloves) Ethereal, Dexterity +5, Attack Bonus +2 [ML:13] - An Offering of Blood (Any chest after 2nd Aspect)
Spiked Turban - (Helmet) Protection +3, Resistance +3 - The Sands of Menechtarun (Medexathazz’s Chest)
Staff of Arcane Power – (Weapon) +2 Quarterstaff, Good Luck +2, Spell Selection for Staff of Arcane Power (CL:12, 25/rest) [Wizard, Sorcerer, Bard only, UMD:26] - Zawabi's Revenge
Staff of Inner Sight - (Weapon) +2 Quarterstaff, Intelligence +4 - An Offering of Blood (Library Chest)
Sting - (Weapon) +4 Shortsword, Large Scorpion Poison, Proof Against Poison - The Sands of Menechtarun (Utach Sandcrawl’s Chest)
Stinkpelt's Hide - (Armor) +5 Hide Armor(Max Dex: 6), Charisma -1 - The Sands of Menechtarun (Stinkpelt’s Chest)
Storm – (Weapon) +4 Heavy Crossbow (Base dmg: 1d12), Shocking Burst, Thundering, To-Hit Bonus +4, Keen - Zawabi's Revenge
Thornlord - (Weapon) +4 Longbow, +2 Extra Damage - The Sands of Menechtarun (Yurrugh the Swift’s Chest)
Tinder - (Weapon) +1 Quarterstaff, Superior Combustion IV - The Sands of Menechtarun (Haraja the Firedancer’s Chest)
Torc of Prince-Raiyum-de II – (Necklace) Greater Spell Penetration VI, Wizardry III, Transform Kinetic Energy - Zawabi's Revenge
Tourney Armor - (Armor) +5 Fullplate (AB:7, Max Dex: 2, Armor Check: -3) - The Sands of Menechtarun (Commander Errulf’s Chest)
Unkor's Cleaver - (Weapon) +4 Battle Axe, Keen - Chains of Flames (Locked Room Chest)
Vambraces of Inner Light - (Armor) +3 Full Plate, Charisma +3, Command - Chamber of Raiyum (Treasure Room Chest)
Vulkoorim Dervish Robe - (Robe) Lesser Fire Resistance, Armor Bonus +4 - The Sands of Menechtarun (Mendexathazz’s Chest)
Vulkoorim Fighting Leathers - (Armor) +5 Leather Armor, Lesser Fire Resistance, Hide +5 [ML:8] - An Offering of Blood (Any chest after 2nd Aspect)
Vulkoorim Pendant - (Necklace) Improved Devotion II, superior Nullification II, Taint of Evil - The Sands of Menechtarun (Volrune the Curate’s Chest)
Ward of Undeath - (Shield) +2 Large Shield, Undead Bane, Flaming, Ghost Touch, Flametouched Iron [ML:8] - An Offering of Blood (Any chest after 2nd Aspect)
Weathered Targe - (Shield) +3 Light Shield, Densewood, Improved Lightning Resistance - The Sands of Menechtarun (Whirling Ozaan’s Chest)
Whirlwind - (Weapon) +5 Greatsword, Telekinetic, Screaming - The Sands of Menechtarun (Den Mother’s Chest)
Wolf Whistle - (Necklace) Charm Canine (CL:10, 3/rest) - The Sands of Menechtarun (Den Mother’s Chest)
Xuum - (Weapon) +3 Falchion (Base dmg: 2d6), Flaming - The Sands of Menechtarun (Darkfur’s Chest)
Zephyr - (Weapon) +3 Shortsword, Finesse - The Sands of Menechtarun (Yurrugh the Swift’s Chest)
Itens Épicos Craftados
| Nome | Tipo | Descrição | Augment Slot(s) |
| Adherent's Pendant | Accessory | Necklace: Superior Devotion IV, Wizardry VI, Lesser Action Boost Enhancement [Paladin Only, UMD:16] | Colorless Augment Slot |
| Ancient Vulkoorim Dagger | Weapon | +6 Adamantine Dagger (2d4 base damage): Greater Giant Bane, Giant Slayer, Extra damage vs Giants | Red Augment Slot |
| Bejeweled Letter Opener | Weapon | +6 Dagger (2d4 base damage): Thundering, Keen, Improved Resonance VII, Superior Devotion VII | Red Augment Slot |
| Bloodstone | Accessory | Trinket: Seeker +8 | None |
| Bow of the Elements (Air) | Weapon | +6 Longbow: Shocking Burst, Dexterity +7, Whirlwind Absorption [20 Charges, Recharge 5/Day] | Colorless Augment SlotRed Augment Slot |
| Bracers of Deftness | Accessory | Bracers: Armor Bonus +8, Feat: Mobility, Tumble +11, Lesser Swiftness | Yellow Augment Slot |
| Bracers of Demon's Consort | Accessory | Bracers: Demonic Curse, Demonic Shield, Demonic Retribution, Intimidate +11 | Colorless Augment Slot,Yellow Augment Slot |
| Bracers of the Hunter | Accessory | Bracers: Hide +11, Sneak Attack Bonus +4, Reflex Save +5 | Yellow Augment Slot |
| Bramble-Casters | Accessory | Gloves: Greater Spearblock, Greater Thorn Guard | Yellow Augment Slot |
| Cape of the Roc | Accessory | Cloak: Feather Falling, Exceptional Strength +1, Roc's Strength (CL8, 3/rest) | Yellow Augment Slot |
| Chainmail Coif | Accessory | Helm: Eternal Faith, Superior Devotion VII, Devotion IX | Colorless Augment Slot, Yellow Augment Slot |
| Chaosblade | Weapon | +6 Khopesh: Anarchic Burst, True Chaos, Vampirism, Vorpal | Red Augment Slot |
| Cloak of the Zephyr | Accessory | Cloak: Blurry, Superior Lightning Lore | Yellow Augment Slot |
| Collapsible Shortbow | Weapon | +6 Short Bow: Jump +11, Swim +11, Tumble +11, Sneak Attack Bonus +4, | Colorless Augment Slot,Red Augment Slot |
| Coronation Shield | Shield | +6 Large Shield (2d6 base damage): Undead Guard, Blinding Flash (CL:5, 3/3 rest) | Violet Augment Slot |
| Demon Scale Armor | Armor | +6 Scale Armor: Electricity Absorption 20%, Acid Absorption 15%, Cold Absorption 15%, Fire Absorption 15%, Fire Absorption 15%, Improved Lightning Resistance, Proof Against Poison | Blue Augment Slot |
| Dusk Heart | Accessory | Trinket: Superior False Life, Dusk, Death Ward (CL:7, 1/1 rest) | Colorless, Yellow Augment Slot |
| Dustless Boots | Accessory | Boots: Striding +30%, Hide +15, Move Silently +15, Jump (CL:20, 3/3 rest) | Yellow Augment Slot |
| Dynastic Falcata | Weapon | +6 Khopesh, Charisma +6, Adamantine, True Law | Colorless Augment Slot |
| Firestorm Greaves | Accessory | Boots: Improved Fire Resistance, Fire Absorption 33% | Colorless Augment Slot, Yellow Augment Slot |
| Flint | Weapon | +6 Dagger (2d4 base damage): Shocking Burst, Magnetism IX, Lightning Storm Guard | Red Augment Slot |
| Gloves of the Falcon | Accessory | Gloves: Spot +11, Dexterity +7 | Colorless Augment Slot, Yellow Augment Slot |
| Golden Greaves | Accessory | Boots: Striding +20%, DR 4/-, Disease Immunity | Yellow Augment Slot |
| Green Blade | Weapon | +6 Kukri: Greater Arcane Lore, Lesser Potency IX, Spell Penetration IX, Force Burst | Red Augment Slot |
| Hruvayah's Medallion | Accessory | Necklace: Spell Penetration IX, Taint of Evil | Green Augment Slot |
| Hyena Claw Necklace | Accessory | Necklace: Intimidate +11, Constitution +7, Toughness | Yellow Augment Slot |
| Lion-headed Belt Buckle | Accessory | Belt: Immunity to Fear, Roar, Strength +6, Constitution +6 | Colorless Augment Slot, Yellow Augment Slot |
| Marilith Chain | Armor | +6 Chain Mail: Taint of Evil, Seeker +10, Shatter +10, DR 5/Good or Lawful, Evil Guard | Blue Augment Slot |
| Mirage | Weapon | +6 Scimitar (2d6 base damage): Deception, Ghost Touch, Sneak Attack Bonus +4 | Red Augment Slot |
| Mummy Wrappings | Armor | +6 Padded: Fearsome, Immunity to Fear, Disease Immunity | Blue Augment Slot |
| Pouch of Jerky | Accessory | Trinket: Superior False Life, Heal +15, Jerky (CL:10, 5/5 rest) | Green Augment Slot |
| Ring of Baphomet | Accessory | Ring: Wisdom -1, Charisma -1, Intimidate +15, Bestow Curse (CL:5, 3/3 rest) | Colorless Augment Slot |
| Ring of Spell Storing | Accessory | Ring: Major Mnemonic Aid (CL:15, 3/3 rest) [Exclusive] | Colorless Augment Slot |
| Robe of Fire | Armor | Robe: Greater Evocation Focus, Superior Combustion VI, Fire Resistance, Incineration Guard, Superior Inferno IX (CL:1, 3/3 rest) [Exclusive] | Blue Augment Slot |
| Sandstorm Glasses | Accessory | Goggles: True Seeing, Blindness Immunity, Search +11, Spot +11 | Yellow Augment Slot |
| Seal of the Earth | Accessory | Ring: Natural Armor Bonus +4, Improved Acid Resistance, Superior Acid Lore, Stoneskin (CL:20, 3/3 rest) | Yellow Augment Slot |
| Shard of Vollun | Accessory | Trinket: Wizardry V, Improved Radiance IX | Colorless Augment Slot |
| Shield of the Scorpion | Shield | +6 Large Shield (blocking DR 12): Greater Spearblock | Violet Augment Slot |
| Shining Crest of St. Markus | Accessory | Helm: Deathblock, Improved Devotion VIII, Greater Healing Lore | Green Augment Slot |
| Silken Mail | Armor | +6 Mithral Chainmail (MDB: 5): Move Silently +15., Axeblock | Colorless Augment Slot, Blue Augment Slot |
| Sirroco | Weapon | +6 Long Sword (2d8 base damage): Force Burst, Telekinetic, Sirocco, Vertigo +10 | Red Augment Slot |
| Spectacles of Spirit Sight | Accessory | Goggles: Greater Enchantment Focus, Greater Necromancy Focus | Colorless Augment Slot |
| Spectral Gloves | Accessory | Gloves: Ethereal, Dexterity +7, Attack Bonus +4 | Yellow Augment Slot |
| Spiked Turban | Accessory | Helm: Protection +4, Resistance +4 | Colorless Augment Slot, Yellow Augment Slot |
| Staff of Arcane Power | Weapon | +6 Quarterstaff, Good Luck +2, Spell Selection for Staff of Arcane Power 50 Charges/Recharged:5/day | Violet Augment Slot |
| Staff of Inner Sight | Weapon | +6 Quarterstaff (2d6 base damage): Intelligence +7 | Colorless Augment Slot, Violet Augment Slot |
| Sting | Weapon | +6 Shortsword (2d12 base damage): Large Scorpion Poison, Wounding, Proof Against Poison | Red Augment Slot |
| Stinkpelt's Hide | Armor | +6 Hide Armor: Charisma -1, Constitution +7, Proof Against Poison | Blue Augment Slot |
| Storm | Weapon | +6 Heavy Crossbow (2d12 base damage): Shocking Burst, Thundering, Lightning Strike, Attack Bonus +4, Keen, Major Lightning Lore | Colorless Augment Slot Red Augment Slot |
| Thornlord | Weapon | +6 Long Bow (2d8+4 base damage, 19-20/x3) | Colorless Augment Slot, Red Augment Slot |
| Tinder | Weapon | +6 Quarterstaff: Superior Combustion VII, Incineration Gard, Greater Inferno IX (CL:1, 3/3 rest) | Violet Augment Slot, Blue Augment Slot |
| Torc of Prince Rayium-de II | Accessory | Necklace: Greater Spell Penetration VIII, Wizardry VI, Transform Kinetic Energy | Colorless Augment Slot |
| Tourney Armor | Armor | +6 Mithral Full Plate (+13 Armor, MDB 4): DR 5/Adamantine | Colorless Augment Slot, Blue Augment Slot |
| Unkor's Cleaver | Weapon | +6 Battle Axe (2d8 base damage): Keen, Vorpal | Red Augment Slot |
| Vambraces of Inner Light | Armor | +6 Full Plate (+15 Armor): Charisma +7, Command, Superior Radiance VIII, Radiance Guard | Colorless Augment Slot, Blue Augment Slot |
| Vulkoorim Dervish Robe | Armor | Robe: Armor Bonus +6, Greater Fire Resistance, Efficient Metamagic - Maximize II, Disteniration Guard? | Blue Augment Slot |
| Vulkoorim Fighting Leathers | Armor | +6 Leather (+8 Armor, MDB 8): Greater Fire Resistance, Attack Bonus +4, Hide + 15 | Colorless Augment Slot, Blue Augment Slot |
| Vulkoorim Pendant | Accessory | Necklace: Improved Devotion VII, Superior Nullification VII, Devotion IX, Nullification IX, Taint of Evil | Yellow Augment Slot |
| Ward of Undeath | Shield | +6 Large Shield (blocking DR 12): Greater Undead Bane, Flaming Burst, Ghost Touch, Flametouched Iron | Violet Augment Slot |
| Weathered Targe | Shield | +6 Small Shield (SB:7, DR: 9): Densewood, Greater Lightning Resistance, Spearblock | Violet Augment Slot |
| Whirlwind | Weapon | +6 Great Sword (2d8 base damage): Telekinetic, Screaming, Thundering | Colorless Augment Slot, Red Augment Slot |
| Wolf Whistle | Accessory | Necklace: Disease Immunity, Listen +11, Charm Canine [CL:10, 5/Day] | Colorless Augment Slot, Yellow Augment Slot |
| Xuum | Weapon | +6 Falchion (base damage 2d8, 18-20/x3): Flaming Burst, Combustion IX, Incineration | Colorless Augment Slot, Violet Augment Slot |
| Zephyr | Weapon | +6 Enhancement Bonus, Finesse | Colorless Augment Slot |